Worked like a charm :)
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Worked like a charm :)
Not sure how, but the phantoms have been able to invade my town and attack me briefly before disappearing. I'm thinking since there's a slight delay on them vanishing on entering the town border, they move quick enough to reach me or something. But it makes afking... difficult lol.
I have reduced the time hostile mobs can be inside town borders from 5s to 3s. That should help with the phantoms swooping in.
Also I've renamed the topic of this thread.
And I've disabled Phantoms. I'll setup a trader for Phantom Membrames later.
An Ice Labyrinth has made its appearance in my town. A fun challenge with a nice reward for anyone who's up for it. I'm not even sure I can solve it consistently. Beware.
Attachment 4406
Really threw me off with the texture pack. But I guess my biome is a windswept savannah, and my villagers are not from here, so they have a chance to spawn savannah variants.
Neat.
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It took me way more time than I'd like to admit, but I finally beat the maze. Protip: if /tfly allows you to fly in Legend's town (staff members?) then disable that when you enter the maze otherwise you can't beat it.
Spoiler!
On the flip side I have decided that the reward for beating the maze shall be equal to the price of a Towny bonus plot. I just have to figure out how we're going to do the logistics.
We could do the traditional Towny + economy route where you trade items to get virtual currency and then use that virtual currency to buy Towny stuff. Or we could try purchasing Towny plots directly with diamonds. I'd like to see if we can get option 2 working. There's a plugin called Gringotts that can integrate with Towny that allows players to create "vaults" by placing a sign on top of it. Then they can put diamonds in there and use that to purchase Towny stuff.
I'm just not sure if I like the idea of a chest with a sign on top of it. It seems a bit janky. Preferably I'd like the mayor of a town to be able to go to some kind of server town overseeer NPC and trade diamonds for bonus plots directly. Guess I'll have keep looking for a plugin that does that. Unless someone has a better idea of course :)
I just came across the Diamond Bank plugin. Essentially it uses diamonds for currency and you can convert between virtual and physical items.
When you hold diamonds or diamond blocks in your hand you can do /bank deposit and they are converted to virtual currency in your personal bank account. You can also use /bank withdraw to do the opposite.
Now comes the cool part. You can also have diamonds in your inventory and deposit them directly into your Town's bank with /town deposit amount. Keep in mind that the plugin will convert diamond blocks to 9 diamonds automatically. So when you have for example 2 diamond blocks in your inventory then you can do /town deposit 18 and it'll take all your diamond blocks. With diamonds in your Town's bank you can buy bonus plots with /town buy bonus number
Each town should be able to buy 1000 bonus plots for 10 diamonds each. That should keep people busy for a while I think.
I'll setup the voting part later. But for now at least people can already get started with expanding their town sizes if they want to.
I'm glad you enjoyed the maze ;p It is intended to make you get lost and go in circles.
I do like the idea of a the diamond plot system. I think 10 is worth it personally for a while. Maybe add a way to increase the amount they cost based off how many plots you've purchased? So as you go further in the game it gets more costly? Not sure how doable that is.
Another layer complete and setting up for the next one.
Spoiler!
The new build height should allow me to build 5 or 6 layers. That should yield around 20k iron ingots per hour.
I should probably build a shulker farm next so I can put the iron into shulkerbox loaders. Which means getting ender pearls, getting blaze powder, finding the end portal, unlocking the portal, killing the dragon, finding an end city, getting shulkers through one of those waypoint portals to the main end island and then into the overworld, then into the nether and to my base and finally get it into a working shulker farm.
Seems reasonable enough :)
I build a Wither Skeleton farm. But it doesn't work. The problem it seems is that Multiverse still, after 10 years, still hasn't allowed for entities to pass through its portals.
https://github.com/Multiverse/Multiv...als/issues/267
The MyWorlds plugin seems to allow entities to pass through its portals.
https://www.spigotmc.org/resources/myworlds.39594/
So I guess we're finally moving away from Multiverse. It's going to take some doing moving all the configuration over but at least then we can do multi dimensional mob farms if we want to.