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Chogata
24th March 2016, 09:26
I had a strange thing happen with my crops twice already.

I have my town in the southern hemisphere (WhiteCastle, spawn: 15734, 8536). 8356 means the temperatures are rather high. AFAIR the average is about 19 degrees.

A few days ago I planted some crops in Spring (that would be in September here) and I waited a whole night before doing so, constantly checking the temperature and it never went below 15 degrees.

I logged into the server the next day, it was Autumn, 19 degrees and all my crops were dead (like from freezing).

(Now, as full year, 96 days, takes at least 32 real-time hours to pass, that couldn't have been next Autumn).

Okay, I figured it a freak occurrence and let it go. Or maybe the config option on planted crops dying of old age on plots was on?

But yesterday it was again Spring (again, warm) and I planted all my crops.

I logged this morning just for 5 minutes to pick the crops. It was Early Summer, so only 2 (certainly less than 3) months passed. All my crops except sugarcane were dead again...

So, that leaves 3 options:

1) The config option on planted crops dying of old age is on and everything died in less than 3 months. Seems impossible, as I had Maize there, which is described as "very slow" in the wiki.

2) My crops died of low temperatures, but that seems impossible too, since the hardy carrot died and the fragile sugarcane did not...

3) There is a bug in T(n)FC.

Before I assume point 3 and post an issue for Bunsan (I cannot do it on TFC forums because it's modified copy of TFC) I want to make sure if anybody else has any problems with crops (all you living in the northern hemisphere) and what the settings on the server are.

InsaneJ
24th March 2016, 09:44
We are running the config provided by TnFC.

TFCConfig.cfg

# Configuration file

cave-ins {
# Set this to false to disable cave-ins. [default: true]
B:enableCaveIns=true

# Set this to false to make cave-ins drop the ore item instead of destroy it. [default: true]
B:enableCaveInsDestroyOre=true

# This number is a 1 in X chance that when you mine a block, a collapse will occur. [range: 1 ~ 1000, default: 10]
I:initialCollapseRatio=10

# This is the minimum number of solid blocks that must be over a section in order for it to collapse. [range: 0 ~ 256, default: 1]
I:minimumRockLoad=1

# This number is the likelihood for each block to propagate the collapse farther. [range: 1 ~ 100, default: 55]
I:propogateCollapseChance=55
}


colors {

"color nutrient a" {
# [range: 0 ~ 255, default: 237]
I:Red=237

# [range: 0 ~ 255, default: 28]
I:Green=28

# [range: 0 ~ 255, default: 36]
I:Blue=36

# [range: 0 ~ 255, default: 200]
I:Alpha=200
}

"color nutrient b" {
# [range: 0 ~ 255, default: 242]
I:Red=242

# [range: 0 ~ 255, default: 101]
I:Green=101

# [range: 0 ~ 255, default: 34]
I:Blue=34

# [range: 0 ~ 255, default: 200]
I:Alpha=200
}

"color nutrient c" {
# [range: 0 ~ 255, default: 247]
I:Red=247

# [range: 0 ~ 255, default: 148]
I:Green=148

# [range: 0 ~ 255, default: 49]
I:Blue=49

# [range: 0 ~ 255, default: 200]
I:Alpha=200
}

"color fertilizer" {
# [range: 0 ~ 255, default: 255]
I:Red=255

# [range: 0 ~ 255, default: 255]
I:Green=255

# [range: 0 ~ 255, default: 0]
I:Blue=0

# [range: 0 ~ 255, default: 200]
I:Alpha=200
}

"color anvil rule 0" {
# [range: 0 ~ 255, default: 237]
I:Red=237

# [range: 0 ~ 255, default: 28]
I:Green=28

# [range: 0 ~ 255, default: 36]
I:Blue=36

# [range: 0 ~ 255, default: 255]
I:Alpha=255
}

"color anvil rule 1" {
# [range: 0 ~ 255, default: 242]
I:Red=242

# [range: 0 ~ 255, default: 101]
I:Green=101

# [range: 0 ~ 255, default: 34]
I:Blue=34

# [range: 0 ~ 255, default: 255]
I:Alpha=255
}

"color anvil rule 2" {
# [range: 0 ~ 255, default: 247]
I:Red=247

# [range: 0 ~ 255, default: 148]
I:Green=148

# [range: 0 ~ 255, default: 49]
I:Blue=49

# [range: 0 ~ 255, default: 255]
I:Alpha=255
}

}


crops {
# This is a global multiplier for the rate at which crops will grow. Increase to make crops grow faster. [range: 0.01 ~ 100.0, default: 1.2]
S:cropGrowthModifier=1.2

# Set to true to enable crop death from old age. [default: true]
B:enableCropsDie=true
}


"food decay" {
# If a food item has not been ticked for >= this number of days than when it is ticked for the first time, only a small amount of decay will occur. [range: 1 ~ 12000, default: 8]
I:decayProtectionDays=8

# This is a global multiplier for food decay. Unlike FoodDecayRate which only modifies the base decay and not the environmental effect upon decay, this multiplier will multiply against the entire amount. Set to 0 to turn decay off. [range: 0.0 ~ 100.0, default: 1.0]
S:foodDecayMultiplier=1.0

# This number causes base decay to equal 50% gain per day. If you wish to change, I recommend you look up a y-root calculator 1.0170378966055869517978300569768^24 = 1.5 [range: 1.0 ~ 2.0, default: 1.0170379]
S:foodDecayRate=1.0170379

# Set this to false if you want food to auto decay when a chunk is loaded instead of limiting decay when a chunk has been unloaded for a long period. [default: true]
B:useDecayProtection=true
}


general {
# If true, then the side of a grass block which has another grass block adjacent and one block lower than it will show as completely grass. [default: true]
B:enableBetterGrass=true

# Set this to true if you want to turn on debug mode which is useful for bug hunting. [default: false]
B:enableDebugMode=false

# Set this to true to enable finite water. Two adjacent source water blocks will not create a third. [default: false]
B:enableFiniteWater=false

# Set to false to show hidden items in NEI. Note that most of these items were hidden to prevent players from cheating them in and crashing their game. [default: true]
B:enableNEIHiding=true

# Set this to false to disable powder keg explosions. [default: true]
B:enablePowderKegs=true

# Set this to false to disable saplings dropping from harvested leaf blocks. [default: true]
B:enableSaplingDrops=true

# Set this to false to disable seeds being placed on the ground when a crop on farmland dies from natural causes such as freezing temperatures, old age, or not enough sunlight. [default: true]
B:enableSeedDrops=true

# Should sides of detailed blocks be considered solid? [default: true]
B:enableSolidDetailed=true

# Set to false to hide the tool mode indicator that is displayed next to the hotbar for tools such as chisels and hoes. [default: true]
B:enableToolModeIndicator=true

# Divisor to set speed of Hammer breaking Smooth and Brick Blocks. Higher is SLOWER! [range: 1 ~ 360, default: 90]
I:hammerBreakSpeed=90

# Maximum count of removed sub-blocks on one side for the detailed block side to still be solid. [range: 0 ~ 64, default: 12]
I:maxRemovedSolidDetailed=12

# Set this to true if you don't like onions. [default: false]
B:onionsAreGross=false

# Valid position strings are: bottomleft, left, topleft, bottomright, right, topright [default: bottomleft]
S:quiverHUDPosition=bottomleft
}


materials {
# The metal units provided by a single piece of normal ore. [range: 1 ~ 250, default: 50]
I:normalOreUnits=50

# The metal units provided by a single piece of poor ore. [range: 1 ~ 150, default: 25]
I:poorOreUnits=25

# The metal units provided by a single piece of rich ore [range: 1 ~ 350, default: 75]
I:richOreUnits=75

# The metal units provided by a single piece of small ore or nugget. [range: 1 ~ 100, default: 10]
I:smallOreUnits=10
}


"overworked chunks" {
# Set this to false to disable the overworking of chunks when using a gold pan or sluice. [default: true]
B:enableOverworkingChunks=true

# The overworked cap for filling a gold pan in a specific chunk. Both filling a gold pan or using a sluice in the chunk count towards this value. [range: 1 ~ 500, default: 50]
I:goldPanLimit=50

# The overworked cap for a sluice scanning one soil unit in a specific chunk. Both filling a gold pan or using a sluice in the chunk count towards this value [range: 1 ~ 3000, default: 300]
I:sluiceLimit=300
}


player {
# The maximum achievable health pool total. [range: 1000 ~ 50000, default: 3000]
I:healthGainCap=3000

# The rate of Health Gain per experience level. Set to 0 to turn off. [range: 0 ~ 100, default: 20]
I:healthGainRate=20
}


server {
# For every X number of ticks provided here, when there are no players online the server will only progress by 1 tick. Time advances 100 times slower than normal. Setting this to 0 will turn this feature off. [range: 0 ~ 2147483647, default: 1000]
I:simSpeedNoPlayers=1000
}


"spawn protection" {
# The maximum number of months of spawn protection that can accumulate. [range: 0 ~ 120, default: 10]
I:maxProtectionMonths=10

# The minimum number of hours of protection that must be accumulated in a chunk in order to bypass the buffer and prevent hostile mob spawning. [range: 0 ~ 2304, default: 24]
I:protectionBuffer=24

# The number of hours of protection gained in the 5x5 chunk area for spending 1 hour in that chunk. [range: 0 ~ 24, default: 8]
I:protectionGain=8
}


time {
# This is a global multiplier for the gestation period of animals, as well as how long it takes for them to reach adulthood. Decrease for faster times. [range: 0.01 ~ 100.0, default: 1.0]
S:animalTimeMultiplier=1.0

# This is the number of hours that the bloomery should burn before being completed. [range: 1.0 ~ 2304.0, default: 14.4]
S:bloomeryBurnTime=14.4

# This is the number of hours that the charcoal pit should burn before being completed. [range: 1.0 ~ 2304.0, default: 18.0]
S:charcoalPitBurnTime=18.0

# This determines how much fuel is used over time from oil lamps. Setting this higher will make fuel last longer. A mult of 1 = 250 hours, 4 = 1000 hours, 8 = 2000 hours. [range: 1 ~ 50, default: 8]
I:oilLampFuelMult=8

# This is the number of hours that the pit kiln should burn before being completed. [range: 1.0 ~ 2304.0, default: 8.0]
S:pitKilnBurnTime=8.0

# This is a global multiplier for the number of days required before a sapling can grow into a tree. Decrease for faster sapling growth. [range: 0.01 ~ 100.0, default: 1.0]
S:saplingTimerMultiplier=1.0

# This is a global multiplier for the rate at which items cool down. Increase to make items cool down faster. [range: 0.01 ~ 100.0, default: 1.0]
S:tempDecreaseMultiplier=1.0

# This is a global multiplier for the rate at which items heat up. Increase to make items heat up faster. [range: 0.01 ~ 100.0, default: 1.0]
S:tempIncreaseMultiplier=1.0

# This is how many in-game hours torches will last before burning out. Set to 0 for infinitely burning torches. [range: 0 ~ 2304, default: 96]
I:torchBurnTime=96

# This is how many days are in a year. Keep this to multiples of 12. [range: 96 ~ 12000, default: 96]
I:yearLength=96
}


"world generation" {
# Controls the chance of a lava fissure generating, smaller value is higher chance, more fissures. Set to 0 to disable lava fissures. [range: 0 ~ 1000, default: 25]
I:lavaFissureRarity=25

# Controls the chance of a ravine generating, smaller value is higher chance, more ravines. Set to 0 to disable ravines. [range: 0 ~ 1000, default: 100]
I:ravineRarity=100

# Controls the chance of a water fissure generating, smaller value is higher chance, more fissures. Set to 0 to disable water fissures. [range: 0 ~ 1000, default: 90]
I:waterFissureRarity=90
}



TFCCrafting.cfg

# Configuration file

conversion {
# [default: false]
B:appleConversion=false

# [default: false]
B:arrowConversion=false

# [default: false]
B:bowConversion=false

# [default: false]
B:coalConversion=false

# [default: false]
B:diamondConversion=false

# [default: false]
B:emeraldConversion=false

# [default: false]
B:fishConversion=false

# [default: false]
B:fishingRodConversion=false

# [default: false]
B:flintSteelConversion=false

# [default: false]
B:leatherArmorConversion=false

# [default: false]
B:leatherConversion=false

# [default: false]
B:stoneAxeConversion=false

# [default: false]
B:stoneHoeConversion=false

# [default: false]
B:stoneShovelConversion=false

# [default: false]
B:woodButtonConversion=false

# [default: false]
B:workbenchConversion=true
}


"crafting options" {
# [default: false]
B:enableBowlsAlwaysBreak=false
}


"enable vanilla recipes" {
# [default: false]
B:anvilRecipe=false

# [default: false]
B:arrowsRecipe=false

# [default: false]
B:bedRecipe=false

# [default: false]
B:bonemealRecipe=false

# [default: false]
B:bowlRecipe=false

# [default: false]
B:brewingRecipe=false

# [default: false]
B:bucketRecipe=false

# [default: true]
B:cauldronRecipe=true

# [default: false]
B:chestRecipe=false

# [default: true]
B:clockRecipe=true

# [default: true]
B:compassRecipe=true

# [default: false]
B:dandelionYellowRecipe=false

# [default: false]
B:diamondArmorRecipe=false

# [default: false]
B:diamondBlockRecipe=true

# [default: false]
B:diamondToolsRecipe=false

# [default: true]
B:dispenserRecipe=false

# [default: true]
B:dropperRecipe=true

# [default: false]
B:enchantTableRecipe=false

# [default: false]
B:fenceGateRecipe=false

# [default: true]
B:fenceRecipe=false

# [default: false]
B:furnaceRecipe=false

# [default: false]
B:goldAppleRecipe=false

# [default: false]
B:goldArmorRecipe=false

# [default: false]
B:goldBlockRecipe=false

# [default: false]
B:goldNuggetRecipe=false

# [default: true]
B:goldPlateRecipe=true

# [default: false]
B:goldToolsRecipe=false

# [default: false]
B:hopperRecipe=false

# [default: false]
B:ironArmorRecipe=false

# [default: true]
B:ironBarsRecipe=false

# [default: false]
B:ironBlockRecipe=false

# [default: true]
B:ironDoorRecipe=true

# [default: true]
B:ironPlateRecipe=true

# [default: false]
B:ironToolsRecipe=false

# [default: false]
B:jukeboxRecipe=false

# [default: false]
B:leatherArmorRecipe=false

# [default: false]
B:leverRecipe=false

# [default: false]
B:minecartChestRecipe=false

# [default: false]
B:minecartRecipe=false

# [default: true]
B:pistonRecipe=true

# [default: false]
B:plankBlockRecipe=false

# [default: false]
B:poweredRailsRecipe=false

# [default: false]
B:railsRecipe=false

# [default: true]
B:repeaterRecipe=true

# [default: false]
B:roseRedRecipe=false

# [default: false]
B:shearsRecipe=false

# [default: false]
B:signRecipe=false

# [default: false]
B:stickRecipe=false

# [default: false]
B:stoneSlabsRecipe=false

# [default: false]
B:stoneStairsRecipe=false

# [default: false]
B:stoneToolsRecipe=false

# [default: false]
B:torchRecipe=false

# [default: false]
B:trapDoorRecipe=false

# [default: true]
B:tripwireRecipe=true

# [default: true]
B:woodDoorRecipe=false

# [default: false]
B:woodSlabsRecipe=false

# [default: false]
B:woodStairsRecipe=false

# [default: false]
B:woodToolsRecipe=false

# [default: false]
B:woolRecipe=false
}


TFCOre.cfg

# Configuration file

bismuthinite {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
igneous extrusive
sedimentary
>
I:oreMeta=7
S:oreName=terrafirmacraft:Ore1
I:rarity=100
S:size=medium
S:type=veins
}


"bismuthinite surface" {
I:"Horizontal Density"=40
I:"Maximum Height"=240
I:"Minimum Height"=128
I:"Vertical Density"=40
S:baseRocks <
igneous extrusive
sedimentary
>
I:oreMeta=7
S:oreName=terrafirmacraft:Ore1
I:rarity=35
S:size=small
S:type=veins
}


"bituminous coal" {
I:"Horizontal Density"=40
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=90
S:baseRocks <
sedimentary
>
I:oreMeta=14
S:oreName=terrafirmacraft:Ore1
I:rarity=100
S:size=large
S:type=default
}


borax {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
rock salt
>
I:oreMeta=0
S:oreName=terrafirmacraft:Ore3
I:rarity=120
S:size=large
S:type=veins
}


cassiterite {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
igneous intrusive
>
I:oreMeta=5
S:oreName=terrafirmacraft:Ore1
I:rarity=100
S:size=medium
S:type=veins
}


"cassiterite surface" {
I:"Horizontal Density"=40
I:"Maximum Height"=240
I:"Minimum Height"=128
I:"Vertical Density"=40
S:baseRocks <
granite
>
I:oreMeta=5
S:oreName=terrafirmacraft:Ore1
I:rarity=35
S:size=small
S:type=veins
}


cinnabar {
I:"Horizontal Density"=80
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=30
S:baseRocks <
igneous extrusive
shale
quartzite
>
I:oreMeta=11
S:oreName=terrafirmacraft:Ore2
I:rarity=150
S:size=small
S:type=veins
}


cryolite {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
granite
>
I:oreMeta=12
S:oreName=terrafirmacraft:Ore2
I:rarity=100
S:size=small
S:type=veins
}


galena {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
igneous extrusive
metamorphic
granite
limestone
>
I:oreMeta=6
S:oreName=terrafirmacraft:Ore1
I:rarity=100
S:size=medium
S:type=veins
}


garnierite {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
gabbro
>
I:oreMeta=8
S:oreName=terrafirmacraft:Ore1
I:rarity=150
S:size=medium
S:type=veins
}


graphite {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
marble
gneiss
quartzite
schist
>
I:oreMeta=4
S:oreName=terrafirmacraft:Ore2
I:rarity=150
S:size=medium
S:type=veins
}


gypsum {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
sedimentary
>
I:oreMeta=1
S:oreName=terrafirmacraft:Ore2
I:rarity=120
S:size=large
S:type=veins
}


hematite {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
igneous extrusive
>
I:oreMeta=3
S:oreName=terrafirmacraft:Ore1
I:rarity=125
S:size=medium
S:type=veins
}


jet {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
sedimentary
>
I:oreMeta=8
S:oreName=terrafirmacraft:Ore2
I:rarity=110
S:size=large
S:type=veins
}


kaolinite {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
sedimentary
>
I:oreMeta=0
S:oreName=terrafirmacraft:Ore2
I:rarity=90
S:size=medium
S:type=default
}


kimberlite {
I:"Horizontal Density"=80
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=30
S:baseRocks <
gabbro
>
I:oreMeta=5
S:oreName=terrafirmacraft:Ore2
I:rarity=150
S:size=medium
S:type=veins
}


"lapis lazuli" {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
marble
>
I:oreMeta=2
S:oreName=terrafirmacraft:Ore3
I:rarity=120
S:size=large
S:type=veins
}


lignite {
I:"Horizontal Density"=40
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=90
S:baseRocks <
sedimentary
>
I:oreMeta=15
S:oreName=terrafirmacraft:Ore1
I:rarity=100
S:size=medium
S:type=default
}


limonite {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
sedimentary
>
I:oreMeta=11
S:oreName=terrafirmacraft:Ore1
I:rarity=150
S:size=medium
S:type=veins
}


magnetite {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
sedimentary
>
I:oreMeta=10
S:oreName=terrafirmacraft:Ore1
I:rarity=150
S:size=medium
S:type=veins
}


malachite {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
limestone
marble
>
I:oreMeta=9
S:oreName=terrafirmacraft:Ore1
I:rarity=100
S:size=large
S:type=veins
}


microcline {
I:"Horizontal Density"=80
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=40
S:baseRocks <
sedimentary
>
I:oreMeta=9
S:oreName=terrafirmacraft:Ore2
I:rarity=100
S:size=medium
S:type=veins
}


"native copper" {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
igneous extrusive
>
I:oreMeta=0
S:oreName=terrafirmacraft:Ore1
I:rarity=120
S:size=large
S:type=veins
}


"native copper surface" {
I:"Horizontal Density"=40
I:"Maximum Height"=240
I:"Minimum Height"=128
I:"Vertical Density"=40
S:baseRocks <
igneous extrusive
>
I:oreMeta=0
S:oreName=terrafirmacraft:Ore1
I:rarity=35
S:size=small
S:type=veins
}


"native gold" {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
igneous extrusive
igneous intrusive
>
I:oreMeta=1
S:oreName=terrafirmacraft:Ore1
I:rarity=120
S:size=large
S:type=veins
}


olivine {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
chalk
conglomerate
limestone
shale
>
I:oreMeta=1
S:oreName=terrafirmacraft:Ore3
I:rarity=200
S:size=medium
S:type=veins
}


"petrified wood" {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
chert
claystone
conglomerate
shale
limestone
>
I:oreMeta=6
S:oreName=terrafirmacraft:Ore2
I:rarity=120
S:size=small
S:type=veins
}


pitchblende {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
granite
>
I:oreMeta=10
S:oreName=terrafirmacraft:Ore2
I:rarity=150
S:size=small
S:type=veins
}


platinum {
I:"Horizontal Density"=80
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=40
S:baseRocks <
sedimentary
>
I:oreMeta=2
S:oreName=terrafirmacraft:Ore1
I:rarity=150
S:size=small
S:type=veins
}


saltpeter {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
sedimentary
>
I:oreMeta=13
S:oreName=terrafirmacraft:Ore2
I:rarity=120
S:size=medium
S:type=veins
}


satinspar {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
igneous intrusive
>
I:oreMeta=2
S:oreName=terrafirmacraft:Ore2
I:rarity=150
S:size=medium
S:type=veins
}


"satinspar surface" {
I:"Horizontal Density"=40
I:"Maximum Height"=240
I:"Minimum Height"=128
I:"Vertical Density"=40
S:baseRocks <
granite
>
I:oreMeta=2
S:oreName=terrafirmacraft:Ore2
I:rarity=120
S:size=small
S:type=veins
}


selenite {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
gabbro
diorite
gneiss
limestone
>
I:oreMeta=3
S:oreName=terrafirmacraft:Ore2
I:rarity=120
S:size=medium
S:type=veins
}


serpentine {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
granite
gneiss
basalt
shale
>
I:oreMeta=14
S:oreName=terrafirmacraft:Ore2
I:rarity=120
S:size=medium
S:type=veins
}


silver {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
granite
gneiss
>
I:oreMeta=4
S:oreName=terrafirmacraft:Ore1
I:rarity=100
S:size=medium
S:type=veins
}


sphalerite {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
metamorphic
>
I:oreMeta=12
S:oreName=terrafirmacraft:Ore1
I:rarity=100
S:size=medium
S:type=veins
}


"sphalerite surface" {
I:"Horizontal Density"=40
I:"Maximum Height"=240
I:"Minimum Height"=128
I:"Vertical Density"=40
S:baseRocks <
metamorphic
>
I:oreMeta=12
S:oreName=terrafirmacraft:Ore1
I:rarity=35
S:size=small
S:type=veins
}


sulphur {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
sedimentary
>
I:oreMeta=7
S:oreName=terrafirmacraft:Ore2
I:rarity=150
S:size=medium
S:type=veins
}


sylvite {
I:"Horizontal Density"=40
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=90
S:baseRocks <
rock salt
>
I:oreMeta=15
S:oreName=terrafirmacraft:Ore2
I:rarity=100
S:size=medium
S:type=veins
}


tetrahedrite {
I:"Horizontal Density"=60
I:"Maximum Height"=128
I:"Minimum Height"=5
I:"Vertical Density"=80
S:baseRocks <
metamorphic
>
I:oreMeta=13
S:oreName=terrafirmacraft:Ore1
I:rarity=120
S:size=medium
S:type=veins
}


"tetrahedrite surface" {
I:"Horizontal Density"=40
I:"Maximum Height"=240
I:"Minimum Height"=128
I:"Vertical Density"=40
S:baseRocks <
metamorphic
>
I:oreMeta=13
S:oreName=terrafirmacraft:Ore1
I:rarity=35
S:size=small
S:type=veins
}

Heptagon_ru
24th March 2016, 10:03
Wait, southern hemisphere? But it is winter in June there, isnt it? TFC Wiki (http://wiki.terrafirmacraft.com/Calendar).
Aargh, I hate southern hemisphere. :)

Chogata
24th March 2016, 11:12
Wait, southern hemisphere? But it is winter in June there, isnt it? TFC Wiki (http://wiki.terrafirmacraft.com/Calendar).

Yes, winter in June, late winter in July, early spring in August and Spring in September. Exactly what I wrote :)

Chogata
24th March 2016, 11:17
We are running the config provided by TnFC.


# Set to true to enable crop death from old age. [default: true]
B:enableCropsDie=true



Hmm... But less than 3 months and all is dead?

I will try to test it more. The best would be a full weekend when I'm able to play, unfortunately, next 3 weekends are out :(

Heptagon_ru
24th March 2016, 12:19
Crops last after maturity approx half time (http://terrafirmacraft.com/f/topic/8864-solved-length-of-time-wild-crops-are-mature-before-dying/?p=114866) it takes to mature.
The sugarcane is the slowest (https://github.com/Deadrik/TFCraft/blob/a7446386189d1bc9a7bbe1bbbbcb1b8dba740c5b/src/Common/com/bioxx/tfc/Food/CropManager.java#L87)growing crop from all.
It is unclear about maturity time. The server has growth multiplier x1.2, so they should grow faster.
Kitty stated (http://terrafirmacraft.com/f/topic/6497-crop-growth-with-increased-year-length/#entry103378) that fertilized wheat takes 2 months to mature on default (x1) server.

Jiro_89
24th March 2016, 19:39
I've been growing crops just fine. Move your farm closer to the equator.

TheForestHermit
24th March 2016, 21:38
I've been dealing with the crops issue as well, and it's doesn't seem to be temp or location thing. ( It rarely actually snows on my garden and the crops die long before winter sets in)
It's the crops growing up, growing old, and dying while you are offline. You pretty much need to harvest them within half an hour or them maturing or they lay down again.
I've gotten to where if I won't be on long enough for a full grow cycle I don't bother to plant because If you arn't there when they mature it's wasted effort.
It's just a tnfc thing. I mean. I guess J could consider tinkering with the 'grows old and dies' setting but if he doesn't I won't be bothered about it. It's just another challenge to plan ahead and work around.

Osifron
25th March 2016, 08:53
It looks like the fast crops mature in about a couple of real life hours, or about 6 Minecraft days. The slower growing crops like grains mature a few more Minecraft days after that.

I guess not long after that the crop will expire and you'll just end up with seed on farmland.

Chogata
25th March 2016, 09:04
I've been dealing with the crops issue as well, and it's doesn't seem to be temp or location thing. ( It rarely actually snows on my garden and the crops die long before winter sets in)
It's the crops growing up, growing old, and dying while you are offline. You pretty much need to harvest them within half an hour or them maturing or they lay down again.
I've gotten to where if I won't be on long enough for a full grow cycle I don't bother to plant because If you arn't there when they mature it's wasted effort.
It's just a tnfc thing. I mean. I guess J could consider tinkering with the 'grows old and dies' setting but if he doesn't I won't be bothered about it. It's just another challenge to plan ahead and work around.

And that's it, exactly. Yesterday I managed to check it on the server (I had the good fortune to log in at exactly the right time for that) plus I peeked into TFC source code too. The short year (96) plus the growth multiplier (1.2) (plus the slight bonus for "right" temperature and I live exactly in the right place for that too!) make it so they don't actually take too much time to grow. Which is good news for people in cold climates, I suppose ;)

But, because the time to die is (roughly) half the time to grow, crops that grow very quickly die very quickly too, so you are right, the only right time for planting is just after I log in and then I have to remember to not get stuck in a mine for too long.

I guess once I amass enough food for a couple of (real time) months of play for my town it will no longer be an issue, but at the beginning its a bit of a pain. And I'm used to play TnFC on default setting for that modpack, which is 360 days long year and then the whole crop management is completely different then. And "traditional" servers usually have the dying setting off, so that's not an issue at all.

Guess I just was surprised by the speed of the process. Well, something new to learn after all these years of playing TFC ;)