Tribes may only have 2 bases per map. (be reasonable with size please, 1 player doesn't need 5% of the map)
No long term foundation spamming or area claiming. (structure decay is in play)
No blocking loot caves, major resource collection areas, and obelisk terminals.
Small 3x3 foundation (max) outposts are exempt from the 2 base rule, but if they obstruct resources, caves, spawns, or another tribe wants the area for a main base area it must be removed.
Small, temporary dino traps must be removed after the tame is complete.
Large, re-usable dino traps must be open to the public (all containers/doors unlocked)
500 tamed dinos per tribe, per server config limit
Any hacking, duplicating, under-meshing, or game abuse will not be tolerated.
Basic HappyDiggers Rules
Spoiler!
Respect staff and other players
Stealing: NOT allowed
PVP: Only allowed if all parties agree to it. Use chat to make this clear (logs).
Grief: NOT allowed
Asking for stuff/OP/mod/TP/items/materials/etc: NOT allowed
Don't argue with the staff on the server. If you want to make your case, use the forum.
Tribes may only have 2 bases per map. (be reasonable with size please, 1 player doesn't need 5% of the map)
No long term foundation spamming or area claiming. (structure decay is in play)
No blocking loot caves, major resource collection areas, and obelisk terminals.
Small 3x3 foundation (max) outposts are exempt from the 2 base rule, but if they obstruct resources, caves, spawns, or another tribe wants the area for a main base area it must be removed.
Small, temporary dino traps must be removed after the tame is complete.
Large, re-usable dino traps must be open to the public (all containers/doors unlocked)
500 tamed dinos per tribe, per server config limit
Any hacking, duplicating, under-meshing, or game abuse will not be tolerated.
Basic HappyDiggers Rules
Spoiler!
Respect staff and other players
Stealing: NOT allowed
PVP: Only allowed if all parties agree to it. Use chat to make this clear (logs).
Grief: NOT allowed
Asking for stuff/OP/mod/TP/items/materials/etc: NOT allowed
Don't argue with the staff on the server. If you want to make your case, use the forum.
Tribes may only have 2 bases per map. (be reasonable with size please, 1 player doesn't need 5% of the map)
No long term foundation spamming or area claiming. (structure decay is in play)
No blocking loot caves, major resource collection areas, and obelisk terminals.
Small 3x3 foundation (max) outposts are exempt from the 2 base rule, but if they obstruct resources, caves, spawns, or another tribe wants the area for a main base area it must be removed.
Small, temporary dino traps must be removed after the tame is complete.
Large, re-usable dino traps must be open to the public (all containers/doors unlocked)
500 tamed dinos per tribe, per server config limit
Any hacking, duplicating, under-meshing, or game abuse will not be tolerated.
Basic HappyDiggers Rules
Spoiler!
Respect staff and other players
Stealing: NOT allowed
PVP: Only allowed if all parties agree to it. Use chat to make this clear (logs).
Grief: NOT allowed
Asking for stuff/OP/mod/TP/items/materials/etc: NOT allowed
Don't argue with the staff on the server. If you want to make your case, use the forum.
Tribes may only have 2 bases per map. (be reasonable with size please, 1 player doesn't need 5% of the map)
No long term foundation spamming or area claiming. (structure decay is in play)
No blocking loot caves, major resource collection areas, and obelisk terminals.
Small 3x3 foundation (max) outposts are exempt from the 2 base rule, but if they obstruct resources, caves, spawns, or another tribe wants the area for a main base area it must be removed.
Small, temporary dino traps must be removed after the tame is complete.
Large, re-usable dino traps must be open to the public (all containers/doors unlocked)
500 tamed dinos per tribe, per server config limit
Any hacking, duplicating, under-meshing, or game abuse will not be tolerated.
Basic HappyDiggers Rules
Spoiler!
Respect staff and other players
Stealing: NOT allowed
PVP: Only allowed if all parties agree to it. Use chat to make this clear (logs).
Grief: NOT allowed
Asking for stuff/OP/mod/TP/items/materials/etc: NOT allowed
Don't argue with the staff on the server. If you want to make your case, use the forum.
Tribes may only have 2 bases per map. (be reasonable with size please, 1 player doesn't need 5% of the map)
No long term foundation spamming or area claiming. (structure decay is in play)
No blocking loot caves, major resource collection areas, and obelisk terminals.
Small 3x3 foundation (max) outposts are exempt from the 2 base rule, but if they obstruct resources, caves, spawns, or another tribe wants the area for a main base area it must be removed.
Small, temporary dino traps must be removed after the tame is complete.
Large, re-usable dino traps must be open to the public (all containers/doors unlocked)
500 tamed dinos per tribe, per server config limit
Any hacking, duplicating, under-meshing, or game abuse will not be tolerated.
Basic HappyDiggers Rules
Spoiler!
Respect staff and other players
Stealing: NOT allowed
PVP: Only allowed if all parties agree to it. Use chat to make this clear (logs).
Grief: NOT allowed
Asking for stuff/OP/mod/TP/items/materials/etc: NOT allowed
Don't argue with the staff on the server. If you want to make your case, use the forum.
Map player location enabled (Only shows yourself, helpful for finding friends)
Difficulty 5
Max Wild Dino Level - 150 (Official Rate)
Max Player Level - 105 (Official Rate), Ascension - 120, Rockwell - 135
Taming - 3x
Baby Growth - 3x
Baby Consumption - 1x
Harvest - 3x
Experience - 1x
Nanny Imprint Bonus - 10%
Unsnapped Structure Decay (spam prevention)
Oxygen Swim Speed - 4x
Unlimited Mindwipes
Global spoiling rate 2x
Global item decomposition 2x
Global corpse decomposition 40x
PvE Gamma enabled
Dino Turret Damage Multiplier 1x
100 Turret Limit in default range
Platform Build Limit 2x
Platforms Can Have Turrets
All tribe members can help with a single dino's imprinting.
2x Less player food consumption
2x Less player water consumption
In Game Commands
Spoiler!
Command
User
Effect
/info
Everyone
List available command directories.
/discord
Everyone
Lists the HappyDiggers discord address.
/website
Everyone
Lists the HappyDiggers website address.
/teamspeak
Everyone
Lists the HappyDiggers teamspeak address.
/rules
Everyone
View the server rules.
/settings
Everyone
View a short list of server rates.
/modsplugins
Everyone
List all server mods and plugins.
/help
Everyone
List the help directory.
/helpShop
Everyone
View all Ark Shop commands.
/shop
Everyone
View the server's Ark Shop.
/buy <buyID>
Everyone
Buy an item from the Ark Shop.
/kit
Everyone
View the Ark Shop's kits.
/buykit <kitID>
Everyone
Buy an Ark Shop kit.
/points
Everyone
Display your current point total.
/trade <player> <amount>
Everyone
Trade points with another player.
/vote
Everyone
Collect points from votes.
/helpTribe
Everyone
List tribe specific commands.
/RemoveOwnership
Everyone
Remove your personal ownership on an item or dino.
/RemoveOwnershipRadius <radius>
Everyone
Remove your personal ownership on an item or dino in a defined radius.
/helpPlayer
Everyone
List player specific commands.
/pm <player> <message>
Everyone
Private message a player.
/r <message>
Everyone
Reply to the last private message recevied.
/playes
Everyone
List all players online on the same server as you.
/groups
Everyone
List all groups you belong to.
/cc
Everyone
Toggle the display of Cross Server Chat on or off.
/stats
Everyone
Server Dino/Player Stats.
/mystats
Everyone
List your personal stats.
/stats dino
Everyone
List Server dino stats.
/stats player
Everyone
List Server player stats.
/helpHome
Everyone
List all home commands.
/home <homename>
Everyone
Teleport to your saved home.
/addhome <homename>
Everyone
Set a new home location.
/delhome <homename>
Everyone
Remove a saved home location.
/listhomes
Everyone
List all of your saved home locations.
/helpDonor
Everyone
List commands that only Donors have access to.
/sdc <region> <color>
Epic Only
Color any dino you want via command.
How Voting Works
Spoiler!
Voting is currently out of date. This may return in the future.
You can vote for our servers on ark-servers.net and get cool rewards over time!
First you'll need to vote for our Ark servers. Each server can recieve one vote once a day: HappyDiggers Ark Extinction
In order to claim your rewards you'll have to log into a server and run the /vote command for each vote you made. Each vote you claim will reward you with 1 flaregun and 10 points which can be used in the ArkShop! Points are tied to your account which means you'll be able to access your total points on all HappyDiggers Ark servers.
Please note: If you don't have certain map DLCs you can still vote for the server and claim the votes on a different server!
Structures Plus Non-Default Config Changes
Spoiler!
Elevator weight doubled
Elevator speed doubled
Pickup disabled when damaged
Pickup disabled after being placed for one hour
Demo gun restricted (would bypass pickup rules otherwise)
Hatchery slot count increased to 50
Nanny imprints a maximum of 20%
Scan dinos option for S+ Transmitters turned off
Mutator stack have slightly increase pulse price
How to use Protected Passives
Spoiler!
Criteria for protection:
The dino must be set to passive
The dino must not have any non food items (kibble doesn't count as food) or unequiped saddles in the inventory
The dino must not be on follow
The dino must have full health
The dino must not be parked on a platform saddle
The dino must not be parked too close to enemy structures
The dino cannot be in passive protection when near bosses
A platform dino must not have any structures built on the platform
A protected dino will exit protection if shot by an auto turret
Titans cannot enter passive protection
Riding the dino will exit passive protection
If the criteria for protection are met a protection timer will be initiated in the form of a blue circle at the feet of the dino. After 1 hour the timer/circle will be completed and the dino will enter passive protection. Passive protected dinos can be identified by their blue icon above their head. If a dino has passive protection it cannot be injured. Non food items can't be transfered to dinos in passive protection. Exiting passive protection will allow you to put non food items on the dino again.
Donor Perks for HappyDiggers Ark
Spoiler!
Donor perks are currently out of date due to server changes. This may change in the future.
We always try to reward the awesome donors that contribute to HappyDiggers. We've done all sorts of rewards through the years on our Minecraft servers. In the future we may have a permanent donor only Ark server. Donors on HappyDiggers receive special privileges and rewards for both our Minecraft and Ark servers!
Donation levels are determined by your total donation amount to HappyDiggers. Subscriptions are appreciated but not required to reach certain donor levels on HappyDiggers. Example: A player donates €10 in July, then donates another €20 in September. That player would be an Awesome level donor and receive the 'Awesome' 12 points per hour perk and 6,500 points.
If a large donation is made and a player jumps multiple donation tiers, the rewards will be additive.
The Offline Raid Protection mod has been added to the mod list.
7th February 2016, 19:05
InsaneJ
I "claimed" our server on arkservers.net. People can now vote for our server which will help it get a better ranking and hopefully attract more players to it.
Unfortunately the Offline Raid Protection mod seemed to cause too much lag for players connecting long distances away from the host server location. It has been removed. I'll be keeping an eye on the mod in hopes of more optimization and control, hopefully it can be re-added in the future.
21st February 2016, 00:13
TheForestHermit
That's kind of a bummer that didn't work out. We lost a bunch of our fledgling players because someone went around and not only raided them, but mostly demolished their homes apparently.
Llama logged on and was so bummed out that his home and all his chests were gone he left looking for greener less pvp-enabled pastures. :(
I'm all for some pvp but crushing people as they are just starting out while they are offline is such a morale killer.
22nd February 2016, 09:32
InsaneJ
I've never been a fan of PVP. I think it tends to bring out the worst in players and the worst players in general. It's why I don't have it enabled on our main Minecraft servers.
However, I also don't play ARK. So I can't say for sure what it would do to this game if we were to disable PVP. Perhaps it would be a good idea to get feedback from other players. Either here or on Reddit, I'm not sure if Jiro started a thread over there yet?
23rd February 2016, 00:39
Jiro_89
Quote:
Originally Posted by InsaneJ
I've never been a fan of PVP. I think it tends to bring out the worst in players and the worst players in general. It's why I don't have it enabled on our main Minecraft servers.
However, I also don't play ARK. So I can't say for sure what it would do to this game if we were to disable PVP. Perhaps it would be a good idea to get feedback from other players. Either here or on Reddit, I'm not sure if Jiro started a thread over there yet?
As far as losing players, from what I've seen only llama decided to stop playing. He had a small thatch structure that one would have in the first hour of the game so there really wasn't much progression. I also spoke to him personally and he just didn't seem interested in the server in general.
PvE servers are wildly different compared to PvP. PvE becomes stale after a while. You progress, grab dinos, grab prints, and then bam nothing to do. Official PvE servers don't even have any space on their islands left for people to build, people literally can't place foundations and build a house because the entire servers are maxed to the brim with structures and dinos. Griefing is unchecked and out of control as well via structure blocking, dino luring, resource blocking, etc.
PvP servers present risk and the possibility of losing all your dinos and your entire base. They also present risk when just being out and about in the world gathering items. Some find this exciting, others struggle.
PvPvE servers (which we're running) encourage a community of players that hold each other accountable in matters of PvP. In every PvPvE server I’ve played on, it works really well. The community of players enjoy playing the game and any conflict that happens is minor and controlled due to the PvP rules of the servers, which is where the PvP is in the PvPvE. Without the support of the Offline Raid Protection mod, making a rule of no offline raids isn’t practical because there’s no way to prove such and such took/did such and such. That doesn’t mean we can’t have the rule but it would be more of an honor system than anything at that point, which is okay.
Bottom line, a combination of PvE and PvP give a variety of playstyles the chance to thrive and enjoy Ark together and I would not suggest picking one over the other. You could say the game is Hard Core survival and players should expect to have to defend themselves against wild dinos and unknown players. There are plenty of opportunities for players to make adequate defenses against other dinos/players, to join tribes/alliances, etc.
23rd February 2016, 02:39
DocOlds
Ark can be a very frustrating game, especially when starting it alone with very little experience and being wiped off the map. The day after I got Ark and plowed a bunch of time into it a wild carnotaur took down my thatch shack while I was hiding inside it. He then held me off so I couldnt get any of my stuff. Discouraged, I quit playing single player forever and started my LONG search for a decent server. Played some PVE along the way and it sucks the motivation out of people. With PvE there is no use for most end game items, no reason to build quality structures, and worst of all no real diplomacy. In Ark, nothing brings people together better then a common enemy and nothing brings more people then a good fight.
24th February 2016, 08:37
Jiro_89
So the guy who was causing these issues with people ended up getting himself banned on an unrelated charge, go figure right?
We've done a bit more testing with ORP on a local server and a test online server. So far so good. We'll be doing some testing with the mod on the HappyDiggers server again and hopefully it will all work out. The new server performance update may also contribute.
25th February 2016, 04:21
Jiro_89
Update:
Offline Raid Protection has been running on the HappyDiggers server for a day through 2 Ark game updates. The server is doing fine. Whether that's because of the new Server performance update that came out or not is difficult to say, but it's working so no complaints here :cool:
25th February 2016, 08:50
Jiro_89
Rule changes:
The server has been up for two and a half weeks. (yay!) As such rules are still not set in stone and there are still some kinks that need to be worked out to enhance the gaming experience on the HappyDiggers Ark server.
Now that the ORP mod is functioning as intended, I'm removing the 3 base limit. Tribes are limited to 4 ORP pillars so there is only so much that can be protected while the tribe is offline. I feel that this is a good trade off which will allow casual gamers to protect their bases easier, while allowing for more hard core players to expand at greater risk.
I'm also adding a rule to limit the amount of rafts a tribe can build to 4. Why limit rafts you say? Some tribes tend to go crazy and make dozens of rafts. When a dozen tribes make a dozen rafts each suddenly you have way too many rafts on the server. While server performance has been excellent so far, I'd rather try to preemptively avoid issues of spammed rafts affecting it.
25th February 2016, 13:38
TheForestHermit
I'm loving the server. Thank you muchly for hosting it J.
My Husband and I have been playing together daily and it's awesome to have something and somewhere we can play as a couple.
And to clarify I wasn't suggesting disabling pvp entirely. There is something really satisfying about hunting down some rude jerk and crushing them. ( Or you know. Watching an ally with a giga utterly smunch and underhanded creep's base after they've been banned. )
I was just lamenting the inability to put offline new players off the menu.
I am super pleased the ORP is up and running though.
It would be super cool if ARK was like MC and the first time a survivor spawned on the server they got their first ORP beacon for free although I suppose obsidian is't -that- hard to come by if you know where to look... If you don't, your arse will be left to sway in the wind until you get a flier. So not too much newbie-newbie protection there.
I completely agree with Jiro and Doc about PvE servers. They do wind up cluttered and full of passive-aggressive pissyness all around. The ones that aren't cluttered have a pve-destroy option set to as little as a week. Heaven help you if you get burn out or take a vacation. You will come back to a new base built on the rubble of what you worked so hard on.
No these settings are about Perfect, truly.. It was just bad luck to get someone who was so systematically and sneakily breaking homes down and ( I belive) using a fleet of scorpions to trank people's dinos in the water so they would drownd without leaving any trace of who raided them. The ORP will put a stop to anymore of that with the expanded tribe logging. So win-win.
Ocean breeding will allow us to breed most water dinos as an intermediate mod until the Ark devs (eventually) release water dino breeding officially.
DJH's More Storage adds specialized item containers with metal and obsidian versions that are stronger and hold more.
Photon Sentries are a new kind of turret that fires slower than normal auto turrets but deals more damage. It also includes a photon tranq rifle that has been edited to do 800 torpor per shot.
30th August 2016, 21:23
Jiro_89
Save Manager mod added to the Valhalla server. This will let people know when the server is saving.
1st September 2016, 20:04
Jiro_89
The Ark servers are being updated to version 246. This is a rather large update so the servers will be down for several hours by the looks of it.
1st September 2016, 23:51
InsaneJ
My client downloaded 8.2 GB tonight.
2nd September 2016, 11:24
Jiro_89
Update:
After 12 hours of downloading (ugh), the connection timed out. I had to start the downloads over again.
Update 2:
So the power went out in my part of the city. What are the odds right? So I've restarted the updates again.
3rd September 2016, 17:24
Dourne
Wife's going crazy over here. she's giving ya til tomorrow before she skins me alive and eats me.....help..
3rd September 2016, 18:29
Dourne
I put a couple tranqs in her, she's unconscious for now...
3rd September 2016, 20:44
Jiro_89
Sorry guys, the download lost connection a 3rd time. Unfortunately this is such a long download that a lot can go wrong and stop it completely. As I write this post the 4th attempt is at 76.30% and it goes up .01-.02% every 30 seconds.
3rd September 2016, 21:20
Dourne
np. i'll take one for the team as i run out of narcos.
thanks for the update.
3rd September 2016, 21:44
Jiro_89
On the bright side I have a new mod to add to the Valhalla server when it's done updating.
This mod was developed by Pegi16, who creates many high quality mods for Ark. This mod will add in the dinos and items into a server and doesn't require you to have bought the Scorched Earth DLC. This won't replace actually playing on the Scorched Earth map, but it will allow us to bring in the Scorched Earth dinos and items into Valhalla which otherwise couldn't gain access to the content.
As for the HappyDiggers The Island server, I'll be holding off on adding the mod there as it's possible in the future we will have a Scorched Earth map to link to our Island map and I'd rather have natural progression and expansion on The Island whenever possible.
4th September 2016, 14:48
InsaneJ
Updates had halted. I've restarted both updates again.
We really need to look into a faster and more reliable way of updating the servers. This is just nuts.
4th September 2016, 16:04
Dourne
is the problem connection or size? anything one of us can do to help?
4th September 2016, 16:57
InsaneJ
The problem is the update servers. My client will download Steam updates at 100mbit/s. However the server downloads updates at super slow speeds often timing out before completing. Server and client use the same Internet connection so that's not the problem. The problem as far as we can tell is Steam update servers that serve the ARK server files. And of course it doesn't help that the sever can't seem to resume downloads so if it fails it needs to start over again.
Right now both ARK servers have downloaded about 14% of the update.
4th September 2016, 18:44
Dourne
Quote:
Originally Posted by InsaneJ
Right now both ARK servers have downloaded about 14% of the update.