The HappyDiggers TFC server has been updated to 0.79.16.642. Please update your clients. You can find the download here: http://terrafirmacraft.com/download.html
For those using Opis, that has been updated as well to Opis-1.2.5_1.7.10 with MobiusCore-1.2.5_1.7.10.
As always, please report any issues you may encounter on our forum.
Here's the changelog for this new TFC version:
New Features
- Added official WAILA support for the majority of blocks.
- Note: Support for mobs and extended support for containers may or may not be added in future builds.
- Added ability to blow in empty jugs. Right click to blow, and look around to change the pitch. Note: The sound for this is a little quiet through standard speakers; best experienced while wearing headphones.
- Added Lamps.
- Made from a single Gold, Platinum, Rose Gold, Silver, Sterling Silver or Blue Steel ingot in an anvil.
- Lamps can be filled with any liquid, but not all liquids will work as fuel. Olive oil is a valid fuel for all lamps. Lava is a valid fuel for blue steel lamps.
- Burn for about 2,000 in-game hours by default. Burn length is configurable. Blue steel lamps filled with lava will burn infinitely.
- Added TFC Hopper for creating olive oil. Crafted with two wrought iron double sheets in an anvil. Place the hopper over a barrel or large vessel, put olives inside, and then place a smooth stone block on top. This is a slow process. The TFC hopper does not have any of the vanilla hopper item moving functionality.
- Right click to extinguish or relight.
Tweaks
- Lilypads properly spawn in 1 deep water in swamp and lake biomes.
- Expanded EVT range for peat generation to be <= 0.25
- Added error message for when an invalid entry is located in TFCOre.cfg. Note: The game will still crash, but the error message will appear in the crash report as well as the console to point at which entry was invalid.
- Added chat message for attempting to plant seeds when there isn't enough sunlight.
- Localisation Updates
- Stone walls now connect to each other when stacked, allowing for taller walls.
- Moved TFCBlocks and TFCItems to the API so that the objects can be accessed without needing the main codebase.
- Increased create button size on food prep UI to better fit other languages.
- Added configuration option to control ravine and fissure generation frequency.
- Added help message to chisels to remind players that they need a hammer. Chisel's red block outline highlight and tool mode selection icon now only appear if the player also has the required hammer in their hotbar.
- Added config option for vanilla shears recipe. Disabled by default. Added Can Work : Can Weld heating messages to wrought iron knife blades.
- Changed the tooltip on bloom items to display units instead of %.
- Tweaked blast furnace to treat ore in a queue manner, so the item in the first slot will always be the hottest.
- Food can no longer be put in the input slots of the forge. Use a firepit or a grill instead to cook your food!
- Adjusted nutrient drains of wheat, maize, barley, rye, oats, rice and potatoes so that they are less likely in the average case to completely drain a 100%-starting plot of nutrients before reaching maturity. This does not mean that such a situation is no longer possible, and if the crops are grown in minimum temperatures, or on plots that are not properly hydrated or start will full nutrients, it is likely to still happen.
- Sandwiches and Salads will no longer shift-click into the crafting grid.
- Snow melts a bit slower.
- Collapsible Block Overhaul.
- Support beams will now properly hold up dirt, gravel and cobblestone blocks. Sand is still not, and will never be supported by support beams. Note: Support beams will not catch blocks that are already falling, they are still for prevention, NOT protection. Fixed weird behavior when placing these blocks around support beams that caused them to occasionally shift sideways. Fixed supported dirt blocks disappearing when turning into grass.
- Cave ins now properly propagate to ore blocks, turning them into falling cobblestone. Ore blocks will also now be destroyed by falling blocks, so cave ins that happen above an ore vein that fall onto it will DESTROY the ore. Note that in both of these cases, no ore items will be dropped, as the ore has been destroyed. This behavior can be changed in the configs.
- Fixed getDrops method of ore blocks, so that they properly drop the correct quality of ore or item/powder, instead of the generic ore/mineral item - This will hopefully fix issues with blocks that break other blocks from other mods, such as buildcraft quarries.
- Added missing size information to TFC flint & steel.
- Snow can generate on top of thatch.
- Major Horse Cleanup
- When opening a horse inventory it will now always be the horse you are either riding, or properly the one clicked on - Fixes saddle duplication bugs and other random crashes related to opening inventory.
- Rewrote horse inventory to use TFC's modular inventory system. Note: Clicking a horse with a saddle will no longer do anything. Players must open the horse inventory manually in order to add the saddle.
- Breeding horses now properly results in variations. Donkeys and Horses can be bred to create mules.
- Feeding an animal while breeding or familiarizing now properly replenishes some hunger. Pigs struck by lightning no longer turn into vanilla zombie pigmen.
- Added TFC Jack o'Lanterns. They behave the same way as vanilla, but cannot be used to create golems. Vanilla jack o'lanterns will automatically turn into TFC ones when picked up from the ground.
- Disabled creation of snow and iron golems using TFC pumpkins or jack o'lanterns.
- Updated sugarcane textures so they are no longer identical to reeds.
- Removed a bunch of stuff from the creative menu and NEI display that shouldn't be cheated in anyways.
- Moved barrel and large vessel preservation to the API. Brined food sealed in brine has a 0.75 decay modifier.
- Grills now act like trap doors to allow forge access. Shift-right click on a completely empty grill to open it. Right click on an open grill to close it. The location of the hinge is dependent on where the player clicks when placing the block. Removed config option for 3D grill render.
Bug Fixes
- Fixed arrows and javelins "stuck" in blocks going into the inventory instead of the quiver when picked up. Also fixed related bug that caused item duplication.
- Fixed wolves not properly consuming bones for taming when the player is sneaking.
- Fixed being able to familiarize pigs more than once a day, resulting in the inability to breed pigs while sneaking.
- Fixed inconsistency between Large Vessel and Barrel GUIs, resulting in some output messages being missing.
- Fixed clay/clay grass and peat/peatg grass not being a valid charcoal pit cover. All opaque cubes (take up the full 1m^3 space) are valid charcoal pit covers.
- Fixed having to have 1 extra support beam in inventory in order to place top-down.
- Fixed weird behavior when trying to cook berries. With the exception of maize ears, only dough and bread stages for grains can be cooked (i.e. harvest, refined & flour cannot be cooked). Sugar, sugarcane, sandwiches and salads also cannot be cooked.
- Fixed creation of a forge if the cursor is moved off the (char)coal block while holding use on a firestarter.
- Fixed chiseled blocks deleting themselves when the vertical strip of the South East corner is removed.
- Tilling grass always sets the nutrients to 100% full no matter the year length. Fixed nutrients draining to small negative values.
- Fixed all isSideSolid calls so they are checking if the correct block's side is solid.
- Fixed a bunch of Class Cast Exceptions and Null Pointer Exceptions reported through players who have OpenEye installed.
- The seal date should now be correctly read from broken barrels.
- Fixed majority of crashes caused by cheating in leather racks. Creative mode is only for debugging. Use at your own risk.
- Fixed forges not dropping contents when broken.
- Fixed Chest and Barrel dropping when doTileDrops is false.
- Fixed a few ore dictionary mistakes.
- Fixed molten block fountain bug.
- Fixed cobblestone blocks created from cave-ins not being recognized by the NEI/WAILA HUD.
- Fixed logs playing placement sound and doing the placement animation even when they aren't actually being placed.
- Fixed javelins getting negative durability.
- Moved loading ores to postInit so that ores from other mods are already registered. Hopefully fixes most TFCOre.cfg related crashes.
- Fixed smoke racks not properly turning black when complete.
- Fixed ability to throw full stacks of logs on a firepit to continually fuel it.
- Removed breaking particles from some blocks that are using the wrong ones.
- Fixed being able to place goldenrods just about anywhere.
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