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Jiro_89
6th February 2016, 08:27
https://happydiggers.net/attachment.php?attachmentid=2628&d=1454746152

HappyDiggers Ark PvE Servers

HappyDiggers Ark PVE CrystalIsles (http://steam://connect/ark.happydiggers.net:29015)

The rules on this server are fairly simple:


Tribes may only have 2 bases per map. (be reasonable with size please, 1 player doesn't need 5% of the map)
No long term foundation spamming or area claiming. (structure decay is in play)
No blocking loot caves, major resource collection areas, and obelisk terminals.
Small 3x3 foundation (max) outposts are exempt from the 2 base rule, but if they obstruct resources, caves, spawns, or another tribe wants the area for a main base area it must be removed.
Small, temporary dino traps must be removed after the tame is complete.
Large, re-usable dino traps must be open to the public (all containers/doors unlocked)
500 tamed dinos per tribe, per server config limit
Any hacking, duplicating, under-meshing, or game abuse will not be tolerated.
Basic HappyDiggers Rules




Respect staff and other players
Stealing: NOT allowed
PVP: Only allowed if all parties agree to it. Use chat to make this clear (logs).
Grief: NOT allowed
Asking for stuff/OP/mod/TP/items/materials/etc: NOT allowed
Don't argue with the staff on the server. If you want to make your case, use the forum.






Click the server IP to join directly!
Server IP: happydiggers.net:29015 (steam://connect/ark.happydiggers.net:29015)


Mods:
ISO Crystal Isles (https://steamcommunity.com/sharedfiles/filedetails/?id=804312798)
Ultra Stacks (https://steamcommunity.com/sharedfiles/filedetails/?id=761535755&searchtext=stack)
SuperSpyglass (https://steamcommunity.com/sharedfiles/filedetails/?id=793605978)
Structures Plus (https://steamcommunity.com/sharedfiles/filedetails/?id=731604991)

Server settings:


Modded map ISO Crystal Isles
3rd person enabled
Crosshairs enabled
Map player location enabled (Only shows yourself, helpful for finding friends)
Difficulty 5
Max Wild Dino Level - 150 (Official Rate)
Max Player Level - 105 (Official Rate), Ascension - 120, Rockwell - 135
Taming - 3x
Baby Growth - 3x
Baby Consumption - 1x
Harvest - 3x
Experience - 1x
Nanny Imprint Bonus - 10%
Unsnapped Structure Decay (spam prevention)
Oxygen Swim Speed - 4x
Unlimited Mindwipes



Global spoiling rate 2x
Global item decomposition 2x
Global corpse decomposition 40x
PvE Gamma enabled
Dino Turret Damage Multiplier 1x
100 Turret Limit in default range
Platform Build Limit 2x
Platforms Can Have Turrets
All tribe members can help with a single dino's imprinting.



2x Less player food consumption
2x Less player water consumption



HappyDiggers Ark PVE Valguero (http://steam://connect/ark.happydiggers.net:28015)

The rules on this server are fairly simple:


Tribes may only have 2 bases per map. (be reasonable with size please, 1 player doesn't need 5% of the map)
No long term foundation spamming or area claiming. (structure decay is in play)
No blocking loot caves, major resource collection areas, and obelisk terminals.
Small 3x3 foundation (max) outposts are exempt from the 2 base rule, but if they obstruct resources, caves, spawns, or another tribe wants the area for a main base area it must be removed.
Small, temporary dino traps must be removed after the tame is complete.
Large, re-usable dino traps must be open to the public (all containers/doors unlocked)
500 tamed dinos per tribe, per server config limit
Any hacking, duplicating, under-meshing, or game abuse will not be tolerated.
Basic HappyDiggers Rules




Respect staff and other players
Stealing: NOT allowed
PVP: Only allowed if all parties agree to it. Use chat to make this clear (logs).
Grief: NOT allowed
Asking for stuff/OP/mod/TP/items/materials/etc: NOT allowed
Don't argue with the staff on the server. If you want to make your case, use the forum.






Click the server IP to join directly!
Server IP: happydiggers.net:28015 (steam://connect/ark.happydiggers.net:28015)


Mods:
Valguero (https://store.steampowered.com/app/1100810/Valguero__ARK_Expansion_Map/)
Ultra Stacks (https://steamcommunity.com/sharedfiles/filedetails/?id=761535755&searchtext=stack)
SuperSpyglass (https://steamcommunity.com/sharedfiles/filedetails/?id=793605978)
Structures Plus (https://steamcommunity.com/sharedfiles/filedetails/?id=731604991)

Server settings:


DLC Map Valguero
3rd person enabled
Crosshairs enabled
Map player location enabled (Only shows yourself, helpful for finding friends)
Difficulty 5
Max Wild Dino Level - 150 (Official Rate)
Max Player Level - 105 (Official Rate), Ascension - 120, Rockwell - 135
Taming - 3x
Baby Growth - 3x
Baby Consumption - 1x
Harvest - 3x
Experience - 1x
Nanny Imprint Bonus - 10%
Unsnapped Structure Decay (spam prevention)
Oxygen Swim Speed - 4x
Unlimited Mindwipes



Global spoiling rate 2x
Global item decomposition 2x
Global corpse decomposition 40x
PvE Gamma enabled
Dino Turret Damage Multiplier 1x
100 Turret Limit in default range
Platform Build Limit 2x
Platforms Can Have Turrets
All tribe members can help with a single dino's imprinting.



2x Less player food consumption
2x Less player water consumption



HappyDiggers Ark PVE Extinction (steam://connect/ark.happydiggers.net:27015)

The rules on this server are fairly simple:


Tribes may only have 2 bases per map. (be reasonable with size please, 1 player doesn't need 5% of the map)
No long term foundation spamming or area claiming. (structure decay is in play)
No blocking loot caves, major resource collection areas, and obelisk terminals.
Small 3x3 foundation (max) outposts are exempt from the 2 base rule, but if they obstruct resources, caves, spawns, or another tribe wants the area for a main base area it must be removed.
Small, temporary dino traps must be removed after the tame is complete.
Large, re-usable dino traps must be open to the public (all containers/doors unlocked)
500 tamed dinos per tribe, per server config limit
Any hacking, duplicating, under-meshing, or game abuse will not be tolerated.
Basic HappyDiggers Rules




Respect staff and other players
Stealing: NOT allowed
PVP: Only allowed if all parties agree to it. Use chat to make this clear (logs).
Grief: NOT allowed
Asking for stuff/OP/mod/TP/items/materials/etc: NOT allowed
Don't argue with the staff on the server. If you want to make your case, use the forum.




Click the server IP to join directly!
Server IP: happydiggers.net:27015 (steam://connect/ark.happydiggers.net:27015)


Mods:
Ultra Stacks (https://steamcommunity.com/sharedfiles/filedetails/?id=761535755&searchtext=stack)
SuperSpyglass
(https://steamcommunity.com/sharedfiles/filedetails/?id=793605978)Extinction (http://store.steampowered.com/app/887380/ARK_Extinction__Expansion_Pack/)
Structures Plus (https://steamcommunity.com/sharedfiles/filedetails/?id=731604991)

Server settings:


DLC Map Extinction
3rd person enabled
Crosshairs enabled
Map player location enabled (Only shows yourself, helpful for finding friends)
Difficulty 5
Max Wild Dino Level - 150 (Official Rate)
Max Player Level - 105 (Official Rate), Ascension - 120, Rockwell - 135
Taming - 3x
Baby Growth - 3x
Baby Consumption - 1x
Harvest - 3x
Experience - 1x
Nanny Imprint Bonus - 10%
Unsnapped Structure Decay (spam prevention)
Oxygen Swim Speed - 4x
Unlimited Mindwipes



Global spoiling rate 2x
Global item decomposition 2x
Global corpse decomposition 40x
PvE Gamma enabled
Dino Turret Damage Multiplier 1x
100 Turret Limit in default range
Platform Build Limit 2x
Platforms Can Have Turrets
All tribe members can help with a single dino's imprinting.



2x Less player food consumption
2x Less player water consumption



HappyDiggers Ark PVE Genesis (https://store.steampowered.com/app/1113410/ARK_Genesis_Season_Pass/) Part 1

The rules on this server are fairly simple:


Tribes may only have 2 bases per map. (be reasonable with size please, 1 player doesn't need 5% of the map)
No long term foundation spamming or area claiming. (structure decay is in play)
No blocking loot caves, major resource collection areas, and obelisk terminals.
Small 3x3 foundation (max) outposts are exempt from the 2 base rule, but if they obstruct resources, caves, spawns, or another tribe wants the area for a main base area it must be removed.
Small, temporary dino traps must be removed after the tame is complete.
Large, re-usable dino traps must be open to the public (all containers/doors unlocked)
500 tamed dinos per tribe, per server config limit
Any hacking, duplicating, under-meshing, or game abuse will not be tolerated.
Basic HappyDiggers Rules




Respect staff and other players
Stealing: NOT allowed
PVP: Only allowed if all parties agree to it. Use chat to make this clear (logs).
Grief: NOT allowed
Asking for stuff/OP/mod/TP/items/materials/etc: NOT allowed
Don't argue with the staff on the server. If you want to make your case, use the forum.






Click the server IP to join directly!
Server IP: happydiggers.net:30015 (steam://connect/ark.happydiggers.net:30015)


Mods:
Ultra Stacks (https://steamcommunity.com/sharedfiles/filedetails/?id=761535755&searchtext=stack)
SuperSpyglass (https://steamcommunity.com/sharedfiles/filedetails/?id=793605978)
Structures Plus (https://steamcommunity.com/sharedfiles/filedetails/?id=731604991)

Server settings:


DLC map Genesis
3rd person enabled
Crosshairs enabled
Map player location enabled (Only shows yourself, helpful for finding friends)
Difficulty 5
Max Wild Dino Level - 150 (Official Rate)
Max Player Level - 105 (Official Rate), Ascension - 120, Rockwell - 135
Taming - 3x
Baby Growth - 3x
Baby Consumption - 1x
Harvest - 3x
Experience - 1x
Nanny Imprint Bonus - 10%
Unsnapped Structure Decay (spam prevention)
Oxygen Swim Speed - 4x
Unlimited Mindwipes



Global spoiling rate 2x
Global item decomposition 2x
Global corpse decomposition 40x
PvE Gamma enabled
Dino Turret Damage Multiplier 1x
100 Turret Limit in default range
Platform Build Limit 2x
Platforms Can Have Turrets
All tribe members can help with a single dino's imprinting.



2x Less player food consumption
2x Less player water consumption



HappyDiggers Ark PVE Genesis (https://store.steampowered.com/app/1113410/ARK_Genesis_Season_Pass/) Part 2

The rules on this server are fairly simple:


Tribes may only have 2 bases per map. (be reasonable with size please, 1 player doesn't need 5% of the map)
No long term foundation spamming or area claiming. (structure decay is in play)
No blocking loot caves, major resource collection areas, and obelisk terminals.
Small 3x3 foundation (max) outposts are exempt from the 2 base rule, but if they obstruct resources, caves, spawns, or another tribe wants the area for a main base area it must be removed.
Small, temporary dino traps must be removed after the tame is complete.
Large, re-usable dino traps must be open to the public (all containers/doors unlocked)
500 tamed dinos per tribe, per server config limit
Any hacking, duplicating, under-meshing, or game abuse will not be tolerated.
Basic HappyDiggers Rules




Respect staff and other players
Stealing: NOT allowed
PVP: Only allowed if all parties agree to it. Use chat to make this clear (logs).
Grief: NOT allowed
Asking for stuff/OP/mod/TP/items/materials/etc: NOT allowed
Don't argue with the staff on the server. If you want to make your case, use the forum.






Click the server IP to join directly!
Server IP: happydiggers.net:31015 (steam://connect/ark.happydiggers.net:31015)


Mods:
Ultra Stacks (https://steamcommunity.com/sharedfiles/filedetails/?id=761535755&searchtext=stack)
SuperSpyglass (https://steamcommunity.com/sharedfiles/filedetails/?id=793605978)
Structures Plus (https://steamcommunity.com/sharedfiles/filedetails/?id=731604991)

Server settings:


DLC map Genesis
3rd person enabled
Crosshairs enabled
Map player location enabled (Only shows yourself, helpful for finding friends)
Difficulty 5
Max Wild Dino Level - 150 (Official Rate)
Max Player Level - 105 (Official Rate), Ascension - 120, Rockwell - 135
Taming - 3x
Baby Growth - 3x
Baby Consumption - 1x
Harvest - 3x
Experience - 1x
Nanny Imprint Bonus - 10%
Unsnapped Structure Decay (spam prevention)
Oxygen Swim Speed - 4x
Unlimited Mindwipes



Global spoiling rate 2x
Global item decomposition 2x
Global corpse decomposition 40x
PvE Gamma enabled
Dino Turret Damage Multiplier 1x
100 Turret Limit in default range
Platform Build Limit 2x
Platforms Can Have Turrets
All tribe members can help with a single dino's imprinting.



2x Less player food consumption
2x Less player water consumption



In Game Commands



Command
User
Effect


/info
Everyone
List available command directories.


/discord
Everyone
Lists the HappyDiggers discord address.


/website
Everyone
Lists the HappyDiggers website address.


/teamspeak
Everyone
Lists the HappyDiggers teamspeak address.


/rules
Everyone
View the server rules.


/settings
Everyone
View a short list of server rates.


/modsplugins
Everyone
List all server mods and plugins.


/help
Everyone
List the help directory.


/helpShop
Everyone
View all Ark Shop commands.


/shop
Everyone
View the server's Ark Shop.


/buy <buyID>
Everyone
Buy an item from the Ark Shop.


/kit
Everyone
View the Ark Shop's kits.


/buykit <kitID>
Everyone
Buy an Ark Shop kit.


/points
Everyone
Display your current point total.


/trade <player> <amount>
Everyone
Trade points with another player.


/vote
Everyone
Collect points from votes.


/helpTribe
Everyone
List tribe specific commands.


/RemoveOwnership
Everyone
Remove your personal ownership on an item or dino.


/RemoveOwnershipRadius <radius>
Everyone
Remove your personal ownership on an item or dino in a defined radius.


/helpPlayer
Everyone
List player specific commands.


/pm <player> <message>
Everyone
Private message a player.


/r <message>
Everyone
Reply to the last private message recevied.


/playes
Everyone
List all players online on the same server as you.


/groups
Everyone
List all groups you belong to.


/cc
Everyone
Toggle the display of Cross Server Chat on or off.


/stats
Everyone
Server Dino/Player Stats.


/mystats
Everyone
List your personal stats.


/stats dino
Everyone
List Server dino stats.


/stats player
Everyone
List Server player stats.


/helpHome
Everyone
List all home commands.


/home <homename>
Everyone
Teleport to your saved home.


/addhome <homename>
Everyone
Set a new home location.


/delhome <homename>
Everyone
Remove a saved home location.


/listhomes
Everyone
List all of your saved home locations.


/helpDonor
Everyone
List commands that only Donors have access to.


/sdc <region> <color>
Epic Only
Color any dino you want via command.




How Voting Works


Voting is currently out of date. This may return in the future.

You can vote for our servers on ark-servers.net and get cool rewards over time!
First you'll need to vote for our Ark servers. Each server can recieve one vote once a day:
HappyDiggers Ark Extinction (https://ark-servers.net/server/132330/)

In order to claim your rewards you'll have to log into a server and run the /vote command for each vote you made. Each vote you claim will reward you with 1 flaregun and 10 points which can be used in the ArkShop! Points are tied to your account which means you'll be able to access your total points on all HappyDiggers Ark servers.

Please note: If you don't have certain map DLCs you can still vote for the server and claim the votes on a different server!



Structures Plus Non-Default Config Changes

Elevator weight doubled
Elevator speed doubled
Pickup disabled when damaged
Pickup disabled after being placed for one hour
Demo gun restricted (would bypass pickup rules otherwise)
Hatchery slot count increased to 50
Nanny imprints a maximum of 20%
Scan dinos option for S+ Transmitters turned off
Mutator stack have slightly increase pulse price


How to use Protected Passives

Criteria for protection:


The dino must be set to passive
The dino must not have any non food items (kibble doesn't count as food) or unequiped saddles in the inventory
The dino must not be on follow
The dino must have full health
The dino must not be parked on a platform saddle
The dino must not be parked too close to enemy structures
The dino cannot be in passive protection when near bosses
A platform dino must not have any structures built on the platform
A protected dino will exit protection if shot by an auto turret
Titans cannot enter passive protection
Riding the dino will exit passive protection

If the criteria for protection are met a protection timer will be initiated in the form of a blue circle at the feet of the dino. After 1 hour the timer/circle will be completed and the dino will enter passive protection. Passive protected dinos can be identified by their blue icon above their head. If a dino has passive protection it cannot be injured. Non food items can't be transfered to dinos in passive protection. Exiting passive protection will allow you to put non food items on the dino again.


Donor Perks for HappyDiggers Ark


Donor perks are currently out of date due to server changes. This may change in the future.

We always try to reward the awesome donors that contribute to HappyDiggers. We've done all sorts of rewards through the years on our Minecraft servers. In the future we may have a permanent donor only Ark server. Donors on HappyDiggers receive special privileges and rewards for both our Minecraft and Ark servers!

Donation levels are determined by your total donation amount to HappyDiggers. Subscriptions are appreciated but not required to reach certain donor levels on HappyDiggers. Example: A player donates €10 in July, then donates another €20 in September. That player would be an Awesome level donor and receive the 'Awesome' 12 points per hour perk and 6,500 points.

If a large donation is made and a player jumps multiple donation tiers, the rewards will be additive.

Levels of Donation (http://donate.happydiggers.net/)



Donor Level
Minimum Donation Amount
Donor Level Perks


Donor
€15.00
3646
6 shop points per 1 hour of in game playtime, +3000 points


Awesome
€30.00
3647
12 shop points per 1 hour of in game playtime, +3500 points


Legendary
€60.00
3648
24 shop points per 1 hour of in game playtime, +1 chibi of choice, +7000 points


Epic
€100.00
3649
40 shop points per 1 hour of in game playtime, +1 chibi of choice, +9000, /sdc command

InsaneJ
6th February 2016, 10:09
For those interested. Here's a wallpaper I slapped together yesterday to serve as the thumbnail to my server intro video:

2628

(http://happydiggers.net/attachment.php?attachmentid=2628&d=1454746152)

Dourne
6th February 2016, 21:27
Taking up residence on the west coast.

Jiro_89
7th February 2016, 06:31
The Offline Raid Protection mod has been added to the mod list.

InsaneJ
7th February 2016, 20:05
I "claimed" our server on arkservers.net. People can now vote for our server which will help it get a better ranking and hopefully attract more players to it.

You may vote for our server here: http://arkservers.net/server/happydiggers.net:27015

Or click on the fancy button below :)
http://arkservers.net/img/vote.png (arkservers.net/vote/happydiggers.net:27015)

Jiro_89
7th February 2016, 23:43
Unfortunately the Offline Raid Protection mod seemed to cause too much lag for players connecting long distances away from the host server location. It has been removed. I'll be keeping an eye on the mod in hopes of more optimization and control, hopefully it can be re-added in the future.

TheForestHermit
21st February 2016, 01:13
That's kind of a bummer that didn't work out. We lost a bunch of our fledgling players because someone went around and not only raided them, but mostly demolished their homes apparently.
Llama logged on and was so bummed out that his home and all his chests were gone he left looking for greener less pvp-enabled pastures. :(

I'm all for some pvp but crushing people as they are just starting out while they are offline is such a morale killer.

InsaneJ
22nd February 2016, 10:32
I've never been a fan of PVP. I think it tends to bring out the worst in players and the worst players in general. It's why I don't have it enabled on our main Minecraft servers.

However, I also don't play ARK. So I can't say for sure what it would do to this game if we were to disable PVP. Perhaps it would be a good idea to get feedback from other players. Either here or on Reddit, I'm not sure if Jiro started a thread over there yet?

Jiro_89
23rd February 2016, 01:39
I've never been a fan of PVP. I think it tends to bring out the worst in players and the worst players in general. It's why I don't have it enabled on our main Minecraft servers.

However, I also don't play ARK. So I can't say for sure what it would do to this game if we were to disable PVP. Perhaps it would be a good idea to get feedback from other players. Either here or on Reddit, I'm not sure if Jiro started a thread over there yet?

As far as losing players, from what I've seen only llama decided to stop playing. He had a small thatch structure that one would have in the first hour of the game so there really wasn't much progression. I also spoke to him personally and he just didn't seem interested in the server in general.

PvE servers are wildly different compared to PvP. PvE becomes stale after a while. You progress, grab dinos, grab prints, and then bam nothing to do. Official PvE servers don't even have any space on their islands left for people to build, people literally can't place foundations and build a house because the entire servers are maxed to the brim with structures and dinos. Griefing is unchecked and out of control as well via structure blocking, dino luring, resource blocking, etc.

PvP servers present risk and the possibility of losing all your dinos and your entire base. They also present risk when just being out and about in the world gathering items. Some find this exciting, others struggle.

PvPvE servers (which we're running) encourage a community of players that hold each other accountable in matters of PvP. In every PvPvE server I’ve played on, it works really well. The community of players enjoy playing the game and any conflict that happens is minor and controlled due to the PvP rules of the servers, which is where the PvP is in the PvPvE. Without the support of the Offline Raid Protection mod, making a rule of no offline raids isn’t practical because there’s no way to prove such and such took/did such and such. That doesn’t mean we can’t have the rule but it would be more of an honor system than anything at that point, which is okay.

Bottom line, a combination of PvE and PvP give a variety of playstyles the chance to thrive and enjoy Ark together and I would not suggest picking one over the other. You could say the game is Hard Core survival and players should expect to have to defend themselves against wild dinos and unknown players. There are plenty of opportunities for players to make adequate defenses against other dinos/players, to join tribes/alliances, etc.

DocOlds
23rd February 2016, 03:39
Ark can be a very frustrating game, especially when starting it alone with very little experience and being wiped off the map. The day after I got Ark and plowed a bunch of time into it a wild carnotaur took down my thatch shack while I was hiding inside it. He then held me off so I couldnt get any of my stuff. Discouraged, I quit playing single player forever and started my LONG search for a decent server. Played some PVE along the way and it sucks the motivation out of people. With PvE there is no use for most end game items, no reason to build quality structures, and worst of all no real diplomacy. In Ark, nothing brings people together better then a common enemy and nothing brings more people then a good fight.

Jiro_89
24th February 2016, 09:37
So the guy who was causing these issues with people ended up getting himself banned on an unrelated charge, go figure right?

We've done a bit more testing with ORP on a local server and a test online server. So far so good. We'll be doing some testing with the mod on the HappyDiggers server again and hopefully it will all work out. The new server performance update may also contribute.

Jiro_89
25th February 2016, 05:21
Update:

Offline Raid Protection has been running on the HappyDiggers server for a day through 2 Ark game updates. The server is doing fine. Whether that's because of the new Server performance update that came out or not is difficult to say, but it's working so no complaints here :cool:

Jiro_89
25th February 2016, 09:50
Rule changes:

The server has been up for two and a half weeks. (yay!) As such rules are still not set in stone and there are still some kinks that need to be worked out to enhance the gaming experience on the HappyDiggers Ark server.

Now that the ORP mod is functioning as intended, I'm removing the 3 base limit. Tribes are limited to 4 ORP pillars so there is only so much that can be protected while the tribe is offline. I feel that this is a good trade off which will allow casual gamers to protect their bases easier, while allowing for more hard core players to expand at greater risk.

I'm also adding a rule to limit the amount of rafts a tribe can build to 4. Why limit rafts you say? Some tribes tend to go crazy and make dozens of rafts. When a dozen tribes make a dozen rafts each suddenly you have way too many rafts on the server. While server performance has been excellent so far, I'd rather try to preemptively avoid issues of spammed rafts affecting it.

TheForestHermit
25th February 2016, 14:38
I'm loving the server. Thank you muchly for hosting it J.
My Husband and I have been playing together daily and it's awesome to have something and somewhere we can play as a couple.

And to clarify I wasn't suggesting disabling pvp entirely. There is something really satisfying about hunting down some rude jerk and crushing them. ( Or you know. Watching an ally with a giga utterly smunch and underhanded creep's base after they've been banned. )

I was just lamenting the inability to put offline new players off the menu.

I am super pleased the ORP is up and running though.

It would be super cool if ARK was like MC and the first time a survivor spawned on the server they got their first ORP beacon for free although I suppose obsidian is't -that- hard to come by if you know where to look... If you don't, your arse will be left to sway in the wind until you get a flier. So not too much newbie-newbie protection there.

I completely agree with Jiro and Doc about PvE servers. They do wind up cluttered and full of passive-aggressive pissyness all around. The ones that aren't cluttered have a pve-destroy option set to as little as a week. Heaven help you if you get burn out or take a vacation. You will come back to a new base built on the rubble of what you worked so hard on.

No these settings are about Perfect, truly.. It was just bad luck to get someone who was so systematically and sneakily breaking homes down and ( I belive) using a fleet of scorpions to trank people's dinos in the water so they would drownd without leaving any trace of who raided them. The ORP will put a stop to anymore of that with the expanded tribe logging. So win-win.

flamebear
26th March 2016, 12:46
Update anytime soon ?

Please would love to contiunue to play

Thanks

Great server by the way !!!!

flamebear
3rd April 2016, 11:19
Hurray, new update !

Can we also have the server to the new version

InsaneJ
3rd April 2016, 12:09
The ARK server has been updated to 238.2 enjoy :)

Also keep in mind to vote for our server daily (http://arkservers.net/server/happydiggers.net:27015) if you like to keep it on top!

flamebear
3rd April 2016, 12:13
The ARK server has been updated to 238.2 enjoy :)

Also keep in mind to vote for our server daily (http://arkservers.net/server/happydiggers.net:27015) if you like to keep it on top!

Great thank !!!

Vote has been cast !

Icepop
12th July 2016, 19:29
Congrats guys, the ARK server is nearly the top claimed server, with 700 votes; 2 behind the leader! Nice job! :o

InsaneJ
12th July 2016, 19:52
701 now. Almost there :)

galros
12th July 2016, 22:01
It will probably not be me: You have already voted on this server today. Come back in 9.94 hours! :(
Or, maybe :)
Good luck to The Lucky One :D

TheRealPoker
12th July 2016, 23:34
Guaranteed top in 15 mins or less (unless they vote ofc:rolleyes:).

TheRealPoker
12th July 2016, 23:48
Top Ark server!

Jiro_89
13th July 2016, 00:01
Huzzah!

Jiro_89
14th August 2016, 18:25
Stargate Atlantis mod added to Ark Valhalla

Jiro_89
28th August 2016, 09:27
LASERS!!!

Ocean Breeding (http://steamcommunity.com/sharedfiles/filedetails/?id=591452643), DJH's More Storage (http://steamcommunity.com/sharedfiles/filedetails/?id=747871427&searchtext=vault), and Photon Sentry N Rifle (http://steamcommunity.com/sharedfiles/filedetails/?id=575017270) mods have been added to the Valhalla server.

Ocean breeding will allow us to breed most water dinos as an intermediate mod until the Ark devs (eventually) release water dino breeding officially.

DJH's More Storage adds specialized item containers with metal and obsidian versions that are stronger and hold more.

Photon Sentries are a new kind of turret that fires slower than normal auto turrets but deals more damage. It also includes a photon tranq rifle that has been edited to do 800 torpor per shot.

Jiro_89
30th August 2016, 22:23
Save Manager (http://steamcommunity.com/sharedfiles/filedetails/?id=720674987&searchtext=save) mod added to the Valhalla server. This will let people know when the server is saving.

Jiro_89
1st September 2016, 21:04
The Ark servers are being updated to version 246. This is a rather large update so the servers will be down for several hours by the looks of it.

InsaneJ
2nd September 2016, 00:51
My client downloaded 8.2 GB tonight.

http://i.imgur.com/tt28BSw.mp4

Jiro_89
2nd September 2016, 12:24
Update:

After 12 hours of downloading (ugh), the connection timed out. I had to start the downloads over again.

Update 2:

So the power went out in my part of the city. What are the odds right? So I've restarted the updates again.

Dourne
3rd September 2016, 18:24
Wife's going crazy over here. she's giving ya til tomorrow before she skins me alive and eats me.....help..

Dourne
3rd September 2016, 19:29
I put a couple tranqs in her, she's unconscious for now...

Jiro_89
3rd September 2016, 21:44
Sorry guys, the download lost connection a 3rd time. Unfortunately this is such a long download that a lot can go wrong and stop it completely. As I write this post the 4th attempt is at 76.30% and it goes up .01-.02% every 30 seconds.

Dourne
3rd September 2016, 22:20
np. i'll take one for the team as i run out of narcos.

thanks for the update.

Jiro_89
3rd September 2016, 22:44
On the bright side I have a new mod to add to the Valhalla server when it's done updating.

Say hello to Scorched Earth Tabula Rasa (http://steamcommunity.com/sharedfiles/filedetails/?id=758608778&searchtext=scorched)!

This mod was developed by Pegi16, who creates many high quality mods for Ark. This mod will add in the dinos and items into a server and doesn't require you to have bought the Scorched Earth DLC. This won't replace actually playing on the Scorched Earth map, but it will allow us to bring in the Scorched Earth dinos and items into Valhalla which otherwise couldn't gain access to the content.

As for the HappyDiggers The Island server, I'll be holding off on adding the mod there as it's possible in the future we will have a Scorched Earth map to link to our Island map and I'd rather have natural progression and expansion on The Island whenever possible.

InsaneJ
4th September 2016, 15:48
Updates had halted. I've restarted both updates again.

We really need to look into a faster and more reliable way of updating the servers. This is just nuts.

Dourne
4th September 2016, 17:04
is the problem connection or size? anything one of us can do to help?

InsaneJ
4th September 2016, 17:57
The problem is the update servers. My client will download Steam updates at 100mbit/s. However the server downloads updates at super slow speeds often timing out before completing. Server and client use the same Internet connection so that's not the problem. The problem as far as we can tell is Steam update servers that serve the ARK server files. And of course it doesn't help that the sever can't seem to resume downloads so if it fails it needs to start over again.

Right now both ARK servers have downloaded about 14% of the update.

Dourne
4th September 2016, 19:44
Right now both ARK servers have downloaded about 14% of the update.

at the same time?

InsaneJ
4th September 2016, 20:32
Yes. Both are now at 57%.

InsaneJ
4th September 2016, 21:50
And it's slowing to a crawl again. One our later and it's at 58%.

Dourne
4th September 2016, 22:07
i'd consider a provider cap. after so long at a decent pace you slow down. something to check and also try 1 at a time. Wife used to work for a cable company so i know it can happen.

Jiro_89
4th September 2016, 22:49
One at a time doesn't work either. In fact, when I did one instead of two it was even slower from the beginning.

Jiro_89
7th September 2016, 04:56
I've started the 6th round of the server update on my end. It's going a heck of a lot faster this time so as long as it doesn't slow down we might have a shot at getting it updated overnight without the server crashing or the network timing out. 48% in about 5 hours.

Jiro_89
10th September 2016, 22:23
HappyDiggers Ark 1 (The Island map) is back up and running. Valhalla should be coming up in the near future.

Jiro_89
11th September 2016, 01:14
HappyDiggers Valhalla is back up. The photon sentry mod has been removed temporarily as it's having mod mismatch issues that can't be resolved by re-download. I've brought it up with the mod author.

So what has changed? Long story short, we've put the servers on a windows virtual machine. This allows us to run them through Ark Server Manager so it should make server management simpler moving forward. We'll see how they hold up in time.

Jiro_89
12th September 2016, 19:46
Valhalla is deadlier than ever after the scorched earth mod was added. Wyverns all over with menacing manticores in between ;)

3045

Jiro_89
14th September 2016, 22:39
The Save Manager mod has been removed from Valhalla due to a requirement to have admins online to utilize the auto-save function (ridiculous). Valhalla will still save in 15 minute increments, it just won't announce the save anymore. The Island server auto-save has been reduced to 15 minutes as well.

Jiro_89
19th September 2016, 08:20
Photon Sentry N' Rifle re-added to the Valhalla mod list. Seems it's working for us again.

Jiro_89
21st September 2016, 21:25
Ark servers updated to 247.6

Jiro_89
22nd September 2016, 19:58
Major HappyDiggers Ark update. See Here (https://happydiggers.net/content.php?522-Another-Day-Another-Ark-Update).

Jiro_89
23rd September 2016, 07:54
And as usual, an update rolled out hours after the servers were tidied up ;)

The Island server loot crate config setup updated to Augment V4 (https://www.reddit.com/r/playark/comments/54045n/augmented_supply_drop_code_v4/).

Jiro_89
25th September 2016, 08:43
Both servers updated to 247.81.

Jiro_89
28th September 2016, 03:39
RAWR Beacons removed on Valhalla in favor of the new config modifier for loot crates used on The Island server.

Jiro_89
30th September 2016, 21:52
Both servers updated to 247.9.

Added config options to allow Titans to be permanently tamed, meaning they can eat and won't starve. They can still die.

Jiro_89
2nd October 2016, 02:49
Both servers updated to 247.91.

Jiro_89
5th October 2016, 01:09
Structures Plus updated.

Jiro_89
5th October 2016, 01:14
Hallelujah! Structures Plus has a mod author that listens to suggestions from the audience :) As some people may know, my huge bases are mostly made of glass structures and require a LOT of time configuring each individual piece accordingly. The mod dev took my suggestion of an item cycling device that would set glass transparency values and model types remotely which saves a lot of time :cool:

Jiro_89
6th October 2016, 00:28
Both servers updated to 247.93.

Jiro_89
9th October 2016, 20:45
Scorched Earth Tabula Rasa updated on Valhalla. Wild dinos wiped and reset in accordance with the patch notes of SE Tabula Rasa.

Jiro_89
11th October 2016, 20:55
Difficulty 8 removed from all 3 servers. Now that the developers have added a difficulty override function we can bypass the mod entirely and still have our level 240 max wild dinos.

Jiro_89
15th October 2016, 02:34
Tabula Rasa and Death Helper updated on Valhalla.

Jiro_89
16th October 2016, 00:56
Tabula Rasa and Death Helper updated again on Valhalla.

Jiro_89
16th October 2016, 04:59
Ark server links added so people can click the IP or the server name in the thread and automatically join the Ark server if they have steam open.

Jiro_89
22nd October 2016, 00:50
Ark servers updated to 248.2.

Jiro_89
23rd October 2016, 00:42
Ark servers updated to 248.4 and Valhalla mods updated.

Jiro_89
23rd October 2016, 03:01
Updated the Ark server "The Island"'s game server title to reflect the 2 x experience change I added a while back.

Jiro_89
23rd October 2016, 23:37
Admin Command Menu removed from Valhalla. It never really had any usefulness and it seems the mod author has stopped development anyway.

All Ark server rules edited to be slightly less restrictive. Example: No more raft limits.

Jiro_89
24th October 2016, 00:13
Photon Sentry mod updated on Valhalla. The mod author asks that you pickup and re-place down all photon turrets to correct the changes she made.


Ark ad added to Survivetheark.com:

HappyDiggers Ark ad
(https://survivetheark.com/index.php?/forums/topic/99802-happydiggers-3-cluster-servers-5xtame-2xgather-2xxptheisland-se-valhalla/)
Ark ads on reddit regularly made once a week:

HappyDiggers Reddit ad (https://www.reddit.com/r/playarkservers/comments/58vzp3/happydiggers_3_cluster_servers_mods5x_tame_3x/)

Jiro_89
26th October 2016, 03:54
Structures Plus updated on all 3 servers.

Jiro_89
27th October 2016, 00:39
Once again, Structures Plus has been updated on all 3 servers.

Jiro_89
29th October 2016, 01:01
All 3 ark servers updated to 249.0, the Halloween update.

Jiro_89
30th October 2016, 01:43
Mods updated on Valhalla.

Jiro_89
31st October 2016, 20:22
SE Tabula Rasa updated on Valhalla.

Jiro_89
1st November 2016, 23:50
Stargate Atlantis and Structures Plus both updated. Strangely enough the main server went down and in the process of restarting the Ark servers it automatically updated the servers, so all Ark servers are up to date.

Jiro_89
5th November 2016, 23:16
A warning for our Ark players, this is from the patch notes.

Upcoming Version: v251.0, ETA: Nov 23
- New Dinos: Achatina, Megalosaurus, Pachyrhinosaurus, & Moschops!
- New Mechanic: Breeding Phase 3: Random Mutations and Family Trees. At last!!!!
- All-new Caves on The Island, redesigned with proper shipping-quality layouts and graphics & increased challenge (ALL Cave Structures will necessarily be wiped in this version). (Still to come beyond this are the Underwater Caves & Tek Cave.)
- 2 new mythos Explorer Notes for each character
- Whistle Ordering Groups! Create groups by class, or specific-dino! Awwww yeah! (also Whistles to group-set Follow Ranges)
[MORE NOTES TO COME]

Jiro_89
7th November 2016, 00:18
Valhalla mods updated.

Jiro_89
8th November 2016, 08:05
Ark servers updated to version 250.0.

Jiro_89
13th November 2016, 00:22
Ark servers updated to 250.1.

Jiro_89
15th November 2016, 02:40
Photon Sentry 'N Rifle and Scorched Earth Tabula Rasa updated on Valhalla.

Jiro_89
16th November 2016, 05:37
Ark servers updated to 250.2.

Jiro_89
17th November 2016, 20:16
Structures Plus updated on all ark servers. New version 250.4.

Jiro_89
19th November 2016, 01:01
Ark servers updated to 251.0.

InsaneJ
19th November 2016, 08:34
Angry robot avatar, I like it. Also great job on keeping the ARK servers up to date :)

Jiro_89
20th November 2016, 00:15
Huge fan of the old KOTOR games.

HK-47: "Recitation: Yes, as I said, I am an assassin droid. It is my primary function to burn holes through meatbags that you wish removed from the galaxy… Master. Oh, how I hate that term."

Also, Ark servers updated to version 251.1.

Jiro_89
22nd November 2016, 00:48
Ark servers updated to 251.3.

Jiro_89
24th November 2016, 22:00
Ark servers updated to 252.0. The Thanksgiving Ark event is now live.

Jiro_89
26th November 2016, 00:28
Ark servers updated to 252.2.

Jiro_89
26th November 2016, 00:53
For whatever reason HD The Island somehow got started up without the Structures Plus mod at some point over the last week. This means that the server had to be rolled back a week in order to save everybody's structures. Sorry for any inconveniences, if there's a real problem we can work something out.

Jiro_89
1st December 2016, 21:01
Ark servers updated to 252.4.

Jiro_89
2nd December 2016, 00:43
Ark servers updated to 252.5.

Jiro_89
3rd December 2016, 00:41
Ark servers updated to 252.6. End of Thanksgiving event.

Jiro_89
4th December 2016, 00:15
Ark servers updated to 252.61.

Jiro_89
6th December 2016, 00:41
Resource Stacks, Stargate Atlantis, and Scorched Earth Tabula Rasa updated.

Jiro_89
6th December 2016, 01:42
HappyDiggers Valhalla became corrupted in the update. The server has been reverted to the latest backup which was done yesterday.

Jiro_89
7th December 2016, 00:34
Ark servers updated to 252.8.

Jiro_89
7th December 2016, 01:07
Once again I've run into some sort of issue with Valhalla. Currently having problems getting the server to start. Will update when its fixed.

Jiro_89
7th December 2016, 01:42
Valhalla server files stabilized. Server back up and playable.

Jiro_89
13th December 2016, 03:05
Amazingly the servers managed to not have any mods or major game versions update for the 5 days I was away.

Due to some technical difficulties the servers can't be updated but it's not necessary at the moment, only inconvenient. When the problem is resolved I'll update them to the latest minor game version.

Jiro_89
13th December 2016, 21:22
Ark servers updated to 252.9.

Jiro_89
18th December 2016, 00:45
Ark servers updated to 252.95.

Jiro_89
19th December 2016, 00:22
Scorched Earth Tabula Rasa updated on Valhalla.

Jiro_89
20th December 2016, 00:37
Ark servers updated to 252.96.

Jiro_89
20th December 2016, 00:47
Current Version: v252.96
* Changed AI Controllers to once again be destroyed on Stasis, too much memory overhead to keeping them around on large maps. For servers with a lot of RAM, they can now optionally gain performance by running with -StasisKeepControllers to keep the AI's in memory.


The change that was made has already had a noticeable difference in the amount of RAM used to start/run the servers. The startup was 2x faster than it was previously and we're using less RAM.

Jiro_89
24th December 2016, 00:22
Ark servers updated to 253.0.

Jiro_89
25th December 2016, 03:38
Ark servers updated to 253.1.

Jiro_89
28th December 2016, 00:31
Ark servers updated to 253.3.

Jiro_89
28th December 2016, 17:02
Ark servers updated to 253.31.

Jiro_89
29th December 2016, 20:56
Ark servers updated to 253.5.

Jiro_89
30th December 2016, 04:18
HappyDiggers Valhalla was corrupted again and rolled back 2 days to an earlier state.

Jiro_89
1st January 2017, 00:50
Ark servers updated to 253.6.

Jiro_89
4th January 2017, 04:23
Ark servers updated to 253.86.

Jiro_89
4th January 2017, 05:11
Valhalla corrupted again and rolled back 2 days. We're working on a solution, hang tight.

Jiro_89
7th January 2017, 20:59
Ark servers updated to 253.92.

clizzle 301
8th January 2017, 18:53
where can i find the server id really like to join!!

Jiro_89
8th January 2017, 20:33
The simplest way would be to visit our Servers page (https://happydiggers.net/content.php?117&tabid=107) and scroll down to the bottom where the Ark servers are listed. They have Steam server links that, when clicked, will allow you to auto join the server of your choice. I recommend starting on Valhalla or The Island first before exploring server transfers and our Scorched Earth server.

Jiro_89
10th January 2017, 01:15
Ark servers updated to 253.93.

Jiro_89
13th January 2017, 21:37
Ark servers updated to 253.95.

Jiro_89
17th January 2017, 02:13
Ark servers updated to 253.98.

Jiro_89
30th January 2017, 02:30
Ark servers updated to 253.995.

Jiro_89
1st February 2017, 00:55
Ark servers updated to 254.21.

Jiro_89
1st February 2017, 23:19
Ark servers updated to 254.41.

Jiro_89
6th February 2017, 01:49
Ark servers updated to 254.72.

Jiro_89
9th February 2017, 00:22
Ark servers updated to 254.894.

Jiro_89
10th February 2017, 01:36
Ark servers updated to 254.9.

Jiro_89
10th February 2017, 22:27
Ark servers updated to 254.91.

Jiro_89
13th February 2017, 20:05
Ark servers updated to 254.93, the Valentines update. The servers have had the -vday flag installed for the event which means you'll have extra multipliers on top of the server multipliers: 2x mateboost range, 3x mating speed/mating recovery, 3x baby/egg maturation speed, and 1/3rd baby food consumption.

Jiro_89
17th February 2017, 02:35
Ark servers updated to 254.944.

Jiro_89
26th February 2017, 21:52
Ark servers updated to 255.1.

Jiro_89
28th February 2017, 21:09
Ark servers updated to 255.2.

Jiro_89
1st March 2017, 08:28
I've have been working on the Ark servers today and I discovered a big OOPS! Apparently in version 253.0 the devs left this little tidbit:

[quote]- TamingSpeedMultiplier, HarvestAmountMultiplier, and XPMultiplier are now hard coded with an extra 2x multiplier. If you wish to have your server use the same rates as before, please reduce your server's custom values for those by 50%[/qoute]

So everybody has been rocking double of everything for the last few major updates :sheep:

Now that I've noticed this error, I have fixed our values back to 5x tame 3x gather and 2x XP.

Edit: Apparently decimal value rates, such as 1.5 gather, do not equate to the doubled value that they should. So we're going to stick with whole numbers. The new rates are 6x Tame 4x Gather and 2xXP.

Jiro_89
7th March 2017, 00:18
Apparently the Ark devs put out incorrect information in one of their official patches.

After testing I found that the taming speed has not changed, the harvesting multiplier is somewhat less than 2, and the XP multiplier is x2.

Now that I know how to get the harvest rate to double correctly, I've changed the rates back to 5x Tame, 3x Gather, and 2x Experience. All tested to be the correct settings in game.

As mentioned in the quoted post, the rates have been returned to 5x Tame, 3x Gather, and 2x Experience.

Aylja
7th March 2017, 15:42
Hi i play on your Server (TheCenter Prim+), and first of all i want to say great work!:D

Only one thing to mention is, that the wild Animals dont get damaged when they running into a wooden Spike, as it should be. Maybe bugged?:confused:

Im missing third pers view and the damage indicators, but maybe its disabled for a reason, hueh? ;):confused:

I hope there will come more players soon.

Btw, please let us know before the server gets down or wiped in the future so we can save our characters. Thank you.:rolleyes:

I will recommend you and your server.:cool:

Jiro_89
7th March 2017, 23:25
Thank you :)

Wild dinos getting damaged by passive structures is actually defaulted to off. This is to prevent people from grinding high level dinos and alpha dinos with spikes for XP. Third person view was turned off from the beginning to be more inline with Official server PvP settings, and damage indicators are also defaulted to off on servers.

The only restart that server has had definitely had the 10 min, 5 min, 1 min, warning system running. I'll have a look to confirm that it's working in game like it should be.

Aylja
8th March 2017, 02:22
The only restart that server has had definitely had the 10 min, 5 min, 1 min, warning system running. I'll have a look to confirm that it's working in game like it should be.

Last time it worked well, got notified as above.

Jiro_89
8th March 2017, 03:26
Last time it worked well, got notified as above.

Good :) We have two ways of updating the server efficiently. One is a no warning, and one is a 10,5,1 minute warning system. The other staff know to update with the warning system if there are people online so you shouldn't have anything to worry about.

Ark servers updated to 255.3.

dentodili
8th March 2017, 11:05
Last time it worked well, got notified as above.

The_10_Minute_timer_worked_great.My_space_doesnt_w ork_when_I_quote_someone_on_this_forum_dont_know_w hy!_pls_HALP!

InsaneJ
8th March 2017, 20:53
Why? It seems you're doing just fine. Now all you gotta do is own it and keep it up until the end of time or else we won't believe you're not faking it ;)

Jiro_89
8th March 2017, 23:14
Ark servers updated to 255.4.

Jiro_89
9th March 2017, 23:09
I've reactivated placement and function of turrets, species X, and spikes on platform saddles on all servers. This may add another element to PvP, but I don't think it'll be a problem. If it becomes one I can always remove it down the road.

Jiro_89
11th March 2017, 04:14
Ark servers updated to 255.5.

Jiro_89
12th March 2017, 02:39
I went through and wiped out old, unused, inactive bases/shacks/rafts all over the beaches of The Island to clear up room for new and active survivors.

Criteria for being wiped: No metal structures, base has gaping holes in it with no attempt to fix, no tamed dinos, entire buildings built without S+ (8+ months old), boxes full of pre-resource mod stacked items (8+ months old), no turrets or other defensive countermeasures.

Some tribes that are active had small shacks on the beaches, those were cleared as well to make room for new survivors as they already have main bases elsewhere. All VIP member bases remain regardless of their activity due to their community status.


Upon request, I have also increased the amount of black pearls harvest 2x to help with the end tier item bottlenecks. Player harvest rate was also increased 2x. These changes will take effect next update.

MikeMcG
13th March 2017, 15:39
Wheeeeeeeeeeeeey :D

thanks man, black pearls FTW :D

Jiro_89
16th March 2017, 08:12
The "Egg N Poop Collector / Incubator" mod has been added to The Island and Scorched Earth. It will not be added to The Center due to the nature of the gametype of Primitive Plus.

Jiro_89
17th March 2017, 22:29
Structures plus mod updated on Ark servers. Structures plus added their own version of the Egg/Poop collector and now the Egg N Poop/Incubator Collector is redundant. I'm removing the mod from The Island and Scorched Earth.



- New Structure: S+ Item Collector (will pick up unfertilized eggs, poop, achatina paste, allows preserving salt in inventory, uses propellant for fuel)

Jiro_89
23rd March 2017, 00:01
Ark servers updated to 255.62.

Jiro_89
26th March 2017, 01:52
Ark servers updated to 255.7.

Jiro_89
5th April 2017, 06:32
Ark servers updated to 256.28.

Jiro_89
5th April 2017, 21:27
Ark servers updated to256.29.

Jiro_89
6th April 2017, 21:15
Ark servers updated to 256.3.

Jiro_89
7th April 2017, 08:57
Ark servers updated to 256.32

Jiro_89
8th April 2017, 11:24
Ark servers updated to 256.33.

Jiro_89
25th April 2017, 01:23
Structures plus released a huge update over the weekend. One of the new things added was a config that changed the boss time limits. I've added a 2x multiplier to the boss times to give people more time to work on boss battles. The settings will take effect after the next server restart/update.

Jiro_89
26th April 2017, 01:58
Structures Plus Updated.

Jiro_89
3rd May 2017, 05:43
Well somebody finally made it, a way to protect passive dinos without forcing the rest of the neutral dinos or base structures to be invulnerable. It also has the ability to force dump all non-food items from the passive dinos to prevent abuse. It's a new mod, but when all the bugs get worked out you can bet it'll end up on all of our Ark servers. It should solve a lot of headaches when it comes to raiding and losing dinos.

http://steamcommunity.com/sharedfiles/filedetails/?id=905980399&searchtext=

Jiro_89
5th May 2017, 07:49
Mod enabler for Primitive Plus and Resource Stacks mods have been added to The Center server.

InsaneJ
5th May 2017, 13:46
Loving the new avatar, Jiro :)

Heptagon_ru
5th May 2017, 14:02
Nyaa kawaii indeed.

Jiro_89
6th May 2017, 08:59
Ark servers updated to 257.2.

Jiro_89
7th May 2017, 01:07
Ark servers updated to 257.22.

Jiro_89
7th May 2017, 11:30
Ark servers updated to 257.4.

Jiro_89
9th May 2017, 05:56
Fixed an issue on The Center Primitive Plus where those that have tamed a Titanosaur couldn't feed it. One of the configs was missing a value, which has been changed to the same value we have on The Island server. Titanosaurs can now be tamed/kept without fear of them starving to death over night.

Jiro_89
9th May 2017, 10:08
Blocked a few more engrams for the Primitive Plus server like electronics, polymer, etc.

Jiro_89
10th May 2017, 02:51
Official PvP servers have had some changes over the last few months, one of those changes is the crosshairs being disabled. Some servers have them enabled. As such, since I try to keep the PvP aspect similar to the official PvP experience, I've enabled crosshairs on all HappyDiggers Ark servers. The changes will take effect the next time the servers update or are restarted.

Jiro_89
10th May 2017, 07:13
Spent some time fixing the new max player level issue. The ascension game progression removed 15 levels off the 200 player max level, so I added 15 more custom levels on top of the original 200. Now player level 200 is attainable again under the normal conditions I had set prior to the ascension update. This does, however, increase the maximum level that can be achieved by completing the new tek cave. Easy = 205, Medium = 210, Hard = 215. The experience required scales up as well.

All Ark servers updated to 257.45.

Jiro_89
13th May 2017, 03:43
Ark servers updated to 257.48.

Jiro_89
13th May 2017, 03:57
Structures Plus added to HappyDiggers The Center Primitive Plus server. The engram list has been heavily edited to match up with the tech level of Primitive Plus.

Jiro_89
14th May 2017, 00:31
A reminder to folks: Do not wipe out (completely destroy) people's bases on the HappyDiggers Ark servers. Even if the structure is just a small thatch hut. Only staff members are allowed to completely remove a base and its structures, and only in certain circumstances.

Jiro_89
16th May 2017, 00:31
Early warning that the GlassMetal mod on The Island server is going to be removed. I'm planning on removing it one month from this post. This should give players plenty of time to remove/replace GlassMetal structures with S+ substitutes or however you want to work it. Removing this mod was always in the books, it just never happened due to other projects getting in the way (like Primitive Plus). Now that I'm fairly caught up on the workload I can focus on The Island again with the possibility of new mods to enhance quality of life without sacrificing server performance. Removal of GlassMetal will remove a large portion of redundant assets from the server load which can be used to bring in new mods.

Jiro_89
16th May 2017, 23:22
Ark servers updated to 257.499.

Jiro_89
23rd May 2017, 01:53
Structures plus updated on all Ark servers.

Jiro_89
23rd May 2017, 20:32
Structures plus updated on all Ark servers.

Jiro_89
23rd May 2017, 22:08
Ark servers updated to 257.54.

Jiro_89
24th May 2017, 09:06
Structures Plus updated on all Ark servers.

Jiro_89
30th May 2017, 10:19
Structures Plus updated on all Ark servers.

Jiro_89
30th May 2017, 22:18
Ark servers updated to 258.0.

Jiro_89
30th May 2017, 23:30
Early warning that the GlassMetal mod on The Island server is going to be removed. I'm planning on removing it one month from this post. This should give players plenty of time to remove/replace GlassMetal structures with S+ substitutes or however you want to work it. Removing this mod was always in the books, it just never happened due to other projects getting in the way (like Primitive Plus). Now that I'm fairly caught up on the workload I can focus on The Island again with the possibility of new mods to enhance quality of life without sacrificing server performance. Removal of GlassMetal will remove a large portion of redundant assets from the server load which can be used to bring in new mods.

A reminder that GlassMetal will be removed June 15th from The Island server.

Jiro_89
30th May 2017, 23:56
The Center Primitive Plus experienced a map corruption removing all dinos/structures and reset the map. The server has been reverted back to the earliest save from May 30th, before the latest update. All personal player progress and current up to date tribe logs remain unaffected as the world save is separate from character/tribe saves.

Jiro_89
2nd June 2017, 00:20
Ark servers updated to 258.3.

Jiro_89
3rd June 2017, 02:08
Ark servers updated to 258.41. New Ark server added, Ragnarok!

Jiro_89
5th June 2017, 08:32
Ark servers updated to 258.45.

Jiro_89
6th June 2017, 10:28
Ark servers updated to 258.5.

Jiro_89
6th June 2017, 20:27
Ark servers updated to 258.6.

Jiro_89
9th June 2017, 04:26
Ragnarok mod and server updated.

Jiro_89
9th June 2017, 08:06
Ragnarok mod and server updated.

Jiro_89
10th June 2017, 21:29
Ark servers updated to 258.71.

Jiro_89
12th June 2017, 23:34
Ark servers updated to 258.8. Ragnarok has become official Ark DLC!

Jiro_89
13th June 2017, 23:12
Are servers updated to 258.84.

Jiro_89
16th June 2017, 00:38
The GlassMetal mod has been removed from HappyDiggers Ark The Island server. The transition was flawless, all glass metal items/structures have been removed.

Jiro_89
22nd June 2017, 09:22
Ark servers updated to 258.86. Structures Plus updated.

Jiro_89
23rd June 2017, 02:48
Ark servers updated to 259.21.

Jiro_89
25th June 2017, 02:47
Ark servers updated to 259.35.

Jiro_89
30th June 2017, 01:46
Structures Plus updated on all Ark servers.

Jiro_89
30th June 2017, 06:14
bDisableStructurePlacementCollision=False

Added to servers to turn no collision back on.

Jiro_89
30th June 2017, 20:57
Ark servers updated to 260.0.

Chogata
1st July 2017, 14:49
bDisableStructurePlacementCollision=False

Added to servers to turn no collision back on.

Something is wrong on Ragnarok - I cannot build with S+ pieces and have collisions with ground. A couple of screenshots of things I was able to do and I am not anymore:

http://imgur.com/01prTdv
http://imgur.com/a/Jyb2w

Jiro_89
2nd July 2017, 00:16
Dev instructions were wrong about the implementation of the config fix and defaulted all servers to collision on. Updated config instructions are out and I've set the new config option to collision off. Next restart round should fix the collision issues.

Wagria1995
7th July 2017, 14:06
https://happydiggers.net/attachment.php?attachmentid=2628&d=1454746152

HappyDiggers Ark The Island (steam://connect/happydiggers.net:27015)

We only have a few basic rules for our Ark server. No player harassment. No base wiping. No resource blocking.


Click the server IP to join directly!
Server IP: happydiggers.net (steam://connect/happydiggers.net:27015)


Mods:
Structures Plus (http://steamcommunity.com/sharedfiles/filedetails/?id=731604991)
Resource Stacks (http://steamcommunity.com/sharedfiles/filedetails/?id=630601751)

Server settings:
Standard Ark map "The Island"
3rd person disabled
Crosshairs enabled
Map player location enabled (Only shows yourself, helpful for finding friends)
Difficulty 8
2x XP
Player max level 200
Wild dino max level 240 (2x higher)
5x Tame rate
2x Less player food consumption
2x Less player water consumption
3x Harvest rate
2x Structure integrity
Mating interval 1x
Egg hatch speed 2x
Baby mature rate 5x
Baby food consumption 2x
Global spoiling rate 2x
Global item decomposition 2x
Global corpse decomposition 2x
PvP Gamma disabled
Dino Turret Damage Multiplier 2x
All tribe members can help with a single dino's imprinting.

Please vote for us!
http://arkservers.net/img/vote.png (http://arkservers.net/vote/happydiggers.net:27015)
http://arkservers.net/server/happydiggers.net:27015


HappyDiggers Ark The Center Primitive Plus (http://steam://connect/84.245.27.221:28015)

We only have a few basic rules for our Ark server. No player harassment. No base wiping. No resource blocking.


Click the server IP to join directly!
Server IP: happydiggers.net:28015 (steam://connect/84.245.27.221:28015)


Mods:
Mod Enabler for Primitive Plus (http://steamcommunity.com/sharedfiles/filedetails/?id=796120910&searchtext=)
Resource Stacks (http://steamcommunity.com/sharedfiles/filedetails/?id=630601751&searchtext=resource+stacks)
Structures Plus
(http://steamcommunity.com/sharedfiles/filedetails/?id=731604991)
Server settings:
Map The Center
Total Conversion Mod Primitive Plus
3rd person disabled
Crosshairs enabled
Map player location enabled (Only shows yourself, helpful for finding friends)
Difficulty 8
2x XP
Player max level 200
Wild dino max level 240
5x Tame rate
2x Less player food consumption
2x Less player water consumption
3x Harvest rate
2x Structure integrity
Mating interval 1x
Egg hatch speed 2x
Baby mature rate 5x
Baby food consumption 2x
Global spoiling rate 2x
Global item decomposition 2x
Global corpse decomposition 4x
PvP Gamma disabled
Dino Turret Damage Multiplier 2x
All tribe members can help with a single dino's imprinting.

Please vote for us! (https://arkservers.net/server/84.245.27.221:28015)


HappyDiggers Ark Scorched Earth (steam://connect/84.245.27.221:29015)

The rules on this server are fairly simple. No player harassment. No base wiping. No resource blocking.


Click the server IP to join directly!
Server IP: happydiggers.net:29015 (steam://connect/84.245.27.221:29015)


Mods:
Structures Plus (http://steamcommunity.com/sharedfiles/filedetails/?id=731604991&searchtext=)
Resource Stacks (http://steamcommunity.com/sharedfiles/filedetails/?id=630601751&searchtext=stack)

Server settings:
DLC map Scorched Earth
3rd person disabled
Crosshairs enabled
Map player location enabled (Only shows yourself, helpful for finding friends)
Difficulty 8
2x XP
Player max level 200
Wild dino max level 240
5x Tame rate
2x Less player food consumption
2x Less player water consumption
3x Harvest rate
2x Structure integrity
Mating interval 1x
Egg hatch speed 2x
Baby mature rate 5x
Baby food consumption 2x
Global spoiling rate 2x
Global item decomposition 2x
Global corpse decomposition 4x
PvP Gamma disabled
Dino Turret Damage Multiplier 2x
All tribe members can help with a single dino's imprinting.


HappyDiggers Ark Ragnarok (http://steam://connect/84.245.27.221:30015)

The rules on this server are fairly simple. No player harassment. No base wiping. No resource blocking.


Click the server IP to join directly!
Server IP: happydiggers.net:30015 (steam://connect/84.245.27.221:30015)


Mods:
Structures Plus (http://steamcommunity.com/sharedfiles/filedetails/?id=731604991&searchtext=)
Resource Stacks
(http://steamcommunity.com/sharedfiles/filedetails/?id=630601751&searchtext=stack)

Server settings:
Modded map Ragnarok
3rd person disabled
Crosshairs enabled
Map player location enabled (Only shows yourself, helpful for finding friends)
Difficulty 8
2x XP
Player max level 200
Wild dino max level 240
5x Tame rate
2x Less player food consumption
2x Less player water consumption
3x Harvest rate
2x Structure integrity
Mating interval 1x
Egg hatch speed 2x
Baby mature rate 5x
Baby food consumption 2x
Global spoiling rate 2x
Global item decomposition 2x
Global corpse decomposition 4x
PvP Gamma disabled
Dino Turret Damage Multiplier 2x
All tribe members can help with a single dino's imprinting.



Our Ark server configurations were modified from default values to deliver a fun and entertaining gaming experience for those that play on it. These settings have been thoroughly play tested and have been determined to fit the kind of gaming experience a casual gamer would enjoy.


All HappyDiggers Ark servers are in the same cluster. This means you can transfer your character, items, and dinos between all HappyDiggers Ark servers. Visit an obelisk or loot crate in-game and select the "transfer ark data" button at the top of the interface to initiate a transfer.

Hey the Ragnarok Server is offline.
Best Wishes
Eric Sprenger

Jiro_89
7th July 2017, 22:09
Thanks for the info. We use the "Report Ark servers down here (https://happydiggers.net/showthread.php?2339-Report-ARK-server-down-here)" thread to post and alert the staff if the Ark servers are down. I've initiated an update sequence and the Ark servers should be back up in a few minutes.

Marvin
10th July 2017, 08:05
since the last update...my home and many plants with building s+ parts...all enemy

my plants attacks me
many doors i can not open

please help me with a gamesave backup

Thanks you and have a nice day :D

Jiro_89
10th July 2017, 23:12
since the last update...my home and many plants with building s+ parts...all enemy

my plants attacks me
many doors i can not open

please help me with a gamesave backup

Thanks you and have a nice day :D

That won't be necessary, I can put you back in your tribe with commands. We'll just have to find a time when we can both be online at the same time. Feel free to private message me when you are free.

Marvin
11th July 2017, 19:27
I´m in a Tribe

And it is nich only that, it is missing and also several dinosaurs.
many Allo´s
3xOvis
2xDaeodon
and the plants killed 2xAchatina

Could be more but after the 5 kill my own plants, the lust was lost.
Dismantle, install, damage nothing

Please help me :D

Jiro_89
11th July 2017, 23:10
Your tribe has all personal ownerships of structures. It looks like one of your members that originally placed down structures was either kicked or left the tribe and the plants followed them out of the tribe. This appears to be an internal tribe issue rather than a server issue.

Jiro_89
14th July 2017, 20:08
Ark servers updated to version 262.0.

Marvin
15th July 2017, 10:02
Still the same problem.
All S + large cropplot with x plants shoot at me and my dinos
The greenhouse which I have built, I do not come in and can not tear it off.
And when I go close to the greenhouse stands there neither the owner (Vikings) nor the owner (Marvin).
All Member in Tribe,nobody left us.

Jiro_89
15th July 2017, 10:11
Have you tried replacing all of your species X? Have you tried setting different attack parameters? Have you tried non S+ crop plots?

Marvin
15th July 2017, 16:52
I can not adjust anything at the Crop Plot.
Since it holds hold E for more options but it does not open the menu.335133523353
it is my greenhouse also i can´t do anything.

Progamer192
17th July 2017, 20:29
update needed for the servers

Jiro_89
17th July 2017, 21:02
I can not adjust anything at the Crop Plot.
Since it holds hold E for more options but it does not open the menu.
it is my greenhouse also i can´t do anything.

That shows that your tribe doesn't own those structures anymore. A clear example of loss of ownership due to someone leaving a personal ownership tribe. When I investigated your base last week to see what might be going on I found this:

3355

That pic shows the player Aylja not being in the tribe "Vikings" while still being at your base. It says she's in the tribe "Vikings - Jarl".

Structures don't just randomly lose ownership while others don't. If your entire tribe lost ownership then that could be an indication of a bug of some sort, but select structures in a tribe that practices personal ownership shows that someone had left the tribe or the governance was changed or some other internal tribe matter happened. I can come in and reclaim the lost structures for your tribe but, like I mentioned in an earlier post, it would be a lot easier if we found a time to do it while we were both online because I don't know the full extent of your base structures like you do so I would likely miss things.

Jiro_89
17th July 2017, 21:07
update needed for the servers

Please post server outages and updates needed on the Report Ark Server Down Here (https://happydiggers.net/showthread.php?2339-Report-ARK-server-down-here) thread.

Ark servers updated to version 263.0.

MeMoR3x
18th July 2017, 19:36
That shows that your tribe doesn't own those structures anymore. A clear example of loss of ownership due to someone leaving a personal ownership tribe. Structures don't just randomly lose ownership while others don't. If your entire tribe lost ownership then that could be an indication of a bug of some sort.

Of Course the entire tribe lost ownership of some struktures. No 1!!!!!! has left the tribe and aylia is in the tribe vikings rank jarl not tribe vikings - jarl So for me it is clearly a game bug A possible solution is like marvin said too make a gamesave server back up its is not oure fault i build moste of those plants and i clearly hafent left the tribe:confused:thx for your time

Jiro_89
18th July 2017, 22:19
Of Course the entire tribe lost ownership of some struktures. No 1!!!!!! has left the tribe and aylia is in the tribe vikings rank jarl not tribe vikings - jarl So for me it is clearly a game bug A possible solution is like marvin said too make a gamesave server back up its is not oure fault i build moste of those plants and i clearly hafent left the tribe:confused:thx for your time

You misunderstood my reply. When I said, "If your entire tribe lost ownership then that could be an indication of a bug of some sort..." That means losing EVERYTHING. Your tribe still has plenty of structures and dinos owned by Vikings. The initial report was posted 8 days ago. That's 8 days of time that my request was made for someone in your tribe to contact me about a time we can both be on to solve the issue. Yet, none of you have taken me up on my offer.

Guess what, I fired up a previous game save from before the update on my local server to see what was going on and the results were the same. That means that something had changed in the tribe since player and tribe data is saved separately of the world save (structures in the world). Nobody is being blamed for anything. Maybe you guys made a mistake (it's common in personal ownership tribes), maybe it's a bug. It doesn't matter. I'm tired of this back and forth with nothing being accomplished, I made the request twice and you guys continued to ignore it. I'm just going to go into the server and re-claim what I see. If I miss anything, well that's too bad since I've made more than an effort to get together with you guys to figure out the problem.

Jiro_89
18th July 2017, 23:49
I reclaimed all of the structures I could see within the base. Due to your tribe governance of personally owned equipment there was no way for me to transfer ownership. Everything had to be torn down. The reclaimed structures are in a box in the tribe area near where the greenhouse was. 2 Achatina of similar levels to the lost ones are ready to be claimed inside one of the buildings. I can't reimburse the ovis and daedons without knowing the levels as they were not reported and there was no record of them in the tribe log.

Marvin
22nd July 2017, 17:06
First of all, thank you very much
Sorry I was on vacation and came back yesterday
I have rebuilt the greenhouse again and the cupboard of you empty.
A few metal pipes and a faucet have passed into your possession
Could you please take care of the Vulkanhöhle (right)? Since ick can teleport me but the doors do not open
There is also an Allosaurus (Female) away the same Lv as that which still stands there.
Oh yes the daeodon was male and max level 240 at the catch.
And the other missing animals were traced and can be re-breeded.
That was then I believe everything and if I notice something still notice I am modest.
Thank you again
3356335733583359

Jiro_89
27th July 2017, 10:21
Ark servers updated to 264.16.

Jiro_89
27th July 2017, 12:53
First of all, thank you very much
Sorry I was on vacation and came back yesterday
I have rebuilt the greenhouse again and the cupboard of you empty.
A few metal pipes and a faucet have passed into your possession
Could you please take care of the Vulkanhöhle (right)? Since ick can teleport me but the doors do not open
There is also an Allosaurus (Female) away the same Lv as that which still stands there.
Oh yes the daeodon was male and max level 240 at the catch.
And the other missing animals were traced and can be re-breeded.
That was then I believe everything and if I notice something still notice I am modest.
Thank you again


Allosaurus and Daedon refunded. I couldn't find any pipes that weren't Vikings so I'm assuming you took care of it. Due to ownership issues, the non owned structures were removed and put in a box near your outpost. I suggest you re-place those sooner than later since your dino is now exposed.

Jiro_89
29th July 2017, 01:54
In a recent update the bosses were "balanced". Do not attempt any bosses right now. They can one shot kill your dinos in multitudes. I'm working with Epimetheus to play test and tweak the damage/resistance of the bosses to a reasonable amount. This will take time.

Jiro_89
9th August 2017, 20:42
Ark servers updated to version 264.32.

Jiro_89
13th August 2017, 04:14
After a couple days of testing and many hundreds of dead rexes Epimetheus and I have established a good baseline for the boss fights. If the bosses weren't doable with top of the line rexes (obtainable through hunting/breeding) then they were nerfed until it was possible. I can say with certainty that every tier of Brood Mother, Ape, and Dragon can be achieved with proper rexes, saddles, and strategy. It will not be easy, and several are harder than they were before all of these "balancing" passes started coming out by the developers, but they are possible now.

Manticore was not tested. Gamma and Beta versions are doable from what I've been told. If I receive a report that Alpha Manticore is OP I'll do a balancing pass over that as well.

Changes will take effect on all HappyDiggers Ark servers after the next restart/update.

Jiro_89
15th August 2017, 21:18
Ark servers updated to version 264.53.

DutifulComet
16th August 2017, 18:03
Hey! I've got a question, today is 'the big Ragnarok' update, I'm quite hyped... Do you guys know how long it will take 'till the HappyDiggers servers will be up to date? :(

EDIT:
The update went live, the server is online, but steam says that the server is not reacting and battlemetrics says online. But there is no way to join :(

Is there a way for me to fast tame my 2 wild locked up therizinos (in taming cages) before the wild dinos get wiped before the new update?

InsaneJ
16th August 2017, 18:55
I've initiated the update cycle for all the ARK servers. They'll give a 10 minute warning(count down). Then they'll go down, download the update, process the update and then should be ready to go. Normally this takes about 20 minutes or so.

I have no idea how you can get a hold of an older client if you have already updated your client automatically.

DutifulComet
16th August 2017, 19:04
I've initiated the update cycle for all the ARK servers. They'll give a 10 minute warning(count down). Then they'll go down, download the update, process the update and then should be ready to go. Normally this takes about 20 minutes or so.

I have no idea how you can get a hold of an older client if you have already updated your client automatically.

Thanks for the quick reply and update :D Great work!

You dont know wheter all wild dinos will be automaticly wiped and respawned? I did read something about that on the update logs

InsaneJ
16th August 2017, 19:19
Sorry, I just run the servers. I have no idea about what the ARK devs are up to. That's more Jiro's department. I'm sure he can fill you in once he's available.

InsaneJ
16th August 2017, 20:34
Ark servers updated to version 265.

Jiro_89
16th August 2017, 20:39
Ragnarok patch notes say to perform a wild dino wipe, not that one is done automatically. This means I have full discretion to perform the wipe whenever it is convenient. I only scanned through the patch notes, but it appears the reason for the wipe is to allow the 25k wild dino limit to take effect on the server to prevent lag so it's not really a pressing concern. I'm guessing by now you would have started to tame your therizinos anyway. I'll be making my way to the server soon to assess if players are ready for a wild dino wipe. Note: Wild dino wipes do not remove tamed or dinos in the middle of the taming process.

Jiro_89
21st August 2017, 07:14
Ark servers updated to version 265.16.

Jiro_89
22nd August 2017, 01:31
Due to recent events, we have to add a new rule to the Ark servers.

Don't annoy the staff members.

While this seems like a painfully obvious rule, it has been a problem lately. You have a problem with a staff member or the servers? Post it on the forums so that we can have a civil and constructive conversation about your trouble. Such talk on the server chat will not be tolerated and can lead to warnings or bans.

Jiro_89
22nd August 2017, 10:43
New mod being added within the next 24 hours.

Protected Passives (http://steamcommunity.com/sharedfiles/filedetails/?id=954824957)

I've been eyeing this mod for months and following the development. The author is finally at a point where it's quite well polished and I'm not seeing many issues or bugs cropping up anymore. This mod should improve the atmosphere of HD Ark servers with guaranteed protection of passively set dinos with no abuse due to the mods extensive config options.

Dinos set to passive initiate a timer before they can be protected. I'm leaning towards 1 hour, we'll see what I decide when I add the mod. When the hour is up the passive dino drops all non-food items from its inventory to prevent abuse and becomes protected. I'll post more details on settings and such when the mod is added. In the mean time, clear out and sort the inventories of any dinos you own set to passive or those you plan on setting to passive.

Jiro_89
22nd August 2017, 22:51
Ark servers updated to version 265.284.

New mod added to all Ark servers: Protected Passives
(http://steamcommunity.com/sharedfiles/filedetails/?id=954824957)
Protected Passives configuration is default except for the protection timer which I set to 1 hour.

About the mod:


When a dino is in passive mode a timer will countdown in a circle at the feet of the dino. When the circle is complete (1 hour has passed) the dino will enter passive protection and dump all non-food items from its inventory onto the ground. Protected passive dinos are safe from damage.
They will exit protection if their status changes (neutral/aggressive/etc), if you ride them and move around, if the dino is put on follow, or if the dino is shot by an auto turret. Protected dinos have a shield icon above them.
Dinos too close to enemy bases will not enter protection. Tribe owned and ally bases are acceptable.
Platform saddle dinos cannot be protected if there are any structures on the saddle.
Dinos parked on platform dinos can't be protected.
Titans cannot be protected even if no structures are built on the platform.
Dinos must have full health to enter passive protection.
Non-food items dropped from dinos will despawn after 15 minutes.

Chogata
23rd August 2017, 12:15
Ahhh, I forgot to remove my metal trap from an Argi yesterday, hoped you would not introduce this mod so soon...

Well, I see lots of metal digging in my future ;)

Jiro_89
23rd August 2017, 18:10
Ark servers updated to version 265.3.

Jiro_89
25th August 2017, 12:27
Ark servers updated to version 265.51.

Jiro_89
28th August 2017, 22:02
Ark servers updated to version 266.0.

Jiro_89
29th August 2017, 19:57
Ark has been officially released! Ark servers updated to version 267.0.

Closure of HappyDiggers The Center Primitive Plus announced for two weeks from now. More details can be found in this thread (https://happydiggers.net/showthread.php?2586-The-Center-Primitive-Plus-Server-Closure&p=18888#post18888).

Jiro_89
30th August 2017, 22:02
Ark servers updated to version 267.2.

Jiro_89
31st August 2017, 01:21
I've finally managed to edit our loot modifying config today. Took a while to get the syntax down correctly on a 510k character config file and then add in another 6k characters with updated saddles.

Saddles added:
Equus
Pachyrhino
Igaunodon
Kaprosuchus
Araneo
Chalicotherium
Baryonyx
Thylacoleo
Megatherium
Megalosaurus
Daedon
Therizinosaurus
Megalania
Yutyrannus
Basilosaurus
Tusoteuthis

Saddles were added to their respective beacon master list based on the level that it's obtainable. Since the config is no longer default from what is available online from the original author I've posted an edited list with the new saddles on the front of this thread so folks know which beacons to search for.

Jiro_89
31st August 2017, 17:47
Version 267.21 introduces the gamma option to official PvP servers. To keep in line with official PvP settings I've turned on Gamma on HD Ark servers as well. Changes will take effect next round of server updates which should happen at some point today when the new version is released.

Jiro_89
2nd September 2017, 17:29
Ark servers updated to version 267.3.

Hair growth slowed to 1% speed to allow for more customized hair styles without the constant upkeep. This will also make hair growth much more realistic.

Jiro_89
4th September 2017, 10:16
Ark servers updated to version 286.11.

Jiro_89
4th September 2017, 20:09
Ark servers updated to version 268.12.

Jiro_89
5th September 2017, 19:45
Ark servers updated to version 268.2.

Jiro_89
7th September 2017, 13:47
Ark servers updated to version 268.22.

Jiro_89
14th September 2017, 03:56
HappyDiggers Ark The Center Primitive Plus has been closed.

Jiro_89
15th September 2017, 08:19
Ark servers have been updated to version 269.0.

Jiro_89
18th September 2017, 06:27
Made some changes to the Ark servers I have been working on for a few months now.

All S+ structure items will have a pickup timer set to 1 hour (longest time I can set it). This means you can place a structure and pick it up again as long as it hasn't been set for 1 hour. After the 1 hour mark the structure will no longer be able to be picked up and must be demolished, unless it's an item that normally allows pickup like turrets. This change is to make S+ a little less OP by requiring players to choose their structure locations much more carefully as it will cost them more and increase the value of their structures. The 1 hour timer allows for the opportunity to pick up a structure again if it is misplaced during construction.

Protected Passives will no longer initiate the passive protection timer if there are items in the inventory of the passive dino. Saddles and food (not kibble) are still allowed to exist within the inventory and will not interfere with the passive timer. This change is to prevent people from accidentally losing valuable items they leave on a passive dino when the timer expires and the non food items are dumped.

All S+ transmitters will be converted into vanilla tek transmitters. This will require an exchange with a staff member as I can't automatically make the change without affecting mods. Since only a couple of tribes have S+ transmitters it shouldn't be too hard to do. S+ transmitters will now only be given out to Epic Donors as a top tier donor perk. This will give Epic Donors access to the scan wild dinos ability and boss arena summoning ability. Players can still beat the bosses and gain access to normal tek transmitters. Only 1 S+ tek transmitter will be given to an Epic Donor. The Epic Donor will be expected to place the S+ transmitter and let the pickup timer expire to prevent people from stealing the item from the Epic Donor. Since this will be a donor perk, an admin can pick up the S+ transmitter at the request of the donor to be placed in a different location or different HappyDiggers server. If an S+ transmitter is destroyed a new one can be requested if the Epic Donor has tribe log evidence of the destruction. If anybody is found to have an S+ tek transmitter and isn't an Epic Donor they will be banned without hesitation. S+ tek transmitters are now a controlled item.

Jiro_89
19th September 2017, 00:21
It seems the pickup timer doesn't apply to S+ non-building pieces which is fine. That will just make buildings not able to be picked up and moved around. This also means Epic Donors with S+ Transmitters can move their transmitter around as needed without staff intervention.

Jiro_89
22nd September 2017, 11:11
Ark servers updated to version 270.0.

Jiro_89
25th September 2017, 09:41
Structures Plus updated on all Ark servers.

Note this specific change:
- DisablePickupAfterTime config option now applies to all structures in the mod(previously only applied to building structures, ie foundations, walls, etc)

This means ALL S+ structures will now be affected by the 1 hour pickup time, not just building pieces.

Jiro_89
26th September 2017, 02:46
Config changes:


Nanny no longer imprints 100% automatically. It will now only imprint to a maximum of 20%. This means you must imprint the remaining 80% if you want a full imprint. This will allow people some extra time to get all of the imprints for a dino.
Black pearl modifier I added at the request of players a while back will be set back at default now that there are many more options to obtain black pearls with.
Mutator max stacks increased to 100. Price for a mutation pulse is unchanged.
Raid timer multiplier set back to default. Boss arena times will be standard.
Custom boss config balance has been removed. Bosses will be default. Needs more testing if it's going to have custom configs again.
Scan dinos option has been disabled for S+ Tek transmitters.
The S+ Tek transmitter has been removed as an Epic Donor perk due to the extra time it's requiring staff to manage it, this has been made worse due to the changes in the most recent S+ update. I'll be looking for other alternatives to offer as perks for Donors. Any S+ Tek transmitters I converted can be converted back to their original structure if you contact me.