Well I logged on to find this:
Attachment 3112
Three guesses as to who did that lol
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Well I logged on to find this:
Attachment 3112
Three guesses as to who did that lol
OMG!!! Check it out guys!!!! Jiro is making tits!!!!!!!!!!!!!!:elmo:
Attachment 3113
[+]
Or not!
Attachment 3114
Can try disabling Dynamic Surroundings, or check the config file, those could be in there.
@Heptagon - Upon request, here are a couple of things you can do.
- The first is to keep the alloy smelters in the water wheel area stocked with cobble so we're constantly getting stone cooked up.
- Another is to keep the #2 tinker smelter stocked with lava so it can continue to cook up clear glass. I dumped about 1.5k sand in there.
Both of those tasks will be helpful for the construction of the nuclear power plant.
Awesome, thanks, plan to do it in the evening. And thanks RX for the sounds hint.
To everyone: guys, could you please mark your builds with a sign, telling what it is / will be? And who the builder is? And some awesome name :)
Because there are some cool started builds already, which are kinda not clear whos and what it will be. And like what's happening.
E.g. this cool arch or this thingie with cool slimey columns.
In future maybe they can be marked using dynmap signs.
What are the options for hidden lighting in this AMP? Previously there were carpenter blocks which could take jackolantern as the main light source and any decorative panel on the side. And light-infused stones from magic crops (with very low light tho).
And are there any projectors (spotlights)? For effects like beacons do, maybe directed at custom angle.
The arch is for jurassic park, not sure about the other.
The architect mod has panels, not sure if they let light through or not though.
Hept, if you need brown, cattails, pinecones, and flat mushrooms can also be used to make it, cattails are found along the waters edge.
The server seems to be struggling, lots of freezes, zombies from new J's building used that to kill me like ninjas.
Thanks for brown! I already run to jungle and got some, also jungle saplings.
I think we should stop auto-processing ores for now. The reason for this is that the Refined Storage system doesn't have a central place where it keeps all the recipes. Instead, you make "crafters" in which you can store 8 recipes. Want more recipes? Build more crafters.
The problem is that when you program a recipe with IC2 copper dust but all we have is EnderIO dust, it won't work. Normally you'd change the recipe to use EnderIO copper dust and you'd be done. However, since it's a complete pain to find a single recipe among hundreds I think we should opt for on-demand processing of ores. That way we can program a recipe with the ingredients that go with the mod that we're programming the item for. So if we program a Mekanism recipe, we only use Mekanism ingredients. That way the person building the Mekanism stuff will know that he needs to build the machines to grind the ores that he needs.
This also has the added benefit that when someone has already finished their 5x ore refinement plant and you're just getting started, you can choose to still build a complete factory for another mod without feeling pressured to use the stuff others that have already build. Just keep in mind that if you want to use materials from the 5x ore refinement plant then that is perfectly fine.
Keeping raw ores in stock ensures that everybody can get the materials they need through the machines they choose.
Thoughts?
That's fine with me, then you can set up process autos to make the type of dust or ingot you need.
On automation, is the aa automation being handled by anyone? I know a way to automate the atomic rec, and would take a stab at automating the empowerer. Some aa stuff is at the waterwheel, should it have its own place?
Same note with the automation using ender io machines, in a separate place also?
Tink place is semi auto, would you all like it to be more automated? Could set it up that way or make another level for automation.
Can clear the exporters at the mill to stop auto grinding ores.