-
I've decided to go with the Terralith world generator and I'm pre-generating a world that's hopefully suitable. The spawn area looks promising at least. It's going to take a couple of hours to generate a 10K-radius world. And them some more time for Dynmap to show us a picture. Then we can decide if the world is any good or not.
Having a seed finder tool like mentioned above really makes this process a whole lot easier :)
-
Seeing how long it took to pre-generate 5%, it's going to take about 27 hours in total to pre-generate the world.
-
Terralith looks interesting, haven't heard of it before. Hopefully it is polished enough to not to cause biomes rupture (lol, I used "rapture" initially, did not know there are 2 words :D ) and to leave all the original goodies available.
I have a question, well actually multiple connected questions :) :
So the player inventory and ender chests are shared between the worlds, right?
Although when I joined they both were empty, so I guess it happened when this new world system was implemented.
Is there a chance that at some next world addition the inventory and ender chests will be cleared again?
I guess I should unload all the goodies I have on myself into ordinary chests when decide to stop playing for a while next time, right?
-
On the VIP vanilla server players only have 1 inventory. The new 1.18 world should not wipe player inventories. Your wiped player inventory happened due to server corruption a long time ago. It shouldn't happen again.
On the public survival server players have an inventory for overworld/nether/end and then another one for the Islandworld/Skyblock world.
The world on the public survival map is done pre-generating. Dynmap is now rendering the surface map tiles. You can take a look at the progress here:
https://mc.happydiggers.net/
The new world looks amazing :)
-
Yeah, the public MC looks interesting. It is Terralith too, right? I am not sure how happy would I be about lack of flat places, but landscape looks more natural, and I always wanted to try to build stuff more embedded into landscape. So yeah, can't wait to check it out.
Is the Elytra/shulker trader in 1.17 world - a vanilla native trader, or artificially spawned and setup one? Trades are nice, not too cheap, and definitely handy. I seem to lose all my diamonds and I don't know how easy they are to get in 1.18. Even iron in 1.18 is kinda more scarse, will see ...
Btw, J, are all Vanilla words converted to 1.17 (and will be upgraded to 1.18 soon)? Or they somehow are of those old versions (I don't understand how is it possible then :D )
-
1 Attachment(s)
The public survival server now used Terralith, the VIP vanilla server does not.
The traders on the vanilla server are Shopkeepers NPCs meaning they are added through a plugin. They are not meant to be cheap but to instead offer you an alternative to going to The End looking for End Cities that have not yet been raided, which can be a real pain on a server.
Getting diamonds and iron isn't very hard on 1.18, you just need to know where to look. Check out xisumavoid's video :)
https://www.youtube.com/watch?v=Eea60GRjjxQ
Also check out the ore distribution in this handy chart:
Attachment 4276
As for the worlds on the VIP Vanilla server, they have all been converted to the current Minecraft version running on the server. They will have to be updated again to 1.18 when I update the server. Upgrading the worlds to a new Minecraft version takes quite a bit of time.
-
Started playing 1.18 in single just to try out things. So frustrating to grind all from the start. And the new caves - I actually don't like them,. they make shafting/mining harder. Good the torches are now much more powerful, mobs spawning only at light level 0.
So it is so cool to have the ability to start 1.18 on Vanilla server with some background.
J, how do you and team plan to play in 1.18 world? Will you make a new base, move most valuables there, keeping past worlds just for backup and various farms? Or you will stay in 1.17 base, using 1.18 as an exploration world kinda? Just curious.
Also - is it possible to set spawn point in every world permanently?
For now I seem to spawn at each world's original spawn after relogging. I am not sure yet when the spawn point reset happens - at every travel between worlds, or every login ...
-
When mining for resources the goal is to expose as many blocks with as little effort as possible. I.e. to find as many ores as possible as quickly as possible. The new large caves really help with this since they expose a ton of blocks and you can walk through them relatively easily although night vision potions are needed for maximum effect. So my advice would be to treat caves as large mines :)
On the 1.18 world for the VIP Vanilla server I'm just going to settle somewhere like I did on the 1.16 and 1.17 worlds and go from there. My kids will probably drop by and settle there as well. There's no real plan involved, I just start building whatever I feel like. I'll bring the resources from the 1.16 and 1.17 worlds that I don't feel like getting in the 1.18 and I'll have access to my ender chest which contains a bunch of shulker boxes with stuff in them. This means I'll be using my trusted Elytra and armor from day 1. This time around I'd like to get a proper villager trading hall going and automate some farms using villagers as well. Also, if anyone would like some resources from my mining operation in the 1.17 world just ask. I have tons of stone of various types. And if people would like to continue playing in the 1.17 world, that's perfectly fine. There's no obligation to move to the new 1.18 world. Just play as you like.
I'll create a new trader at the spawn of the new world so you can just buy an Elytra if you loose one along the way and haven't been able or aren't in the mood to go to The End yet. While we try to stay close to vanilla, the server is supposed to be fun for all the players first.
As for the public survival server, I'll add a trader there as well. I'm not sure I want to get an economy going. But offering things like Elytra and ancient debris is fine by me. They'll be the same prices as on the VIP Vanilla server so bring diamonds.
Looking at Dynmap, the 1.18 world with the Terralith generator is looking quite spectacular. I'm thinking of dropping the spawn island in the ocean a bit south/west of the natural spawn point.
https://mc.happydiggers.net/
From there players can travel by boat and I'll put up 4 portals so players can quickly travel to one of the cardinal directions. I'm thinking about the following destinations:
- The frozen lands to the north
- The desert to the east
- The lush forests to the south
- The plains to the west
This gives players a choice on what they want to do. Go exploring by boat first, or fast travel and go from there. Of course the Towny teleport commands will be available so players can move between spawn with it's portals and the towns as long as mayors keep that option open.
I think the public survival world is going to be a fun map to play on :)
-
Haha, both worlds look very attractive :D I am divided :D I don't have enough time to play both :D
-
Is the world tied to the dynmap white list only or is it not open yet?