There should be a few blocks that allow the player to walk faster on them (IE: brownstone). If we could make the main paths out of those blocks and run a curb, I think that would look nice.
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There should be a few blocks that allow the player to walk faster on them (IE: brownstone). If we could make the main paths out of those blocks and run a curb, I think that would look nice.
Think brownstone needs 1 ingot of tin for 9 blocks of brownstone, and gravel, think there quit a bit of it in the system.
I've created a building for the Refined Storage system. It was in the way of Dom's build and we were getting hammered by mobs so it needed a more secure location.
There are a couple of Wireless Grids people can use to connect to the system wirelessly. They need to be linked to the controller block by shift right clicking it. They can be charged in either the bat box or the capacitor that are both next to one of the doors.
Linking other buildings/locations to the Refined Storage network should be done wirelessly. This costs more power but reduces the amount of cables required which should help us out in the long run. See DOM's build as an example of this.
I've also set up a flux network. This will remove the need for power cables/conduits for the most part. They are expensive, but they offer quite a few features we can use. For now, there's only 1 network "HappyDiggers" which is set to public. Every power producing machine can be hooked up to this by means of a Flux Plug which sends energy to the wireless network. On the receiving sides, we use a Flux Point which receives energy. Most RF powered machines should accept Flux Points as a valid power source. I've noticed that IC2 machines do not since they don't use RF but EU. However, the power storage devices of IC2 do accept the Flux Points. This means that I can put a Flux Point on a bat box, cesu, mfe, mfsu, etc. which can in turn power a bunch of IC2 machines.
The flux network has another advantage over the various power systems we have. It can store power directly in the network. this means we can store power in a central location and distribute it to where ever we may need it. Of course, we'll still have local buffers of various types of energy storage. But a large part can be done in "the cloud".
DOM already noticed this, but it seems more prevalent with the use of wireless energy: the EnderIO power conduits are unreliable. They work for a while and then seem to freeze. You then need to destroy/place the conduits to make them work again. For this reason, I suggest we stop using any EnderIO power system. Just like we did on the AMP for Minecraft 1.5.2 server.
Would it be ok to pair this with the laser power ones? Ie use the flux to get it to a building then use the lasers to disiminate it to machines in that building?
If that's how you want to do it, sure. Just keep in mind that you're adding an extra layer of energy transport to the system. Sometimes this is optional, sometimes it's required. Right now I'm not sure which is more expensive to make: energy laser relay or flux point.
FYI, if you use the process grid to make a pattern that uses a crafting table layout, it will not work (maybe is it was hooked to a crafting table?) and will display "machine in use" on the crafting monitor. Network cards where this way, fixed it. Also can reuse patterns to make new ones if they don't work :)
Had an inspiring talk with J about the new AMP, so after encouraging "no, you don't" and "no, they won't" I feel more comfortable joining :D
It seems all my FTB knowledge from AMP 1.9.6 is void, don't see much similar mods :D
For now I see 2 projects I could do.
First is a tavern-kitchen, teaming with Mupje. A wooden building on short posts, of dark brownish color with some brighter ceiling maybe. With a nice room for preparing food and a room for consuming food, so folks could drop in passing by and grab a bite. Food can be partly on the tables (if we have Bibliocraft-like things), partly in fridges, etc. Food like vanilla MC cakes for quick grabbing could be nice.
Yes, later food will be available via ender chests, but it still could be a useful building.
Raw food income could be through enderchest from farms. Some small farms can be around the tavern.
So Mupje, what plans do you have about kitchen and food producing and distribution? Does my project fit any?
Second is some kind of armory, i.e a room with a spare armor and shared tools. So newcomers can visit and gear up, and when the tinker-smith (e.g. RX afaik) makes new tier of tools and weapons for everyone, he places them there for everyone to grab.
Or when someone dies and respawns, he/she can grab the spare set and safely go get his grave stuff.
Something simple, like an open gazebo, but with half of the walls solid, for hanging tools.
Some power stand for charging armors I guess (no idea about modern armors).
Sounds good? Or this functionality is planned via some other means with all that automated storage?
[+] Can we enable support of dynmap signs? So players can mark places of interest themselves? Like here (permissions for enablesigns).
Sample paths are laid out. let me know which wins the vote and i'll gather materials. If we can sag mill a ton of cobble it should limit the desert destruction i have already started...oops.
I've relegated myself to miner and now have fortune 3 on my drill. next will be bigger batteries which i can do tomorrow np. it will chew up 8ml RF however and i'd could use my makeshift power station but that may take a bit.
oh yeah added 128 blocks of redstone for you guys to go nuts on. i have reserve of basic anything. if you need something let me know.
The main goal of the block shop (watermill) was to get all of the basic building blocks processed from cobblestone. I will get gravel and sand set up tonight or tomorrow. The cobble generator outside of the building (with the minecart under it) is fully automatic, no power required. So until I get the shop set up, take what you need.
Hep, making armor and tools is on the list and no one has taken it yet, looks like its yours :)
Would look good I think to have a building with armor, could make a display of the armors and have storage set next to them for people to grab from maybe?
For the autocrafting, the ender io machines do they stay at the mill or could they be put in the storage area?
I could work on that, I know a way to automate the atomic rec for the aa stuff, would like to have automation going good before doing the tier 5 mek ore set up.
Glad to see you participating Heptagon, I've added a tavern project to the list and put your name by the tools/armor as well :)
I'll try to further expand the Refined Storage network tonight. Everybody who is ready to have a connection to the main system please let me know. Right now I'm thinking about having one connection per site/building project that can benefit from such a connection. Farms and mines should use ender chests for basic importation of goods.
Have people started exploring the Nether yet? Has anyone found any blaze spawners there? We're in need of blaze rods.
Mupje has been busy planting ender seed things so we should be getting a steady stream of ender pearls from that.
There are spawners in the main world, there are clouds that have chest with goodies, and one of the cloud blocks spawns blazes, I made a platform around the cloud and killed the blazes for rods, may be able to set up a farm there? There is a cloud north of the awater mill, may want to,find a spot farther away for it ? May be able to silk touch the cloud block although I have not tried it.
I set up a grid at the tink place for the storage and its connected. Also have it pulling ores that only work in the smelteries into a chest there.
Ah, thanks, I am starting to get it now. I thought that RX is a smith since he does the TC smeltery. But he does ore refinery, not all TC stuff :) Making building does not mean the builder makes all related to buiding production. Nice. Finally I will make myself (and for others, yes) a crossbow, I have been dreaming about it since AMP 1.9.6.
DOM or RX, did one of you guys report the client crashes you experienced before with TrueType Font Replacement and Actually Additions?
Ill report them tonight, so I can grab the correct info, slipped my mind.
Reported the issue on both mods.
Have a blaze "farm" thats close to jarasic park, use elevator block to get to it, dont hit the clouds, there is a spawner or two there. go up the steps, and one should spawn by the chest, and if you keep going another one should spawn, hop down and let them fire then wack them or use a bow, put some blaze rods in storage.
Ok to use all white for dump chest to storage?
Good job :)
I don't think we should use white for import since that's the default color. Sinde Jiro and I are "in charge" of the Refined Storage stuff, let's use the color scheme I always used for general import: Lime - Gray - Lime
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I've put a bunch of these chests in the system for people to use.
How to get rid of constant annoying moskito and dragonflies sounds? Is is some mod I can configure on client side?
I managed to get a quarry up and running yesterday. It runs on combustible fuel at the moment, slowly working on getting it upgraded to the powered version. Now that we have a standardized ender import chest I'll be hooking it into the system.
I'm also carving out some land north of the water wheel for a nuclear power plant where I'll be making the extreme reactors.
Well I logged on to find this:
Attachment 3112
Three guesses as to who did that lol
OMG!!! Check it out guys!!!! Jiro is making tits!!!!!!!!!!!!!!:elmo:
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[+]
Or not!
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Can try disabling Dynamic Surroundings, or check the config file, those could be in there.
@Heptagon - Upon request, here are a couple of things you can do.
- The first is to keep the alloy smelters in the water wheel area stocked with cobble so we're constantly getting stone cooked up.
- Another is to keep the #2 tinker smelter stocked with lava so it can continue to cook up clear glass. I dumped about 1.5k sand in there.
Both of those tasks will be helpful for the construction of the nuclear power plant.
Awesome, thanks, plan to do it in the evening. And thanks RX for the sounds hint.
To everyone: guys, could you please mark your builds with a sign, telling what it is / will be? And who the builder is? And some awesome name :)
Because there are some cool started builds already, which are kinda not clear whos and what it will be. And like what's happening.
E.g. this cool arch or this thingie with cool slimey columns.
In future maybe they can be marked using dynmap signs.
What are the options for hidden lighting in this AMP? Previously there were carpenter blocks which could take jackolantern as the main light source and any decorative panel on the side. And light-infused stones from magic crops (with very low light tho).
And are there any projectors (spotlights)? For effects like beacons do, maybe directed at custom angle.
The arch is for jurassic park, not sure about the other.
The architect mod has panels, not sure if they let light through or not though.
Hept, if you need brown, cattails, pinecones, and flat mushrooms can also be used to make it, cattails are found along the waters edge.
The server seems to be struggling, lots of freezes, zombies from new J's building used that to kill me like ninjas.
Thanks for brown! I already run to jungle and got some, also jungle saplings.
I think we should stop auto-processing ores for now. The reason for this is that the Refined Storage system doesn't have a central place where it keeps all the recipes. Instead, you make "crafters" in which you can store 8 recipes. Want more recipes? Build more crafters.
The problem is that when you program a recipe with IC2 copper dust but all we have is EnderIO dust, it won't work. Normally you'd change the recipe to use EnderIO copper dust and you'd be done. However, since it's a complete pain to find a single recipe among hundreds I think we should opt for on-demand processing of ores. That way we can program a recipe with the ingredients that go with the mod that we're programming the item for. So if we program a Mekanism recipe, we only use Mekanism ingredients. That way the person building the Mekanism stuff will know that he needs to build the machines to grind the ores that he needs.
This also has the added benefit that when someone has already finished their 5x ore refinement plant and you're just getting started, you can choose to still build a complete factory for another mod without feeling pressured to use the stuff others that have already build. Just keep in mind that if you want to use materials from the 5x ore refinement plant then that is perfectly fine.
Keeping raw ores in stock ensures that everybody can get the materials they need through the machines they choose.
Thoughts?
That's fine with me, then you can set up process autos to make the type of dust or ingot you need.
On automation, is the aa automation being handled by anyone? I know a way to automate the atomic rec, and would take a stab at automating the empowerer. Some aa stuff is at the waterwheel, should it have its own place?
Same note with the automation using ender io machines, in a separate place also?
Tink place is semi auto, would you all like it to be more automated? Could set it up that way or make another level for automation.
Can clear the exporters at the mill to stop auto grinding ores.
I did most everything with AA, but as far as automation goes....teach me when your done. i have a simple setup for automating which used enderIO and have had no issues with either. not sure whose empowerer came first but there is one by the farm which runs off coal coke (or charcoal if you wanted) and does not necessarily need to be hooked up to the system. i've empowered and few things and havent needed to refuel anything recently. for a small cost of a stack of coal coke we can reduce wireless rf loss when connected to a bigger system.
It would be cool if the tinker's place had an additional one bigger smeltery with multiple basins and automated basins emptying. I.e. when you need to quickly get lot of metal, i.e. process lot of ore. Will be useful for me, since I know only TC. But it requires infinite supply of lava, idk how to make it atm. Manually pouring buckets in Nether to an endertank will not suffice for big processing.
J, could you please add an apartment building to the list of projects?
It could be a good idea for people to have their own rooms with private stuff, safe beds.
E.g. to store books, tools not currently used (I have this problem :D ).
Ordinary stuff can go to the grid, but frequently used or favorite custom-made - to the room.
Unfortunately I can't take the project, still have a very low progress.
Actually the kitchen/tavern can be the first floor of the apartment building.
There's already a project for this, see second item for the specific projects :)
Ahhh, :elmo: I thought it has been completed already:
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I'm starting two farm buildings in the tulip field behind the cooling towers. These buildings are meant for Forestry (Bee) stuff and miscellaneous farming stuff. The idea is to have one farm building to keep the machines in, and another for farm animals. Outside will be the place to plant crops, trees and have the alvearies.
In the mining dimension I've cleared a 32x32 block area with the IC2 Advanced Miner. This miner was set to only dig up ores, much like the Digital Miner from Mekanism does. Since you can't see the cleared area from the surface I've marked it with dirt and a sign like this:
Attachment 3116
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If you use a quarry that doesn't produce an open pit, please mark the working area so others don't waste time and energy on the same area :)
Hi guys,
I've just created the food network using an ender chest with the color code cyan-gray-cyan, like attached. There are a couple of ender chests with this color code already in storage.
Have at it!
Attachment 3119
Placed the painting machine at DOM's place, can make one blocks like other blocks, i.e. for hidden lighting. Doesnt take jackolanterns tho :(
Spoiler!
Just to confirm - ordinary players can't create their own NPCs? Admins only, in creative, right?
Hehe, who is eating lapis lazuli? Storage has zero and when I crafted 4 stacks from essence and put back to storage, it started to decrease. I will keep it for now, I hunted for it quite long time, for tinker tools.