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CrouchingOcelot
25th September 2013, 09:09
I notice that ClearLag deletes entities after a certain amount of time passes. Is there any way to add exceptions to that? Mostly, things that I think would be good exceptions are the Campers Tool and Campers Tool v2 as well as any camping bags since these tend to drop as items on death and losing a camping bag can be a huge hit.

InsaneJ
25th September 2013, 13:25
Thanks for the suggestion.

I've added the following items to the item-filer:
- 264
- 265
- 311
- 312
- 266
- 2191
- 2194
- 18586
- 18586:1
- 18586:2
- 18586:3
- 18586:4
- 18586:5
- 18586:6
- 18586:7
- 18586:8
- 18586:9
- 18586:10
- 18586:11
- 18586:12
- 18586:13
- 18586:14
- 18586:15
- 18586:16
- 18586:17
- 18586:18
- 18586:19
- 18586:20
- 18586:21
- 18586:22
- 18586:23
- 18586:24
- 18586:25
- 18586:26
- 18586:27
- 18586:28
- 18586:29
- 18586:30
- 18586:31
- 18586:32
- 18586:33
- 18586:34
- 18586:35
- 18586:36
- 18586:37
- 18586:38
- 18586:39
- 18586:40
- 18586:41
- 18586:42
- 18586:43
- 18586:44
- 18586:45
- 18586:46
- 18586:47
- 18586:48
- 18586:49
- 18586:50
- 18586:31999

That's a lot of back packs :)
If there are any more items that really should be included, let me know.

CrouchingOcelot
28th September 2013, 13:49
Can you also add these ones?

31977: Small Camping Bag
31977:1 Medium Camping Bag
31977:2 Large Camping Bag
31978: Camper's Tool v2
31979: Camper's Tool

InsaneJ
28th September 2013, 13:58
I think I'll remove the Clearlag plugin altogether. It was meant as an experiment to see if it would help prevent crashes. Clearly it didn't do any good in that regard and I don't think we have a problem with loose items lying around in the world.

So unless anyone objects, I'll remove it now :)

CrouchingOcelot
28th September 2013, 15:09
Some things like the 'hookshoot', 'longshoot' and electric staff cause the player to be kicked for flying. Mostly if you use the hookshots to hang on Ceilings (like spider man) or fly around too much with the electric staff.

CrouchingOcelot
28th September 2013, 20:56
Well, ClearLag is a bit of annoyance that's for sure, but thats mostly due to the camper stuff always being dropped on death and it getting cleaned up by ClearLag -- however i've seen Clearlag, on a couple of occasion delete over 10,000 entities. I'm not sure what these could be. Maybe you can disable it for awhile and see if anything goes really bonkers. You could also extend its delay to once every, say, 20 minutes. That should allow it to do some kind of optimization while also being considerably less bothersome.

For the record, cc is blaming the moreBows mod for the arrow entity crash in or near Wheatlands -- that said while it seems like a likely culprit, that may not always be the case as there are certain things which use arrow physics so may technically 'be' arrows as far as the minecraft engine is concerned. I've used the new bow types without issues, however I can't say i've used the arrows. It would be nice if we could get a crash report from the last person who was in WheatLands prior to the crashing. Would it be feasible to analyze a copy of the world in mcedit?

EDIT: Better Bows is renamed to 'Better Archery' and has went up a few versions to 1.6.3 (for 1.5.2). Nothing in the change logs about arrow crashes being fixed however (source (http://minecraft.curseforge.com/mc-mods/better-bows/files/)). I don't think it's a highly unsafe mod as the maintainer does address multiplayer issues with it and it's already included in Hexxit which also has MP servers.

InsaneJ
30th September 2013, 13:48
Thanks for taking the time to write up these suggestions :)

I've removed clearlagg from the server so it shouldn't be an issue anymore.

Since Marius didn't respond to your possible solution for the client and server crashes I'll take matters into my own hands for now. Thanks for researching the Better Archery mod, it might just be a life saver.

Marius49
30th September 2013, 15:39
Looks like Better Bows (Better Archery) requires to ask for permission from now instead of being free for all. Also most mods are updated to 1.6 right now and a few of them are almost finished for 1.6.4. The only thing remaining will be the FTB launcher to fully support 1.6.

cc3768
2nd October 2013, 00:30
a lot of the mods of the RPG pack are still not up to date like ars and I do not be leave that the bows mod would be looking for perms on any side do to the fact that on a none bukkit server. the server would not have any forum of perms

cc3768
2nd October 2013, 00:48
here is a new one http://pastebin.com/x5kupFaV on download and open forg mod loader dos not work I am going to fix it on my end but I am going to let the server staff fix this one because it is a mod in the pack making this happen

InsaneJ
2nd October 2013, 01:13
That last error seems like a problem with your download:

2013-10-01 17:42:58 [SEVERE] [ForgeModLoader] Error details
java.lang.RuntimeException: The downloaded file scala-library.jar has an invalid checksum 18c91f848b2425843d33dbaa535bc285c7c3ab20 (expecting 458d046151ad179c85429ed7420ffb1eaf6ddf85). The download did not succeed correctly and the file has been deleted. Please try launching again.

The Forge download servers are often quite slow due to heavy load. The error itself suggest to try again, that's probably the best advice in this case. It's not a bug in the mod pack or the launcher. Just a failed download which is something completely out of our control.

As for the mods in the RPG pack not being up-to-date. I'm currently considering what to do with the RPG pack project- and people-wise. Marius has been taken of the project so now I'm talking to people to see who has interest in continuing the mod pack.

Once we're sure what we want to do with the RPG pack, new updates and fixes should appear soon. Currently it's very unstable and frankly it shouldn't have been released.

CrouchingOcelot
2nd October 2013, 12:13
As for the mods in the RPG pack not being up-to-date. I'm currently considering what to do with the RPG pack project- and people-wise. Marius has been taken of the project so now I'm talking to people to see who has interest in continuing the mod pack.

Once we're sure what we want to do with the RPG pack, new updates and fixes should appear soon. Currently it's very unstable and frankly it shouldn't have been released.
Oh definitely do continue it if possible. This is honestly the closest thing to Hexxit that i've played so far. The problem with Hexxit (for me) was that it was quite easy to 'master' (not a high midgame difficulty curve) -- and the other mods i've tried like Magic Farm and RPG Immersion pack are too grindy to be as good as this pack would be if it was stable in SMP (SSP is rather stable for me). As well, it should be noted that Ars Magica needs to be tweaked so that some of the more exploitative elements are removed (like Kiss of Death, and some of the spells that can bypass town protections)

Definitely it should have spent some more time in private testing and been updated before being released to the public, a couple of days of hardcore playing wouldve definitely exposed the most grievous of bugs (though the falling through world bug from animal bikes took a week to surface because we were progressing naturally).