Happy hunting in The End!
Notable changes 15w44:
- Rebalanced loot found in generated chests (dungeons, for example)
- Added new mechanic for respawning the Ender Dragon
- New item: End Crystal. Currently drops from Skeletal Horses.
- Re-rebalanced the golden apples.
- Made the “buff bar” at the top of the screen properly respect hidden & ambient effects.
- Made the new saturation -> food mechanic only apply when you’re not hungry
- Fixed many bugs.
- Bones and bone meals are now 50% cooler. No particliar reason why, they just are.
Notable changes 15w43:
- New structure in the world.
- New “loot table” concept, allows you (or custom map creators) to change the loot inside randomly generated chests, or what mobs drop.
- Improved debug menu.
- Increased the amount of strongholds.
- Realigned the ■■■■■■■
- Some bug fixes & bug unfixes.
Notable changes 15w42:
- Added two new “treasure” enchantments: “Frost Walker” and “Mending”.
- Treasure enchantments cannot be created, only found.
- “Frost Walker” enchant leaves a path of frost (new block) behind you, when walking across water.
- “Mending” enchant allows items to stay durable, at a cost.
- Improved speed & handling of boats.
- Added new cost to using brewing stands.
- Fixed a bunch of bugs.
- Optimised a bunch of plugs.
- Drank from a bunch of jugs.
Notable changes 15w41:
- Fixed boats.
- Added reward to End Cities.
- Broke boats.
- Improved cheat detection in multiplayer.
- Fixed boats again.
- Swoosh.
- Splash.
- Oink.
Notable changes 15w40:
- Lots of changes to mob pathfinding.
- Changes to how health regenerates.
- Some bug fixes.
- Some optimisations.
- Some hugs.
- Some bugs.
Notable changes 15w39:
- Found a big cause of FPS loss from 1.8, and hopefully fixed it.
- Made a funny joke in a changelog.
- [Bug MC-51987] – Minecart/Activator Dismount Location is Inconsistent in Cardinal Directions
- [Bug MC-52274] – Dismounting does not work to the South, South east, and South west, and is offset in negative quadrants
- [Bug MC-65040] – Entities become invisible under certain conditions
- [Bug MC-68403] – Entities become invisible after death & respawn
- [Bug MC-84060] – Trapdoor placement is awkward
- [Bug MC-86391] – Acacia Leaves and Black Oak Leaves pick block function links errors
- [Bug MC-87658] – Shield patterns offset by 1 pixel
- [Bug MC-88929] – Items lost when shift clicking in full container / inventory
Notable changes 15w38:
- Clonk. Clunk. Neigh!
- More optimisations!
- More bug fixes!
- Further improvements to general mob AI.
- Taught skeletons how to multitask.
- Made all pet (ocelot & wolves) deaths be announced to their owners, not just named ones.
- Thunder & Lightning is 0.02% more scary.
- Clank. Clonk. Twang. Thud.
Notable changes 15w37:
- Rebalanced weapon, tools again.
- Rebalanced shields.
- Hardcore mode no longer deletes your world on death; instead you may spectate it.
- Added new gamerule to disable chunk generation for spectators.
- Allowed the bow to be shot from off-hand.
- Made chunk generation much smoother in both multiplayer and singleplayer.
- Added new flatworld preset.
- Lots of optimisations.
- Many bug fixes.
- Cuddling increases happiness by 35%.