Not sure what this is saying... Only 1 of each major machine? 1 large building with many machines?
I am not sure what the IE machines take up in server load, but they seem to build into one single entity after they are complete so it might not be too bad. I have not had any slowdowns from running machines, but I have however experienced slowdowns (may be client side) from the IE external heaters flickering. Those heaters need a constant source of RF if they are active and if there isnt enough, the heater flickers on and off producing lighting updates rapidly.
On the other hand, I know that the AMP server massively slowed down (local client) when the Mekanism building loaded. We do have a slight advantage since the Mekanism machines are the last tier of the tech tree, so they wont be in every base until you make it to that tech (personally I have not made it there yet). The disadvantage is that the machines are easily crammed into a small space and offer a tremendous amount of production capability, so once players make it to that point, most of their big IE machines will be replaced with multiples of Mekanism machines that server the same (or better) function.
With all of this said, I dont feel as if I have enough information to dictate the limits to machines... I tend to play with bare minimums and little automation, so I wouldnt have the experience either.
My suggestions/questions/fixes in green (the best of the colors):
- 10 total adult animals. This means any selection of adult animals that totals to 20. 10 or 20? FYI many recipes need leather...
- Each animal needs to be in its own 16x16 pen in it own chunk fenced in, the fence can have small sections for gates. I understand the need for this, but is there allowance to control the animal bumping with another method? A single player in a town only has so much space and would need to allocate a large portion (over 50%) of their plots to housing 20 animals.
- 3 plots of tilled soil farmland or berry bushes. This means 1024 blocks. They may be in more than three plots, but 1024 max blocks.
- 10 fruit trees. (All kinds allowed: red apple, green apple, banana, peach, etc.) There are a few recipes that require fruit tree saplings, so this will have to be closely monitored. I have felt the need to expand my fruit tree farm recently.
- 1 of each kind of anvil. (copper, bronze, wrought iron, steel, etc.
- 3 outposts The # of outposts could be larger since there are a LOT more resources to gather, but on the other hand, if the player chooses not to claim the mine it should be fair game.
- 3 /sethome points per player
I have been using TPs a lot since I have OP perms and would have to say that TPs on TFC are quite OP, but are a necessary evil for multiplayer. On my singleplayer instance I was forced to build tremendous transportation networks and loved it. I do plan on making a railway network with my favorite mod ever (railcraft) and distribute beer to the masses.