Worked like a charm :)
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Worked like a charm :)
Not sure how, but the phantoms have been able to invade my town and attack me briefly before disappearing. I'm thinking since there's a slight delay on them vanishing on entering the town border, they move quick enough to reach me or something. But it makes afking... difficult lol.
I have reduced the time hostile mobs can be inside town borders from 5s to 3s. That should help with the phantoms swooping in.
Also I've renamed the topic of this thread.
And I've disabled Phantoms. I'll setup a trader for Phantom Membrames later.
An Ice Labyrinth has made its appearance in my town. A fun challenge with a nice reward for anyone who's up for it. I'm not even sure I can solve it consistently. Beware.
Attachment 4406
Really threw me off with the texture pack. But I guess my biome is a windswept savannah, and my villagers are not from here, so they have a chance to spawn savannah variants.
Neat.
Attachment 4407
Attachment 4408
It took me way more time than I'd like to admit, but I finally beat the maze. Protip: if /tfly allows you to fly in Legend's town (staff members?) then disable that when you enter the maze otherwise you can't beat it.
Spoiler!
On the flip side I have decided that the reward for beating the maze shall be equal to the price of a Towny bonus plot. I just have to figure out how we're going to do the logistics.
We could do the traditional Towny + economy route where you trade items to get virtual currency and then use that virtual currency to buy Towny stuff. Or we could try purchasing Towny plots directly with diamonds. I'd like to see if we can get option 2 working. There's a plugin called Gringotts that can integrate with Towny that allows players to create "vaults" by placing a sign on top of it. Then they can put diamonds in there and use that to purchase Towny stuff.
I'm just not sure if I like the idea of a chest with a sign on top of it. It seems a bit janky. Preferably I'd like the mayor of a town to be able to go to some kind of server town overseeer NPC and trade diamonds for bonus plots directly. Guess I'll have keep looking for a plugin that does that. Unless someone has a better idea of course :)
I just came across the Diamond Bank plugin. Essentially it uses diamonds for currency and you can convert between virtual and physical items.
When you hold diamonds or diamond blocks in your hand you can do /bank deposit and they are converted to virtual currency in your personal bank account. You can also use /bank withdraw to do the opposite.
Now comes the cool part. You can also have diamonds in your inventory and deposit them directly into your Town's bank with /town deposit amount. Keep in mind that the plugin will convert diamond blocks to 9 diamonds automatically. So when you have for example 2 diamond blocks in your inventory then you can do /town deposit 18 and it'll take all your diamond blocks. With diamonds in your Town's bank you can buy bonus plots with /town buy bonus number
Each town should be able to buy 1000 bonus plots for 10 diamonds each. That should keep people busy for a while I think.
I'll setup the voting part later. But for now at least people can already get started with expanding their town sizes if they want to.
I'm glad you enjoyed the maze ;p It is intended to make you get lost and go in circles.
I do like the idea of a the diamond plot system. I think 10 is worth it personally for a while. Maybe add a way to increase the amount they cost based off how many plots you've purchased? So as you go further in the game it gets more costly? Not sure how doable that is.
Another layer complete and setting up for the next one.
Spoiler!
The new build height should allow me to build 5 or 6 layers. That should yield around 20k iron ingots per hour.
I should probably build a shulker farm next so I can put the iron into shulkerbox loaders. Which means getting ender pearls, getting blaze powder, finding the end portal, unlocking the portal, killing the dragon, finding an end city, getting shulkers through one of those waypoint portals to the main end island and then into the overworld, then into the nether and to my base and finally get it into a working shulker farm.
Seems reasonable enough :)
I build a Wither Skeleton farm. But it doesn't work. The problem it seems is that Multiverse still, after 10 years, still hasn't allowed for entities to pass through its portals.
https://github.com/Multiverse/Multiv...als/issues/267
The MyWorlds plugin seems to allow entities to pass through its portals.
https://www.spigotmc.org/resources/myworlds.39594/
So I guess we're finally moving away from Multiverse. It's going to take some doing moving all the configuration over but at least then we can do multi dimensional mob farms if we want to.
MyWorlds is out. Basic portal functionality is b0rked. We ended up with one-way nether portals.
Back to Multiverse. I've removed Multiverse-Portals and replaced that with Simple Portals.
Things now work as expected and we can create custom portals like the one at spawn that goes to the IslandWorld.
The custom portals also allow entities to travel through them. Haven't tested with regular Nether portals yet. But either way we can create multi-dimensional farms now or gather mobs from one dimension and move them to another.
/challenges doesn't seem to work for regular players on skyblock.
Challenge completion works for Jiro and I, but we tested it with a regular account and it does not have permission.
I have added islandworld.challenges permission nodes for the default group. The mod group got islandworld.challenges.*. Can you try again?
I've also sorted the Vanish No Packet permissions so admin players no longer join hidden by default and are no longer permanently hidden on Dynmap.
And lastly I've added the No Chat Report plugin to the server. This should prevent players from being able to report chat to Microsoft and then Microsoft banning people. We will moderate our own servers thank you very much.
The way the plugin works is that it adds a single space to the end of each chat message. This makes the message "modified" and thus inadmissible for reporting to Microsoft.
Some reading materials for those out of the loop on the whole chat moderation thing by Microsoft. It sounds pretty reasonable in theory. Until you take into account that it's basically Microsoft moderating our servers and players and we get no say in the matter. That's a no-go as far as I'm concerned. Remember when we had MCBans running? There the evidence for each banned player was listed publicly and people could appeal by following certain rules. We also had the option to allow banned players if we would want to. There is no transparancy with Microsoft's implementation for us on our own server. They decide and then that's it.
https://www.minecraft.net/en-us/arti...ting-minecraft
https://www.minecraft.net/en-us/community-standards
https://www.minecraft.net/en-us/arti...napshot-22w24a
https://www.minecraft.net/en-us/arti...-pre-release-1Quote:
Player chat reporting
It is now possible to report a player for sending abusive messages in the game chat.
A reporter is required to select the individual chat messages that contain the objectionable content, as well as the category of the report, this is to provide the best context for our moderation team to take action.
Accessed via the social interactions screen (default keybind is P).
- The social interactions screen is now available via the Pause screen when in a multiplayer game
- Multiple chat messages can be selected for reporting
- The category of the chat report can be selected from a list of Chat Report Categories
- Additional comments can be entered to provide more details and information regarding the report
https://www.minecraft.net/en-us/arti...se-candidate-1Quote:
- Along with the support for reporting chat, reported players can now be banned from online play and Realms after moderator review
- The game will show a notice screen on startup if you have been banned from online play
- The reason for the ban is shown as well as how long the ban is valid for
Quote:
- Updated the categories for chat reporting
- The “Profanity”, “Nudity or pornography” and “Extreme violence or gore” categories have been removed
- The description for the “Drugs and alcohol” category has been updated to “Someone is encouraging others to partake in illegal drug related activities or encouraging underage drinking”
- The description of the “Harassment and bullying” category has been extended with the following: or posting private personal information about you or someone else without consent (“doxing”).
- Increased the amount of chat context sent with each chat report
The IslandWorld plugin seems to run into a bit of a dead end. The plugin author hasn't really made any changes for years now, he just keeps updating it to the next Minecraft version.
Looking around I found two Skyblock plugins that may offer better content and progression.
I think BSkyblock is the more popular one. But SuperiorSkyblock2 seems more polished. Both mention Nether and End islands, though I'm not entirely sure how those work. Can you start on an overworld island and then progress/travel to an island in another dimension? Or do you have the option to start out in a different dimension?
Jiro, Legend, maybe you guys can do a bit of research and let me know of one of these looks like something you'd want to play?
As for your current island progression. Like I mentioned on the server, we can just copy/paste things with WorldEdit. Or reimburse items and you build from scratch but with a ton of materials. Either way is fine by me. The point is to have fun on the server :)
How's this plugin look?
https://www.spigotmc.org/resources/i...13-1-20.62480/
Wiki - https://iridium-development.gitbook....neral/features
Very modular, can change all configs. Edit Gui items and admin command/plugin friendly. Multi dimensional, and can make it so you need to create the portal first to access. Can edit biomes and create a schematic upon island creation in dimensions. Can also delete them and create as you go. Can preset island distances and has the ability to expand the islands as you go. And much more cool stuff.
Jiro and I are for it. What do you think? May need some testing before implementation though.
That's all I needed to hear. You and Jiro right now are the main Skyblock players so if you think this is the plugin for you, then that settles it :)
I'll take a look at how to install and do the basic configuration. You guys can tweak it from there.
I've installed Iridium Skyblock and did some basic configuration stuff. The plugin doesn't seem to like MySQL storage so it's using it's own SQLite database for now.
I've also integrated the worlds into Dynmap and created a Multiverse inventory group so iventories between the regular and Skyblock portion of the server are strictly separated.
Because IslandWorld and Iridium Skyblock use the same commands I've disabled IslandWorld. The world is still present and you can still travel there using MultiVerse commands or the portal at spawn.
Now you guys need to figure out how you are going to migrate your plots. Or if you are just going to start over with the new plugin. Seeing how this one works that might not be a bad idea. But that's up to you guys.
Also do me a favor and check to see how the worlds are generated and if you can move the big spawn island over from the IslandWorld map to the Skyblock - Overworld map. (They are called differently ingame, these are the Dynmap titles I gave them.) Then setup the spawn area with signs and whatnot to help newby players get started. To this end I have installed Decent Holograms so we could replace the signs with fancy looking holograms if we wanted to. It's up to you guys how to convey the starter information. Though the gui you get with /is create should help most people get started. That being said, we spend a lot of time on the island and it makes me happy to see it on Dynmap so just move it over :p
https://www.spigotmc.org/resources/96927/
I tried updating the server to 1.20.2 but ran into some problems. Bkcommonlib and Dynmap-Towny integration broke. Not sure what caused the problems exactly. Guess we'll have to wait for a few more updates.
Seems both have been getting very recent patches. Hopefully they'll have them and their dependencies up to 1.20.2 fully.