New Minecraft snapshot version is: 1.16.3.
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New Minecraft snapshot version is: 1.16.3.
New Minecraft snapshot version is: 1.16.4-pre1.
NEW FEATURES IN 1.16.4 PRE-RELEASE 1
- New UI called Social Interactions Screen
SOCIAL INTERACTIONS SCREEN
- Opens with a configurable key binding, by default "P"
- Whether a player is hidden resets when re-joining a server
TECHNICAL CHANGES IN 1.16.4 PRE-RELEASE 1
- New network protocol scheme, with a high bit (bit 30) set for snapshots. The protocol version will increase by 1 for each snapshot, but full releases may keep the same protocol version as the previous full release in cases where the network protocols are compatible
- More information is now added to the crash log in cases where poor performance causes the server to crash
Fixed issues:
[MC-199487] WorldGen Deadlock
[MC-192434] Netherite Leggings are textured weirdly
New Minecraft snapshot version is: 1.16.4-pre2.
CHANGES IN 1.16.4 PRE-RELEASE 2
- When logging in with a Microsoft account, players blocked in your account are now also blocked in the game
- When logging in with a Microsoft account, players blocked in your account are now also blocked in the game and account restrictions are now respected
- A button to open a link to the Accessibility Guide can now be found in the Accessibility Options screen
SOCIAL INTERACTIONS
- The status of a player is now listed below their name on the Social Interactions screen
- A new tab is available to filter by Blocked players in the Social Interactions screen
- Chat from blocked players is always hidden
- Realms invites from blocked players are hidden
Fixed issues:
[MC-202156] Social Interactions search box entries can go out of the box
[MC-202155] Outdated server warn text doesn't actually exist
[MC-202150] Slider bar on social menu appears broken
[MC-202147] Cursor in Social Interactions & Recipe Book & Anvil menu doesn’t blink
[MC-202145] Opening the Social Interactions menu in a singleplayer world open to LAN after attempting to join an outdated multiplayer server displays the name of the outdated server instead of the name of the current world
[MC-202143] Social Interactions search bar does not stay selected when switching tabs, although the cursor remains
[MC-202137] Social Interaction Screen says players for 1 player
[MC-202136] Social Interaction Toast icon doesn't render properly with Programmer Art resource pack
[MC-201885] Divide by zero error in the Ender dragon entity class can cause a server crash and infinite velocity
New Minecraft snapshot version is: 1.16.4-rc1.
Fixed issues:
[MC-202614] Search function in social interactions screen only finds names that begin with the letters that you typed in
New Minecraft snapshot version is: 1.16.4.
New Minecraft snapshot version is: 20w45a.
NEW FEATURES IN 20W45A
- Added bundles!
- Added candle!
- Added lava cauldron!
- Added copper!
- Added amethyst!
- Added lightning rod!
- Added spyglass!
- Added tinted glass!
- A shulker hitting a shulker with a shulker bullet can make a new shulker.
AMETHYST
AMETHYST BLOCKS
- Amethyst comes in block form inside the geodes in two ways: block of amethyst and budding amethyst.
- All types of Amethyst blocks (clusters included) create beautiful sounds when you walk on them, break them, place them, or hit them with a projectile – go make some music!
AMETHYST CLUSTERS
- Amethyst clusters grow from budding amethyst, which can be found inside geodes.
- Clusters have four growth stages: small amethyst bud, medium amethyst bud, large amethyst bud, and amethyst cluster.
- Clusters can only grow when they are placed on budding amethyst blocks.
- Fully-grown amethyst clusters drop four amethyst shards (or more with Fortune) when an iron pickaxe or higher is used, and drop nothing otherwise when broken.
- Clusters can be silk touched at any stage.
AMETHYST GEODES
- These huge geodes can be found anywhere underground in the Overworld.
- Amethyst geodes have an outer layer of a new stone called tuff.
- Amethyst geodes have a second layer of another new block called calcite.
- Amethyst geodes have an inner layer of various amethyst blocks.
AMETHYST SHARDS
- Amethyst clusters drop four amethyst shards (or more with Fortune).
BUDDING AMETHYS
- On any side of a budding amethyst block where there is air or a water source block, a small amethyst bud will eventually grow.
- Amethyst Buds can only grow when attached to budding amethyst and will grow until they become amethyst clusters.
BUNDLES
- Bundles are items that hold other items.
- A bundle can hold a mixture of items, but only one stack’s worth. For example, a bundle could fit:
- 64 dirt
- 32 dirt + 32 stone
- 32 dirt + 8 ender pearls
- One of every color of wool, concrete, carpet and terracotta (64 blocks in total)
- Or one diamond helmet
- Use right-click to put an item into a bundle.
- Right-click a bundle to empty it.
- Wrap a present in a bundle and give it to your friend!
CANDLES
- Candles come in all 16 colors + one uncolored variant.
- Up to four can be placed in one block.
- Candles allow you to properly wish someone a happy birthday.
- Waterloggable! (But you cannot light them underwater, silly).
- Wish anybody a happy birthday with a candle cake!
CAULDRONS
- Cauldrons can now be filled with buckets of lava!
- Filled lava cauldrons give off a redstone signal of strength 1.
COPPER
COPPER BLOCKS
- Craft nine copper ingots to a copper block.
- Craft cut copper, cut copper stairs and cut copper slabs.
- Use honeycomb to craft waxed copper blocks.
COPPER ORE
- Copper ore can be found in ore blobs across Overworld, similar to iron and coal (this is not the final generation for copper…)
- Smelt copper ore to get a copper ingot.
LIGHTNING ROD
- The lightning rod is crafted from three copper ingots.
- Keep your builds safe (well, as long as the closest area around the lightning rod is fireproof) during thunderstorms!
- The lightning rod will protect an area of 4 * 16 blocks around it from the, sometimes devastating, lightning strikes!
- Lightning rods give off a redstone signal when struck by lightning
OXIDATION
- Copper will oxidize over time
- There are for stages: copper, lightly weathered copper, semi-weathered copper, and weathered copper.
- It takes 50-82 Minecraft days (in loaded chunks) for a copper block to oxidize one stage.
- Waxed copper blocks will not oxidize.
- You can wax any oxidation stage – how lovely that means you can keep that pretty lightly weathered copper block in it’s lightly weathered stage forever!
SPYGLASS
- You can use your spyglass to see faraway things.
- Pretend to be a sea captain, or catch your neighbor in the act as they dye your sheep lime green.
- The spyglass is crafted from two copper ingots and one amethyst shard.
TINTED GLASS
- Tinted glass is a type of glass that does not allow light to pass through.
- Tinted glass is crafted by putting a glass block in the middle of four amethyst shards.
- Tinted glass can be obtained without silk touch; it does not shatter like normal glass.
CHANGES IN 20W45A
- Experience orbs now sometimes merge when in large quantities to improve performance. This does not change the rate at which the player can absorb them – it simply limits the amount of separate orbs floating around in the world. Orbs that merge will gain the lifetime of the most recently created one.
- Particles now appear when pistons break blocks.
- Simple firework rockets with one gunpowder can now be crafted using the recipe book.
- Dirt paths (formerly grass path) can now be made by using a shovel on dirt, podzol, mycelium, or course dirt (as well as grass).
- Minecarts and rails work in water.
MINECARTS
Minecarts and rails work in water
- All rails can be waterlogged (works with a dispenser & water bucket too).
- Flowing water doesn’t break rails.
- Minecarts can pass through water, but get slowed down more than usual.
TECHNICAL CHANGES IN 20W45A
- Entities are now saved separately from terrain chunks.
- Added loot table function set_banner_pattern
- Pack format in version.json has been split into data and resource versions
- Servers can now require custom resource packs to be accepted
CUSTOM SERVER RESOURCE PACKS
A dedicated server can enforce custom resource packs by setting require-resource-pack in server.properties. When this option is used, players will be prompted for a response and will be disconnected if they decline the required pack.
ENTITY STORAGE
Entities have been extracted from main (terrain) chunks and are now stored in a separate entities directory (similar to POI storage).
Those new files are still region files with NBT.
LOOT TABLES
NEW FUNCTIONS
SET_BANNER_PATTERN
Sets tags needed for banner patterns.
Parameters:
- patterns - list of pattern objects:
- pattern - name of pattern (square_bottom_left, bricks, etc.)
- color - name of color (light_gray, etc.)
- append - if true, new elements will be appended to existing ones instead of replacing
Fixed issues:
[MC-202246] Drowned navigation causes memory leak/performance degredation
[MC-198807] Making piglins and piglin brutes angry at certain entities (like dropped items) crashes the game
[MC-198414] if the angle in /spawnpoint is set to +-infinity, and the player dies, it will kick the player, and upon rejoin will crash the game
[MC-198129] ReplaceBlobsFeature changed from 1.16.1 to 1.16.2, affecting Basalt Delta generation
[MC-197524] Border chunks do not enforce neighbors to be loaded, causing light updates to get stuck
[MC-197179] Baby piglins that pick up leather don't despawn, cluttering the Nether with unnecessary baby piglins
[MC-197140] Jack o'Lantern doesn't come after Carved Pumpkin in Creative Inventory
[MC-197009] Referencing empty item tag in recipe can crash client
[MC-196542] Small cleanup for skylight propagation code
[MC-195351] Comparator in compare mode can schedule unneeded tileticks
[MC-195126] plains_animal_pen_3 misplaced blocks
[MC-195125] plains_animal_pen_1 misplaced block
[MC-193071] Eating food items that return empty containers still play gear equipping sound
[MC-192930] Zombies picking up items play the gear equipping sound and subtitle
[MC-192879] Wall incorrectly placed on certain taiga houses
[MC-192876] Misplaced trapdoor on taiga_decoration_6
[MC-192629] plains_stable_2 misplaced blocks
[MC-192594] plains_stable_1 misplaced blocks
[MC-190896] Lag when opening a shipwreck chest containing buried treasure map
[MC-189565] Some entities do not render inside of spawners and producing error log spam in console, potentially causing lag
[MC-185360] Milking a mooshroom for stew still plays armor equip sound/shows Gear equips subtitle
[MC-185359] Using a bucket in Survival mode still plays generic armor equipping sound/shows Gear equips in subtitles
[MC-185357] Removing a plant from a flower pot still plays generic armor equipping sound/shows Gear equips in subtitles
[MC-181889] Equipping sound plays when mobs picking up non-armor items
[MC-177624] Entrance in snowy_medium_house_2 is asymmetrical
[MC-177622] One log in taiga_butcher_shop_1 seems to be misrotated - causing the side roof to look asymmetrical
[MC-175959] One door is open in taiga_shepherds_house_1
[MC-174685] Drowned arm texture is reversed by the model
[MC-171852] Putting item in a spectator's hand plays sound "Gear equips" for other players
[MC-169945] Skeletons don't burn in minecarts while being exposed to daylight
[MC-169900] Incorrect jigsaw setting in snowy_small_house_8
[MC-141034] taiga_fisher_cottage_1 is filled with water
[MC-136497] XP orbs causing severe lag
[MC-135552] Dead Entities are saved to chunk
[MC-133691] Blocks can't be placed normally on a full cauldron
[MC-130584] When a structure loads, water sources in the structure spread into waterloggable blocks
[MC-130449] Cartographer villager freezes or crashes the game when unlocking explorer maps
[MC-127692] Experience build up in furnace when using a hopper which can cause severe lag
[MC-127201] /replaceitem makes quite an obnoxious sound, which is not heard by the person whose items are being replaced.
[MC-112147] Lava burning items or XP orbs sound muted when "Friendly Creatures" slider is turned off
[MC-108469] Chunk-wise entity lists often don't get updated correctly (Entities disappear)
[MC-98219] Experience orbs follow dead players
New Minecraft snapshot version is: 20w46a.
NEW FEATURES IN 20W46A
- Added powder snow
POWDER SNOW
Snowier snow!
- Powder Snow is a trap block that causes any entity that walks into it to sink in it
- You can pick up and place powder snow with a bucket
- Wear leather boots to prevent yourself from sinking into powder snow blocks
- Leave a cauldron outside in falling snow and it will fill with powder snow
FREEZING
- Standing in powder snow will slowly freeze an entity
- Once frozen, freeze damage is done every few seconds to the frozen entity
- Each piece of leather armor warn causes an entity to freeze more slowly
- Wearing a full set of leather armor prevents freezing entirely
CHANGES IN 20W45A
- The range in which a lightning rod attracts lightning has been doubled
- Copper blocks are now crafted from four copper ingots
- Sky color now varies smoothly when moving between different biomes
- Buttons that change value (like Difficulty) can now be controlled with mouse wheel
- Clicking on button that changes value while holding shift key changes to previous value
- “Debug” world type can now be accessed while holding alt key (was shift)
TEXTURES
Changed a number of the textures for blocks and items introduced in the previous snapshot:
- Cut copper
- Lightning rod
- Calcite
- Amethyst block
- Budding amethyst block
- Tinted glass
- Candle item icons
- Copper ingot item icon
- Amethyst shard item icon
- Bundle item icon
TECHNICAL CHANGES IN 20W46A
- Removed /replaceitem command
- Added /item command
- Added item modifiers, which reuse loot table functions syntax to describe item modification in /item command
- Data pack version is now 7
- Loot tables can now access scoreboard values by UUID
- Loot table values inside random number generators can now be nested
- Default mode of structure blocks is now Load. Data is now hidden (but can be accessed by clicking mode button while holding alt key)
ITEM MODIFIERS
The function part of loot tables can now be defined as separate data pack resource in item_modifiers directory.
Such files can contain a single function (i.e single JSON object) or an array of functions.
COMMANDS
ITEM
Modifies item or block inventory.
This command has three forms:
- /item <target> replace <item stack> [<count>] - same as old replaceitem
- /item <target> modify <modifier> - modifies item (without copying).
- /item <target> copy <source> [<modifier>] - copies item for source to target(s), optionally applying modifier
Possible sources and targets:
- entity <selector> <slot>
- block <x> <y> <z> <slot>
For example, /item block ~ ~ ~ container.0 copy entity @s enderchest.0 will copy first item from player’s enderchest to first slot of container player is currently standing on.
LOOT TABLES
NEW CONDITIONS
VALUE_CHECK
Checks range of value.
Parameters:
- value - see “New value providers” section (currently combination of random generators and score)
- range - min/max range
CHANGED CONDITIONS
SCORE
entity parameter has now been replaced with target.
It can either contain value from old entity field (like this) or be an score holder name in form {"name": "..."}.
CHANGED FUNCTIONS
SET_DAMAGE
This function now has add parameter. If true, change will be relative to current damage. If false, damage will be replaced with current value (default behavior)
SET_COUNT
This function now has add parameter. If true, change will be relative to current item count. If false, item count will be replaced with current value (default behavior)
COPY_NBT
source parameter can now be set to {"storage": <namespaced id>}, to access command storage.
NEW FUNCTIONS
SET_ENCHANTMENTS
Modifies enchantments on item
Parameters
- enchantments - map of enchantment id to level value (can be score or random number)
- add - if true, change will be relative to current level. If false, level will be replaced with current value (default behavior)
NEW VALUE PROVIDERS
Note: value providers can be used in same places as random number generators.
SCORE
Returns scaled scoreboard value.
Parameters
- score - scoreboard name
- target - same as target in score predicate
- scale - scaling factor (float)
DATA PACKS
Changes to data packs for version 7:
- Removal of /replaceitem (replaced with /item replace)
- score loot table condition: entity parameter has been replaced with target
RESOURCE PACKS
Changes to resource packs for version 7:
- Drowned texture mirroring has changed (see MC-174685)
- slots for the game mode selector are now 26 pixels instead of 25
Fixed issues:
[MC-203880] Floating creepers / creeper with no AI
[MC-203746] Levitation particles go on forever when killed by a levitating creeper
[MC-203648] The armour stand model floats above its base
[MC-203646] Some mobs won't despawn when switched to peaceful
[MC-203644] Cats & Ocelots are missing one of their legs
[MC-203643] Command modified bundle has a bigger progress bar than a slot
[MC-203631] Amethyst buds do not drop themselves with silk touch
[MC-203622] Arm when using Spyglass aligned wrong on Multiplayer
[MC-203621] Unable to pick up experience orbs
[MC-203574] Decorations don't generate in the Nether
[MC-203562] Shulker boxes animate when shulkers do
[MC-198725] Crash when clicking "Presets" after setting the superflat preset with a non-existent biome
[MC-198514] Creating a superflat world with nothing but air crashes the game
[MC-197276] Pufferfish gives poison IV instead of II
[MC-196425] "Off" is not completely capitalized for the Distortion Effects and FOV Effects sliders, which is inconsistent with other sliders
[MC-189482] LAN World screen buttons are selected in the wrong order when using Tab
[MC-188448] Food pops off of campfire when extinguished
[MC-185605] Kelp generates on top of Magma Blocks
[MC-183917] Min and max are both required in entity_scores condition
[MC-183771] Gamemode switcher icons in the F3+F4 menu are not centered
[MC-182954] "block.minecraft.banner.base.<color>" displays raw translation string (is untranslated)
[MC-162910] Additional map is created when using an empty map in Creative in a newly created world
[MC-147729] Crafting via the recipe book can delete items if picking up items while crafting
[MC-143821] Using empty map in creative mode can create additional map with ID 0
[MC-110903] Cannot remove horse saddle using /replaceitem
[MC-99259] As of 1.9, the wither health bar doesn't go up during spawn
[MC-80468] Inconsistency between block names
[MC-53518] Endermen don't attack endermites spawned using spawn eggs or /summon
[MC-2490] TNT animation ends at 80 ticks, ignores fuse length changes
New Minecraft snapshot version is: 20w48a.
NEW FEATURES IN 20W48A
- Added dripstone blocks and pointed dripstone
POINTED DRIPSTONE
- Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor
- Can be combined to form longer stalactites & stalagmites
- Stalagmites break if not attached to something below
- Landing or jumping on a stalagmite hurts! They are sharp
- Stalactites fall down if not attached to something above
- Being hit by falling stalactite hurts! They are sharp
- Stalactites drip water (or lava if there is lava above the ceiling)
- A stalactite with a water source above the ceiling will gradually fill a cauldron below with water
- A stalactite with a lava source above the ceiling will fill a cauldron below with lava after a while
- Thrown tridents break pointed dripstone
CHANGES IN 20W48A
- Right-clicking a bundle in the inventory now empties one item from the bundle
- Using a bundle now throws out its entire content into the world
- Advanced tooltips now show how full a bundle is
- Candles can now only be placed if there is a solid surface below
- Wearing any piece of leather armour now prevents freezing entirely
- Changed textures for amethysts, candles, clocks and compasses
TECHNICAL CHANGES IN 20W48A
- Added a freezeDamage game rule that allows players to toggle whether powder snow causes freeze damage or not
Fixed issues:
[MC-206058] /item modify doesn't visually update the model of an item in an item frame
[MC-205627] Item modifiers that change the count to 0 don't completely remove the item
[MC-205567] TNT flashes are translucent once again
[MC-205492] The 'Include entities' option in the structure block UI is the opposite of the actual behavior
[MC-205445] The Fabulous graphics warning is shown at the wrong time
[MC-205321] Item modifiers that change the item type don't work on entities
[MC-205269] Chest closing sounds desynced with closing animations
[MC-205220] Cannot manipulate horse.saddle using /item command
[MC-205197] Creating a map from an empty map no longer plays a sound
[MC-205145] Compass with nothing to point to will spin very rapidly when in bundle.
[MC-205072] Snow Ambient Effect sometimes don't show correctly on the edge of a Powder Snow Block
[MC-205069] Powdered snow doesn't give you frozen effect in creative mode
[MC-205041] Full leather armour does not prevent freezing damage
[MC-204424] Using a spyglass while gliding with an elytra points the spyglass down in third person view
[MC-204323] Inconsistency: Crafting copper blocks into slabs only yields 4 slabs instead of 6
[MC-203951] The elder guardian particle moves when an elder guardian moves
[MC-203925] Items inside of a bundle disappear if you empty the bundle in the inventory when in Creative mode while the inventory is full
[MC-203824] Weird Hand animation when attacking and using spyglass at the same time
[MC-203645] Spyglass wobbles when walking while in use
[MC-203602] Spyglass animation is wrong when swimming
[MC-198864] World border does not render below y=0 / above y=255
[MC-176614] Swimming and doing certain actions make the player look very odd/does not have animations for swimming + doing certain actions
[MC-3615] Lava and water are completely transparent at certain height levels
New Minecraft snapshot version is: 20w49a.
NEW FEATURES IN 20W49A
- Added dripstone caves biome
- Added sculk sensors
DRIPSTONE CAVES BIOME
This biome doesn’t generate naturally yet since it is designed for the upcoming larger caves. However, if you want to see the biome in the current caves you can create a single-biome world with dripstone caves.
- Contains plenty of pointed dripstone on the floors, ceilings, and small pools of water.
- In some places, you’ll find larger stalagmites, stalactites, and columns built from dripstone blocks.
SCULK SENSORS
- Introducing the bizarre, tendril-filled world of sculk – prepare for sculk sensors to creep you out with their unique ability to detect vibrations nearby.
- A vibration is anything that causes physical motion; if you are careful, there are some motions that are undetectable to sensors by sneaking.
- These sneak-friendly vibrations currently include walking, falling to the ground, or throwing/shooting projectiles.
- Sculk sensors will not listen to vibrations that are directly created by other sculk sources.
- When a vibration is detected, a signal is sent from the source location to the sensor at a speed of 1 game tick per block.
- Other vibrations cannot be detected by a sensor when a signal is already traveling to it.
- When the signal has arrived, the sensor will be activated for 40 game ticks (approximately 2 seconds).
- While activated, the sensor cannot detect other vibrations.
- Sculk sensors can detect vibrations in an 8 block radius around it.
- The efficient tool to mine sculk sensors is the hoe.
- They can be waterlogged.
REDSTONE EMISSION
- Sculk sensors emit a redstone signal when they are activated.
- The strength of the redstone signal is inversely proportional to the distance the vibration signal traveled.
- This means that the closer the vibration is, the stronger the Redstone signal is.
- The output is also scaled based on the sculk sensor’s radius, so it can reach the max redstone signal strength when the vibration is 0 distance away (directly on top of the sensor).
VIBRATION FREQUENCIES
- Sculk sensors have a unique interaction with comparators.
- Each vibration in the game falls under a certain frequency value, and this value can be measured with a comparator.
- With the right contraption, this allows you to detect when a certain action has occurred nearby.
Vibration Type Frequency Value Step 1 Flap 2 Swim 3 Elytra Free Fall 4 Hit Ground 5 Splash 6 Wolf Shaking 6 Projectile Shoot 7 Projectile Land 8 Start Eating 7 Finish Eating 8 Hit Entity 9 Add Item To Armor Stand 9 Open Block 11 Close Block 10 Switch Block 11 Unswitch Block 10 Press Block 11 Unpress Block 10 Attach Block 11 Detach Block 10 Open Container 11 Close Container 10 Dispense Failed 10 Use Flint And Steel 12 Place Block 12 Destroy Block 13 Place Fluid 12 Pickup Fluid 13 Cast Fishing Rod 15 Reel-In Fishing Rod 14 Extend Piston 15 Contract Piston 14 Explosion 15 Lightning Strike 15
WOOL OCCLUSION
- Wool has a special interaction with sculk sensors.
- If a wool block is in the way of a vibration source, the sensor will not be able to detect it.
TECHNICAL TIDBITS
- Sculk sensors have a cooldown period of 1 tick after being placed or after deactivating.
- During this short cooldown period, it cannot detect vibrations. This is to prevent it from activating itself when a contraption it is powering is being unpowered. Feedback is welcome on this point!
CHANGES IN 20W49A
- The fullness of a bundle now shows up regardless of whether advanced tooltips are on or off.
- Stalactites and stalagmites merge if the tips are next to each other unless you press shift while placing.
TECHNICAL CHANGES IN 20W49A
- A new game event system has been implemented to support Sculk Sensors detecting vibrations.
- World height-related values are now exposed for customized worlds.
- Removed the max-build-height server setting.
- Added occludes_vibration_signals block tag. Anything in this tag will occlude vibrations, and inherits wool tag entries by default.
- New particle types: vibration and dust_color_transition
- A new game event system has been implemented to support Sculk Sensors detecting vibrations.
GAME EVENTS
This system has been developed to identify when certain in-world actions are happening in nearby chunks, particularly so the new sculk sensor can detect these events as vibrations.
The following is a list of the initial game events:
- minecraft:step
- minecraft:swim
- minecraft:flap
- minecraft:elytra_free_fall
- minecraft:hit_ground
- minecraft:splash
- minecraft:projectile_shoot
- minecraft:projectile_land
- minecraft:entity_hit
- minecraft:block_place
- minecraft:block_destroy
- minecraft:fluid_place
- minecraft:fluid_pickup
- minecraft:block_open
- minecraft:block_close
- minecraft:block_switch
- minecraft:block_unswitch
- minecraft:block_attach
- minecraft:block_detach
- minecraft:block_press
- minecraft:block_unpress
- minecraft:container_open
- minecraft:container_close
- minecraft:explode
- minecraft:armor_stand_add_item
- minecraft:wolf_shaking
- minecraft:dispense_fail
- minecraft:fishing_rod_cast
- minecraft:fishing_rod_reel_in
- minecraft:piston_extend
- minecraft:piston_contract
- minecraft:flint_and_steel_use
- minecraft:eating_start
- minecraft:eating_finish
- minecraft:lightning_strike
TAGS
There are also game event tags that come with this and can be modified by data packs. They can be found under data/minecraft/tags/game_events.
- vibrations Determines which game events are considered vibrations by the Sculk Sensor. Currently, all added game events are in this tag by default.
- ignore_vibrations_stepping_carefully Which game events should be ignored by the Sculk Sensor when the source of the event is sneaking.
The following game events are in ignore_vibrations_stepping_carefully by default:
- minecraft:step
- minecraft:hit_ground
- minecraft:projectile_shoot
Fixed issues:
[MC-206878] Pointed dripstone attached to a piston is not removed as the piston extends
[MC-206790] Waterlogged dripstone does not update
[MC-206711] Coding error at net.minecraft.world.entity.Entity.resetPos()
[MC-206691] Pointed dripstone replaces items with pointed dripstone items
[MC-206682] Floating dripstone tips are sometimes left behind from large dripstone pillars
[MC-206669] Inconsistency between dripstone and non-mob entities
[MC-206643] When a dripstone's hitbox extends into the space of another block, the area that extends into said block cannot be targeted
[MC-206642] Stalactites destroy items they fall on, however stalagmites don't
[MC-206615] Pointed dripstone's hitbox can extend further than a block, causing nearby stalactites to not be able to fall
[MC-206613] Pointed Dripstone duplicates when the block it was attached to is removed
[MC-206606] Frustum stage of stalactites negates fall damage
[MC-206599] Pointed dripstone can be placed atop each other, even if a player would be inside the hitbox of the lower dripstone
[MC-206594] Large stalactites falling occasionally don't drop all of their pointed dripstone items
[MC-206591] Setting any floating block to a pointed dripstone, causes the replaced block to drop as an item
[MC-206583] Cauldrons below stalactites at least 2 blocks tall won't fill up
[MC-206578] Large pillars of stalactites don't fall when the block above is removed
[MC-206563] Pointed dripstone is not connected to the player's hand
[MC-206553] Pointed Dripstone creates water particles in the Nether
[MC-205629] Unused sign cache when rendering signs
[MC-205391] Waxing cut copper doesn’t prevent it from oxidising
[MC-205096] Hardcore hearts lose all color when player is taking freeze damage
[MC-205043] Absorption hearts appear broken when taking freezing damage
[MC-204314] Double copper slabs only drop a single slab when mined
[MC-203797] Placing or removing a block over the void causes a DecoderException on servers
[MC-201840] Optional function tags sometimes don't run even when the tag exists
[MC-18880] The Absorption effect has no texture for poison/wither hearts (appears empty instead)
Sculk sensors in the latest snapshot are looking very interesting. Redstone is getting a pretty awesome addition with it. Check it out :)
https://www.youtube.com/watch?v=Ei_0NiYL-Fg