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  • HappyDiggers TFC updated to

    The TerraFirmaCraft devs have released build Both the Regular and Hardcore TFC servers have been updated to use this new version. You can download it here: http://terrafirmacraft.com/download.html

    The following is new and fixed:
    TFC 0.79.20 Changelog
    Upgraded to Forge
    • Due to the new fluid mechanics in this version of forge, there may be some unexpected bugs with liquids in this update. If you come across any of these bugs, please report them ASAP.

    • Nerfed wrought iron ingot rare drop from zombies.

    Bug Fixes
    • Fixed IllegalAccessError crash when mounting a horse, donkey, or mule.
    • Fixed NullPointerException crash from knapping by locking the slot that contains the item used to open the interface.
    • Fixed food prep render while using fast graphics.
    • Fixed sheep incorrectly loading the date they were last familiarized from NBT data. This bug only affected sheep that had been completely unloaded due to chunks unloading or world reboots.
    • Fixed oil lamps being able to be smelted in a crucible with no heat and providing the incorrect metal. Oil lamps can still be recycled in a crucible for 100 units, but they must contain no fuel and the crucible must be heated to the melting temperature of the lamp's metal.
    • Fixed ability to heat up anvils in the forge, which would result in destroying the item. The only way to recycle anvils is in a crucible.

    TFC0.79.19.706 changelog
    New Features
    • Added WAILA config option for displaying ore quality. Config option appears in the TerraFirmaCraft "module" section of the WAILA config screen.
    • Added baby pheasant texture so they don't look so weird when the calendar screws up and they spawn as babies.
    • Added chat message for failed attempts at using a forge due to an invalid chimney.
    • Added localisation support for "Male", "Female", and "Pregnant" chat messages.
    • Dog tails rotate according to the animal's health, just like with vanilla dogs.
    • Added number overlay to the health bar displayed while riding animals. Fixed the "Press 'sneak' to dismount" message appearing when opening up a horse/donkey inventory. Fixed the experience bar not rendering while riding a boat/pig/minecart/etc, even though they have no jump bar that would replace it.
    • Prospector's Pick results now display ore quality for players with a master prospecting skill.

    • Tweaked alcohol production so it only works with 4 to 12 oz of food per water bucket, instead of having no upper bounds.
      • Note: Even with the added upper bounds, there are still a few cases where processing sugarcane will result in a barrel with a little fresh water that can convert to rum if left unattended.

    • Gold pans have a 1 in 100 chance of breaking on the last of the 5 uses of a filled pan.
    • Pheasant textures are now 64x32 like all other small animal textures. This fixes pheasants not rendering properly for players with very old graphics cards.
    • Glass and Stained Glass blocks (not panes) are now considered solid blocks when checking for a valid chimney going straight up from the forge block.
    • All TFC info messages that appear in chat are now grey and italicized to help distinguish from standard chat.
    • Dirt, grass, gravel and sand blocks once again trigger block updates when destroyed by explosion. Should fix flying debris/tall grass/flowers/etc. leftover from surface explosions.
    • Chopping down a tree now spawns combined itemstacks of logs instead of an individual log item entity for each block. While breaking from the top down, each time a full stack of 16 logs is reached the full itemstack entity is spawned at that height. Any leftover logs that don't make up a full stack of 16 will be spawned in an itemstack entity at the location of the block broken to trigger felling the tree.
    • Switched bow to use four pulling textures instead of three.
      • Bow is drawing, but cannot be fired.
      • Bow can be fired with the minimum amount of force.
      • Bow is a bit more drawn just to help fill the animation gap.
      • Bow is fully drawn.

    • Crucibles with nothing in them now say "Empty" instead of "Unknown".
    • Newly generated swamp biomes will have dirt underneath the water, instead of stone.
    • Removed the grain restriction on the food prep slots while it is in sandwich mode, because there is no restriction on those slots while it is in salad mode so it was easy to get around anyways.
    • Changed knapping interface to only consume the items from your inventory under specific conditions. Clay is consumed when the first valid recipe is formed. Rocks and leather are consumed when the first piece is removed from the screen.

    Bug Fixes
    • Fixed clicking on a placed metal sheet with a metal sheet of a different type converting the sheet in the player's hand to be the same type as the one that is placed.
    • Fixed support beams being invisible to other players in SMP when placed top-down.
    • Fixed lamps consuming fuel while they are turned off.
    • Fixed ClassCastExceptions caused by forest generation, fence gates, saplings generating on farmland, debris generation, and biome decoration.
    • Fixed NullPointerException in the anvil GUI.
    • Hopefully fixed drunk players getting kicked from servers when attempting to type in chat.
    • Fixed barrels attempting hide processing when food is sealed in a water barrel and is not a valid alcohol recipe.
    • Fixed bloomery block deleting itself without dropping the item if the chimney is no longer valid.
    • Hopefully fixed the ceramic break sound not playing for the player who broke the ceramic item.
    • Fixed Chalcolithic achievement not triggering if filling the mold completely drains the vessel of liquid metal.
    • Fixed loom duplication of string/yarn/jute fiber exploit.
    • Fixed the height of a riding player not adjusting with the size of the ridden horse/donkey/mule.
    • Fixed blast furnace destroying the ore if the crucible below it doesn't have enough space to hold the molten metal.
    • Fixed tamed dogs with a collar becoming fully healed when pet.
    • Hopefully fixed the rare case of the fire block being extinguished when the pit kiln timer completes, which resulted in the pit kiln failing to complete its conversion process.
    • Fixed pond weed not being able to generate in fresh water.
    • Fixed grass spreading to dirt blocks that are underwater.
    • Semi-fixed the duplication bug from using NEI to look up a recipe while in the knapping interface. Rocks and leather will properly save the state they were previously in when the player looks up a recipe. Clay will reset, but is still somewhat buggy. If the clay screen is reset before the output item is taken, the interface will look like it has been reset, but in reality all the same spots have still been removed (exit interface to truly reset without losing clay if there was no valid output). If the clay is reset after the output item is taken, the interface properly resets and you are able to form a new item which will
    Comments 1 Comment
    1. Heptagon_ru's Avatar
      Heptagon_ru -
      Thanks for the info! Love the propick update!
    Untitled Document