The snapshot server has been updated.
New Minecraft snapshot version is: 20w51a.
NEW FEATURES IN 20W51A
AXOLOTL
- Amphibious!
- Axolotls currently love tropical fish, though this may change. Tropical fish or tropical fish buckets can be used to mate axolotls.
- Axolotls will swim around with you if you’re holding a tropical fish or tropical fish bucket in one of your hands.
- When a player kills a mob that the axolotl was attacking or being attacked by, the axolotl will show its appreciation by granting the player temporary regeneration and removing any mining fatigue effects.
- You can pick up your axolotl in a water bucket and carry it around just like a salmon or cod!
- Axolotls will always chase after squids and other types of fish.
- Axolotls are skittish, but they will attack Drowned and Guardians if you tempt them with their favorite food – tropical fish!
- Axolotls do not like it out of the water and will dry up and begin taking damage if they are out of water for longer than 5 minutes.
- An axolotl will not dry up as long as they are in water or rain.
- Sometimes when an axolotl takes damage, it will pretend to be dead so that it stops being attacked.
- There are four common varieties and 1 rare variety of axolotl.
- Axolotls do not spawn in the world in the world yet, but you can find spawn eggs for them in the creative inventory.
CHANGES IN 20W51A
- Bundles and shulker box items will now drop their items when destroyed.
- Some changes have been made to sculk sensors.
SCULK SENSORS
- Eating Start has been removed as an event for a few reasons.
- It is inconsistent with our philosophy around vibrations. Mining a block is not considered a vibration because a physical event hasn’t happened in the world yet (you can stop mining and the block will revert). This is the same for eating: you can start eating, but then stop and the food reverts as if eating never occurred.
- It wasn’t widely considered to be a useful event for players to use sculk sensors with.
- Eating Finish is staying, and will likely be much more useful to sculk sensors for this scenario.
- Walking on wool no longer causes vibrations.
- Throwing wool as an item onto the ground no longer causes vibrations.
- Sculk sensors are now silent while waterlogged.
VIBRATION FREQUENCY CHANGES
As we continue to consider feedback from the community, some changes to the frequency ranges have been made. We expect this to change quite heavily up until release to figure out the most interesting ranges for gameplay, and as always feedback is extremely welcome! Here is the newest table in this snapshot.
| Vibration Types |
Frequency Value |
| Step |
1 |
| Flap |
2 |
| Swim |
3 |
| Elytra Free Fall |
4 |
| Hit Ground |
5 |
| Splash, Wolf Shaking |
6 |
| Projectile Shoot |
7 |
| Projectile Land, Eating Finish, Entity Hit |
8 |
| Armor Stand Add Item |
9 |
| Block Close, Block Unswitch, Block Unpress, Block Detach, Dispense Fail |
10 |
| Block Open, Block Switch, Block Press, Block Attach |
11 |
| Block Place, Fluid Place, Flint And Steel Use |
12 |
| Block Destroy, Fluid Pickup |
13 |
| Fishing Rod Reel-In, Container Close, Piston Contract |
14 |
| Fishing Rod Cast, Container Open, Explode, Lightning Strike, Piston Extend |
15 |
TECHNICAL CHANGES IN 20W51A
- Added gamerule playersSleepingPercentage (100 by default), which sets what percentage of players must sleep to skip the night. Setting to 0 will mean 1 player is always enough to skip the night. Setting above 100 will prevent skipping the night.
Fixed issues:
[MC-208082] Game stalls when any message is displayed in chat while playing with an expired session
[MC-207405] Nether stars can be blown up while being inside of a bundle/shulker box
[MC-205212] Desync when putting a candle on a cake in Survival mode
[MC-205057] Bundle inventory preview is off-center inside of the tooltip box
[MC-204146] Netherite can burn whilst inside of a bundle
[MC-204058] Placing a candle on a cake causes hunger display desync
[MC-203568] Trying to put a candle onto a candle cake duplicates the candle
[MC-203563] Cake appears eaten for a split second when putting a candle on it
[MC-176615] It is possible to destroy netherite items with lava by putting them inside a container
[MC-149799] When a crossbow is loaded and in the offhand, you do not see it anymore if you carry an item in the main hand
The snapshot server has been updated.
New Minecraft snapshot version is: 1.16.5-rc1.
The snapshot server has been updated.
New Minecraft snapshot version is: 1.16.5.
The snapshot server has been updated.
New Minecraft snapshot version is: 21w03a.
NEW FEATURES IN 21W03A
- Added glow lichen!
- Added glow squid!
GLOW LICHEN
- A dim light source that generates in caves.
- Use shears to pick it up.
- Use bonemeal to spread it along block surfaces.
GLOW SQUID
Glow squids have been added, but do not yet spawn naturally. You can find spawn eggs for them in the creative inventory.
- Glow Squids are well-lit and can be seen from even far distances!
- When killed, glow squids drop glow ink sacs.
- Glow ink sacs can be used on signs to make the text super visible, even at night! Works with colors!
- Craft a glow item frame by combining a glow ink sac with an item frame in a crafting table. Any item in a glow item frame is perfectly illuminated, even at night!
- Use an Ink Sac on a sign to remove the glow effect.
- Axolotls will attack any glow squids they see, so…be careful.
CHANGES IN 21W03A
- Dripstone blocks can be crafted from 4 pointed dripstone.
Fixed issues:
[MC-208666] Shulker boxes and bundles drop their items twice when thrown into a lava cauldron
[MC-208611] Shulkerboxes/bundles duplicate items when destroyed by two fire blocks simultaneously
[MC-208336] 'player' sub-predicate of 'entity_properties' predicate only passes if game mode is specified
[MC-207900] Summoning "dust" or "dust_color_transition" particles kicks nearby players when on a server
[MC-207388] Issues with chunk rendering when height limit is large
[MC-207335] Mobs cannot spawn in Dripstone Caves
[MC-207293] Dripstone generated in dripstone caves can replace lava sources which looks weird
[MC-207254] Dripstone caves generate merging dripstones in impossible ways
[MC-207250] Dripstone caves biome name is not properly capitalized
[MC-206923] Dripstone subtitles are not capitalized properly
[MC-206599] Pointed dripstone can be placed atop each other, even if a player would be inside the hitbox of the lower dripstone
[MC-206550] block.pointed_dripstone.drip_[liquid/cauldron] has no subtitles
[MC-206510] Game crashes when trying to shift-click a chest into the inventory of a donkey whose chest is being removed
[MC-206118] "type" in loot table number providers is not optional anymore
[MC-205076] Game mode selection is ordered differently
[MC-204337] Bundle use stat never increases
[MC-203571] Right-clicking an empty bundle sometimes plays hand animation
[MC-203373] Shulker bullet subtitles are not capitalized correctly
[MC-202202] Server is unable to prevent a player from dismounting a vehicle, causing a desync
[MC-200195] Boats don't try dismounting you on land
[MC-190677] Shulkers aren't aligned to the grid for a split second after being spawned in
[MC-186172] Shulkers open into blocks when unable to teleport
[MC-183884] Shulkers are afraid of being next to another shulker
[MC-168900] Shulkers teleport with original dimension coordinates after passing through portals
[MC-161334] Shulker boxes cannot be opened if next to a shulker mob
[MC-139265] Shulkers do not teleport correctly when going through a portal
[MC-121897] Gaps in an animation's used frames throws ArrayIndexOutOfBoundsException
[MC-119051] Random transparent line in shulker box GUI texture
[MC-113177] Shulkers cannot be pushed inside non-solid blocks
[MC-111196] Using a monster spawner to spawn shulkers spawns white shulkers
[MC-108717] Shulkers can't be pushed back
[MC-105344] Shulkers in boats and minecarts do not sit up if previousely attached to blocks sideways
[MC-92867] Setting Json text value to null throws exceptions and crashes
[MC-92349] Players can't tempt animals with food while other players are closer to the animal
[MC-91522] Shulker rendering position desync and generates ghost shulker when destroying shulker-ridden boat or minecart
[MC-89880] Spawner with weight 0 crashes game
[MC-9568] Mobs suffocate / go through blocks when growing up near a solid block
The snapshot server has been updated.
New Minecraft snapshot version is: 21w05a.
NEW FEATURES IN 21W05A
- Azalea bushes as well as flowering azaela bushes!
- Added cave vines and glow berries!
- Added drip leaves!
- Added decorative blocks for the upcoming lush caves: hanging roots and rooted dirt!
- Added moss!
- Added spore blossom!
CAVE VINES AND GLOW BERRIES
- Cave vines grow down from the ceiling, like weeping vines
- When they grow they have a chance of producing glow berries
- Glow berries are a natural light source as well as a food source
- Foxes eat glow berries
- Use glow berries to plant new cave vines
- Bonemealing a cave vine will create glow berries
DRIPLEAF
- Small dripleaf needs moisture, so it grows on clay or underwater
- Small dripleaf grow into big dripleaf when bonemealed
- Big dripleaf grows taller when bonemealed
- If you stand on a big dripleaf, it will tilt after a while and you will fall off
- You can crouch or jump to prevent a big dripleaf from tilting
- A tilted big drip leaf till tilt up again after a while
- The big dripleaf will break when hit by a projectile
- The wandering trader will sometimes sell small dripleaf plants
MOSS
- Two new decorative blocks: moss block and moss carpet
- Moss carpet can be crafted from moss blocks
SPORE BLOSSOM
- A beautiful large flower placed on ceilings
- Particles drip from it
CHANGES IN 21W05A
- The stonecutter can be used to craft the different copper block variants
- The stages of copper oxidization are now called “Copper Block”, “Exposed Copper Block”, “Weathered Copper Block” and “Oxidized Copper Block” in sequence of least to most oxidized
- Drowned now have a chance of dropping a copper ingot, they no longer drop gold ingots
- Added new sculk sensor events
- Changes to powder snow
SCULK SENSOR CHANGES
Added the following game events that the Sculk Sensor reacts to, along with corresponding frequency value:
| Vibration Types |
Frequency Value |
| Minecart Moving, Ring Bell, Block Change |
6 |
| Drinking Finish, Prime Fuse |
7 |
| Mob Interact |
8 |
| Equip, Shear, Ravager Roar |
9 |
| Entity Place |
12 |
| Entity Killed |
13 |
| Shulker Close |
14 |
| Shulker Open |
15 |
- Block Change is for when player or dispenser action has changed a block. Example: cake slice being eaten
- Mob Interact is for specific mob interaction events that cause vibrations
- Prime Fuse is for both TNT and Creepers
POWDER SNOW CHANGES
- Flaming arrows now get extinguished when they collide with powder snow
- Skeletons now convert to strays when frozen
- Powder snow is now pushable by pistons and sticky pistons
- Foxes can now walk on top of powder snow without falling in
TECHNICAL CHANGES IN 21W05A
- Improved performance when using many overrides on an item model
- Copper oxidization is now a random tick effect and thus affected by the randomTickSpeed game rule
Fixed issues:
[MC-213512] Copper blocks are named differently from bedrock edition
[MC-212541] Shulkers are often incorrectly rotated upon generation
[MC-212537] Standing near a shulker slightly lifts you when they open
[MC-212532] Shulkers are spawned slightly mis-rotated after a shulker was hit by another shulker's shulker bullet
[MC-212422] Game crashes when generating a world with increased height limit
[MC-212347] Importing custom world file height is limited to 2047 instead of 2048
[MC-212331] Boats dismount you in the direction the boat is facing instead of the direction of the player
[MC-212291] Client can dismount vehicles independently from the server, causing a de-sync
[MC-212290] Commands "setblock" and "fill" don't work at or above height 1024 in some cases
[MC-212284] Crammed enitities pushed through blocks when growing to adults
[MC-212149] Shulker is sometimes mis-rotated when player teleports through a nether portal and reloading an active chunk with Shulker
[MC-212141] Shulkers get rotated when upgrading to 21w03a
[MC-212117] Placing glow lichen in lava creates waterlogged glow lichen
[MC-209625] Baby llamas suffocate when below a solid block while standing on top of a carpet
[MC-209361] Game crashes upon instantly click-replacing the block underneath a bamboo sapling with another bamboo
[MC-208477] Going into a dimension that has height higher than the maximum height crashes the game
[MC-208194] Sculk sensors do not detect when candle cakes are eaten
[MC-208193] Sculk sensors do not detect removing things from flower pots
[MC-207745] Sculk sensors do not detect when ender dragons shoot fireballs
[MC-207679] Sculk sensors do not detect the breaking of bee nests and beehives in Creative mode
[MC-207678] Sculk sensors do not detect collecting honey bottles
[MC-207677] Sculk sensors do not detect collecting water with bottles
[MC-207675] Sculk sensors do not detect books being placed onto lecterns
[MC-207674] Sculk sensors do not detect placing things in flower pots
[MC-207673] Sculk sensors do not detect lighting TNT with flint and steel
[MC-207672] Sculk sensors do not detect when creepers are set off with flint and steel
[MC-207671] Sculk sensors do not detect candles being placed into cakes
[MC-207670] Sculk sensors do not detect the placement of boats and minecarts
[MC-207600] Sculk sensor detects wrong sound for fishing rod
[MC-207592] Shooting bow with flame enchantment while sneaking triggers sculk sensor
[MC-207521] Ocelots and cats can still emit vibrations while sneaking
[MC-207520] Sculk sensors don't react to ravager roars
[MC-207473] Sculk sensors do not detect when ghasts shoot
[MC-207445] Sculk sensor doesn't detect squids swimming
[MC-207418] Breaking paintings/item frames/glow item frames does not alert sculk sensors, even though placing them does
[MC-207417] Directly breaking fire does not alert sculk sensors, but removing its supporting block correctly does
[MC-207407] Villages will always generate at least on y=0
[MC-207397] The fire extinguish sound plays every tick when the player is on fire and freezing
[MC-207391] Sculk sensors don't detect certain flying mobs
[MC-207387] Sculk sensors can sense players sneaking in water when they move, even when they're not swimming
[MC-207384] Flame arrows repeatedly trigger sculk sensors
[MC-207358] Sculk sensors don't detect shulkers opening and closing
[MC-207340] Sculk sensors do not detect buckets of fish being emptied
[MC-207329] Sculk sensors don't properly detect eating from other mobs
[MC-207300] Blocks being placed or picked up by an enderman are not detected by sculk sensors
[MC-207283] Extinguishing a campfire is not detected by sculk sensor
[MC-207277] Sculk sensor can't detect setting a fire with fire charge
[MC-207263] Inconsistency: Filling cauldrons with liquids or powder snow is not detected by sculk sensors
[MC-207262] Drinking potions or milk doesn’t cause vibrations even though eating does
[MC-207261] Bell ringing event is not considered a vibration
[MC-207258] Sculk sensors do not react to minecarts being driven
[MC-206113] Powder Snow causes Z-Fighting with Falling Blocks
[MC-205735] Baby cows can suffocate on stairs
[MC-205477] Occasional desync when trying to enter/exit a boat while the server is lagging
[MC-205401] "Fire extinguishes" Sound repeatedly plays when a mob that burns in daylight is in powder snow
[MC-205079] Cauldrons don't fill with powder snow in some biomes
[MC-204801] Large amounts of copper blocks lag the server and causes the worldsave to take forever
[MC-200906] Pufferfish hitbox incorrect when reloading world
[MC-199356] chatDelay in options.txt has a space between the colon and the value
[MC-198432] Pufferfish phases through blocks after reloading world
[MC-191714] Player is dismounted when standing on farmland while riding a horse/boat while the farmland turns to dirt, causing a desync
[MC-186879] Standing in fire and water spams the extinguish sound
[MC-163673] Baby husks, piglins, zombies, zombie villagers, and zombified piglins take damage when jumping into a space with a solid block above it
[MC-153254] Baby zombies/piglins take damage when pushed against ceiling by bubble columns
[MC-152265] Starting server outputs "unable to resolve BlockEntity for ItemStack" errors
[MC-149495] Pufferfish triggers tripwire without colliding with it upon reloading the game
[MC-148432] Sound spam while in water and lava at the same time
[MC-142711] Baby turtles take damage when pushed against ceiling
[MC-130098] Debug world spawns player at y=2 instead at y=70 where all the blocks are
[MC-9568] Mobs suffocate / go through blocks when growing up near a solid block
The snapshot server has been updated.
New Minecraft snapshot version is: 21w05b.
Fixed issues:
[MC-213802] Copper is not upgraded correctly from pre-21w05a worlds
[MC-213788] The game can randomly freeze
[MC-203813] Copper blocks are named inconsistently
The snapshot server has been updated.
New Minecraft snapshot version is: 21w06a.
NEW FEATURES IN 21W06A
- Added noise caves and aquifers
NOISE CAVES AND AQUIFERS
- Noise caves are a new way of generating caves, providing more natural variety. They can get really huge sometimes!
Noise caves come in two flavors:
- Cheese caves. Like the holes in swiss cheese. These often form caverns of various sizes.
- Spaghetti caves. Long squiggly tunnels, sometimes wide like tagliatelle.
- No, they aren’t loud. The “noise” part of noise caves is a technical term and has nothing to do with sound.
- The old cave carvers and canyons still generate, combining with the noise caves to form interesting cave systems.
- As with carvers, when noise caves intersect the surface they form cave entrances.
- An aquifer is an area with local water level, independent of sea level. Aquifers are used during world generation to generate bodies of water inside noise caves. This sometimes results in large underground lakes!
- For now, aquifers are only used below y31. This means all noise caves between y31 and sea level (y63) will be flooded with water, and noise cave entrances will essentially be lakes. This will be fixed later.
- Magma sometimes generates at the bottom of underground bodies of water.
- Underwater cave carvers and underwater canyons have been removed since aquifers are used to generate water in caves instead.
CHANGES IN 21W06A
- Overworld build and generation limits have been expanded
- Mineshafts adapted to larger caves
- You can no longer crouch or jump to prevent a big dripleaf from tilting
- A big dripleaf will now tilt rather than break when hit by a projectile
- A redstone powered big dripleaf will not tilt (except when hit by a projectile)
- The textures for hanging roots and small dripleaves have been updated
WORLD GENERATION
- Generation range and build limits have been expanded by 64 blocks up and 64 blocks down, to a total range of 384 blocks.
- Underground features, structures, and caves generate all the way down to y -64.
MINESHAFT CHANGES
- Mineshaft pieces don’t generate if they would be fully floating in the air
- Mineshaft corridors are supported by log pillars when needed
- No floating cobwebs
Fixed issues:
[MC-214346] Big dripleaf can be broken with arrows in spawn protection
[MC-213813] Small dripleaf can destroy any block
The snapshot server has been updated.
New Minecraft snapshot version is: 21w07a.
NEW FEATURES IN 21W07A
GRIMSTONE
Grimstone can be found in the deepest parts of the underground and is slightly tougher to mine than normal Stone.
- Like Blackstone, Grimstone can be used to craft basic tools, furnaces and brewing stands.
- You can craft the following blocks with this new stone type:
- Grimstone Slab
- Grimstone Stairs
- Grimstone Wall
- Polished Grimstone
- Polished Grimstone Slab
- Polished Grimstone Stairs
- Polished Grimstone Wall
- Grimstone Bricks
- Grimstone Brick Slab
- Grimstone Brick Stairs
- Grimstone Brick Wall
- Grimstone Tiles
- Grimstone Tile Slab
- Grimstone Tile Stairs
- Grimstone Tile Wall
- Chiselled Grimstone
CHANGES IN 21W07A
- Tweaks and updates to world generation and ores
- Changes to the visuals of some ores and stone types
- Reordered Redstone Tab in Creative Inventory
WORLD GENERATION
- Tweaked huge caves to be more rare and decreased the chance that caves are filled with water
- Changed ore generation to match the new world height and to add more strategy to mining
- Tweaked size and positioning of diorite, andesite & granite generation
- Exception: Diorite and Granite and Dirt no longer generate below y = 0
- Strongholds are now mostly encased in stone
- Mineshaft corridors are now supported by log pillars below or chains above when needed
VISUALS
- Ores without unique shapes have been given new textures for accessibility reasons, so that each ore is distinguishable by shape alone
- Being the most iconic ore, Diamond Ore texture is staying the same to keep that classic feel maintained
- Blackstone, Polished Blackstone Bricks, and Cracked Polished Blackstone Bricks have had some minor touch-ups
CREATIVE INVENTORY
- The Redstone Tab has been reordered to prioritize highly-used blocks
- Redstone items/blocks have been grouped and ordered in the following way:
- Essentials
- Unique activators
- Miscellaneous
- Common activators
- Openables
Fixed issues:
[MC-214986] Large dripstones only generate as stalagmites below Y=0
[MC-214973] Powder snow bucket in a dispenser at y = 319 facing upwards or at y = -64 facing downwards is replaced with empty bucket, despite no powder snow being placed
[MC-214885] Beacon beam only render 256 blocks from source
[MC-214844] Bedrock can be exposed to the air at the very bottom of the new caves
[MC-214814] Strongholds generate floating and without walls, floors, or ceilings when inside caves
[MC-214082] Crash after placing soul sand or magma under 2032 tall water
[MC-211224] Seagrass can occasionally replace parts of a swamp hut
[MC-208618] Clicking on a bed immediately skips the night if gamerule playersSleepingPercentage is set to 0
[MC-208613] Amount of players who need to sleep to skip the night is calculated incorrectly
[MC-147589] Vines no longer randomly generate in jungles