When patch notes are added, they usually come from the Steam News Hub:
https://store.steampowered.com/news/...0?updates=true
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When patch notes are added, they usually come from the Steam News Hub:
https://store.steampowered.com/news/...0?updates=true
New Valheim version is: 0.145.6.
There is a current bug with the charcoal kiln. it will stop registering the wood you put in but it takes the wood out of your inventory. current work around is to reboot the server.
New Valheim version is: 0.145.6.
New Valheim version is: 0.145.6.
Botje retrieves the new server version from the server after it has updated and restarted. Obviously we've got a few instances here where the game version seems to be identical to before the update. Assuming that's not a bug I'm adding some more info to Botje's posts including the data it's pulling directly from Steam which is what triggers the update.
Current Valheim info on Steam:
However, when the server restarted just now it also requested this information from Steam and got the following result:Code:AppID : 896660, change number : 10759221/4294967295, last change : Thu Feb 18 16:58:17 2021
Did they roll back a version?Code:AppID : 896660, change number : 10805972/4294967295, last change : Tue Feb 23 12:00:26 2021
New Valheim version is: 0.145.6.
AppID : 896660, change number : 10809436/4294967295, last change : Wed Feb 24 00:00:25 2021
So something definitely changed. But the game's version number which you get by querying the running server stayed the same. Interesting.
New Valheim version is: 0.145.6.
AppID : 896660, change number : 10818123/4294967295, last change : Thu Feb 25 00:00:25 2021
New Valheim version is: 0.146.8.
AppID : 896660, change number : 10825270/4294967295, last change : Thu Feb 25 12:00:26 2021
If you can point me to a place where they are posted automatically when Valheim updates, maybe.
For Minecraft I pull the resolved issue numbers from Mojang's Jira directly for each build. Would be nice if Valheim had something like that.
*edit*
Closest I've found is an announcement posted on the Valheim Steam pages:
https://steamcommunity.com/games/892...78454614595940
But I doubt that's posted automatically and it would be a pain to locate and parse.
The Version History on the Valheim wiki also seems to be manually edited judging by the timestamps of the edits vs when Steam updated.
https://valheim.fandom.com/wiki/Version_History
New Valheim version is: 0.146.8.
AppID : 896660, change number : 10831230/4294967295, last change : Fri Feb 26 00:00:25 2021
New Valheim version is: 0.146.11.
AppID : 896660, change number : 10834834/4294967295, last change : Fri Feb 26 12:00:25 2021
The ingame changelog doesn't seem to be complete, at least for me. This is what I get ingame:
Attachment 4181
And this is what's written on the Steam page:
Posted Thu, February 25, 2021@9:44 AM CETQuote:
* Crafting item-dupe bug fix
* Harpooned player & ship bug fix
* Fixed player ragdoll
* Bonemass,Moder,Yagluth difficulty tweaks
* Moder music updated
* Tombstone bugfix (probably wont fix disappearing tombstones though)
* Fixed world corruption caused by pressing ALT+F4 while logging out.
* Deathsquitos have slightly longer audio range
* Tweaked audio on blast-furnace & spinning wheel
* Shared map position setting is saved per world
* Updated network stats (F2)
* Building destruction drop-fix
* Vulkan support in windows builds
* Network disconnection bugfix
* Updated socket-backend
Two lines ingame vs a lot more on the Steam page.
New Valheim version is: 0.146.11.
AppID : 896660, change number : 10858223/4294967295, last change : Tue Mar 2 00:01:26 2021
- Fixed connected player counter (Correctly ending auth sessions)
- Fixes instant disconnection issue that some players have experienced.
New Valheim version is: 0.147.3.
AppID : 896660, change number : 10865381/4294967295, last change : Tue Mar 2 11:47:41 2021
Quote:
Todays patch has some huge changes to dedicated servers. Dedicated servers now always use direct connections instead of using Steam Datagram Relay (SDR). This should result in much lower latency for most players. Private dedicated servers are enabled by adding "-public 0" to the server command line (See server manual PDF). You can only connect to private dedicated servers using the "Join IP"-button. I really hope this patch solves a lot of connection issues introduced in last weeks patches ( due to switching socket backend ). In addition to these dedicated-server fixes valve are also working on fixes to the SDR system (used when connecting to non-dedicated servers) and i believe there is already a beta-steam-client available that fixes some of these issues. Thanks everyone!!
- Localization updates
- Made Haldor head-turn smoother
- Object network interpolation is skipped if object was far away, solved issue with network players flying through the air when entering dungeons & exiting portals etc
- Added -public 1/0 flag to dedicated server again, Allows players to host local lan only servers
- Join IP-button updated to allow for lan-connections (dedicated servers only) & added DNS support
- Dedicated servers use directIP connection instead of SDR, solves issues with slow steam relays in some areas of the world
- Bonemass puke-effect network fix
- Updated Dedicated-server PDF manual
- Prevent pickup items when entering portals
- Lowered wolf procreation slightly
- Lowered chance of boss trophy talking
New Valheim version is: 0.148.6.
AppID : 896660, change number : 11038442/4294967295
- Campfire,Bonfire & hearth take damage when dealing damage
- Reinforced chest inventory space increased to 6x4
- All boss drops can now float on water
- Sunken crypt entrance tweaked (to stop tombstones from getting stuck)
- Fixed rotation of Wood tower shield on item stands
- Deathsquito & Drake trophy drop rate increased
- 1 & 2 Star creature HP fix
- Night-spawning wolves should be easier to tame now (should stop trying to run away & despawn after starting to tame)
- Harpoon does not work on bosses anymore
- Ingame console disabled by default (add launch argument "-console" to enable)
- The console command for enabling developer/debug commands has been changed to “devcommands” from “imacheater” and a warning message has been added.
- Improved enemy projectile reaction system
- Battle axe tweaks (hits multiple enemies easier)
- Player knockback force is affected by equipment speed modifiers (IE heavy gear will reduce the knockback from enemies)
- Blackforest stone tower tweaks
- Ward system fixes (You can no longer place a new ward where an enemy ward overlaps)
- Comfort calculation fixed
- "Failed to connect" error message fixed
- Serpent trophy stack fix
- Missing Moder spawn location in some worlds fixed (NOTE: For existing worlds "genloc" command needs to be run manually in a local game with dev commands enabled to generate new locations, this is only needed if your specific world has this issue, this is not very common)
- Megingjord item-collider fix
- Added a slight use-delay on Hammer, Hoe & Cultivator
- Hammer remove auto-repeat added
- Better network bandwidth handling (should work better on low bandwidth connections & also use higher data rate if possible)
- Dolmen location fixes (Stop top stone from falling for no reason)
- Fixed removing item from item-stand not always syncing item stats
- Server list refresh button can be pressed before the entire list has been downloaded
- Better bad connection detection
- Fixed issue causing server to send more data the longer a client was connected
- Localization updates
New Valheim version is: 0.148.7.
AppID : 896660, change number : 11090401/4294967295
- Localization updates
- Added separate walk-sneak snow footstep sfx
- Music update ( fixed some sound glitches )
- Credits updated ( Changed the look of the credits screen & added missing names )
- Hammer,Hoe & Cultivator timing & input tweaks (Slightly lower use delay & queued button presses for a smoother experience... just for you)
New Valheim version is: 0.150.3.
AppID : 896660, change number : 11266790/4294967295
FixesQuote:
This was a long one! This patch has been taking extra long time to develop due to the new terrain-modification system. The new terrain modification system is made to reduce the number of network instances and make loading faster and smoother. Technically it’s a pretty big change but hopefully you should not notice that much of a difference except some minor behaviour changes to the hoe and pickaxe and of course much smoother loading of areas with a lot of terrain modifications. All terrain modifications after this patch (using the hoe, pickaxe or cultivator) will automatically use the new modification system. For existing areas where heavy terrain modifications have been made before this patch we have added a special console command “optterrain” that basically converts all the old terrain modifications in the nearby area to the new system. To use the “optterrain” console command, you first need to enable the ingame console by adding “-console” as a launch argument for the game.
- Swamp draugr spawner location fix to prevent draugrs from spawning inside stones
- Lox pet-sfx fix
- Torches in locations should no longer support constructions
- Dolmen location stone size fix
- New terrain modification system
- Terrain-modification priority changed (Terrain modifications in an area should load before buildings, only applies to the new terrain modification system)
- World loading tweaks (to fix issues with ships and buildings getting damaged while loading)
- Stop server list download when leaving the start menu (to decrease network bandwidth usage)
- Lowered the amount of stone required to Raise ground using the hoe
There is no version history available on the wiki or Steam group yet. Stay tuned!
*edit*
Added the changelog to Botje's post above.
New Valheim version is: 0.153.2.
AppID : 896660, change number : 11298331/4294967295
FixesQuote:
Good day, today we have a fine selection of fixes and tweaks for you guys to enjoy, including some much needed sparkling visual updates on a few of our older creatures. We also made some changes to the harpoon mechanics to make it less rubberband-y and more rope-y. Enjoy!
* Fixed smelter issue when a very long time has passed since visiting (10000 days)
* 30s Pre world save warning added
* Stone stair physics fix
* Inventory screen gamepad focus fix
* Large-creature visual overhaul (troll, boss-2 & boss-3)
* Troll ragdoll material fix
* Harpoon mechanics overhauled
* Engine updated (some stability improvements)
* Draugr archer visual fixes (1 & 2 star draugrs sometimes got the wrong material)
* Fixed issues when crafting station is destroyed while in use
* Creature group spawning adjusted to avoid spawning over total limit (in some cases)
* Credits updated
* Localization updates
Whoops. The cronjob that restarts the Valheim server worked a little too well and it brought the server back to life. That too is disabled now :B
New Valheim version is: 0.202.19.
AppID : 896660, change number : 12650726/4294967295
Fixes
* Rebalanced hp/stamina on most foods ( more stamina on hp foods and more hp on stamina foods etc )
* Fixed tar-pit not spawning on dedicated-server worlds
* Slightly lower hp on Fulings & Fuling shamans
* Slightly easier to stagger Fulings
* Fixed issue with pressing I in server list while trying to filter servers
* Lower bow stamina use
* Cage wall 1x1 physics fix ( Already placed pieces will probably need to be repositioned )
* Boars now also eat blueberries, raspberries & mushrooms
* Chinese translation fix
The server is now officially open again. There has been a big update: Hearth & Home and it's looking good.
Here's the trailer:
https://www.youtube.com/watch?v=GlePlUL9npA
And here's the news post on Steam with more info and screenshots:
https://store.steampowered.com/news/...95439289052712
Quote:
Patch 0.202.14 (HEARTH & HOME)
General improvements
- Weapons rebalanced (All weapons have been rebalanced to be more viable as main weapon and also have more unique playstyles)
- Blocking system overhauled (Current maximum hp now greatly affects your ability to block attacks, stagger bar gui added)
- Naming tamed creatures
- Gamepad sensitivity settings
- Auto-pickup toggle button added
- Graphics settings (Active point lights & Active point light shadows)
- Tamed creatures affected by friendly fire setting (i.e you can’t hurt a tamed creature unless you enable friendly fire or use the new Butcher knife item)
- Various other improvements and bugfixes
Food
- Food rebalance (Most food items now give mainly stamina or mainly health to make food choices more interesting)
- Food GUI overhauled to work better with the rebalanced food
- Over 10 new things to eat (Actually 12)
World
- Tamed Lox now have a purpose
- Slimy locations & creatures added to plains
- New plantable seeds: Birch, Oak & Onions
Items
- New weapons: Crystal battleaxe, Silver knife
- New shields: Bone tower shield, Iron buckler
- Butcher knife (Special weapon for butchering tamed animals)
- Thunder stone (Sold by trader)
- Lox accessory
Building
- New Darkwood building pieces like shingle roofs, beams, decorations and more
- New types of furniture, including but not limited to a mighty stone throne and a steamy viking hot tub
- Crystal walls
- New types of stacks to show off your treasure and resources
- Cauldron improvements: Spice rack, Butcher’s table, Pots and pans
- Cartography table (For sharing map-data with other players)
- Oven added (For baking bread and pie)
- Obliterator added (Items be gone)
- Iron cooking station (Required to cook some types of meat)
- ... and more!
New Valheim version is: 0.203.10.
AppID : 896660, change number : 12750755/4294967295
FixesQuote:
Further post-Hearth & Home-tweaks
This time we’ve made some more adjustments to make everything feel more balanced. Some food stats have been changed, but more importantly all melee weapons will now cost less stamina to use. We also taught the Fulings some new battle tactics and told night-spawning monsters to go to bed once the sun is up. And since fall is properly setting in, you can now make your home even cozier (or spookier) with a Jack-o-turnip!
* Oven & cookingstation drop food items when destroyed
* Gamepad sensitivity save fix
* Acorn & Birch seed drop rate increased
* Onion seed icon tweak
* Player number difficulty scale tweaks
* Removed comfort from Crystal wall
* Atgeir, Blackmetal axe, Bronze spear tweaks
* Lower melee weapon stamina drain
* Knives have more durability
* Tweaked some food stats based on effort to craft (blood pudding, boar jerky, bread, deer stew, mincemeat sauce, wolf jerky)
* Night-spawning monsters despawn faster in the morning
* Parry ranged attacks staggers caster again (illogical but fun)
* Fuling AI tweaks (Spreads out & circles more)
* Longer Lox attack cooldowns
* Frost damage slowdown fix
* Shield tutorial trigger fix for wood shields
* Wood log 26° & 45° stability fix
* Jack-o-turnip enabled
* Torch + weapon jog animation fix
New Valheim version is: 0.203.11.
AppID : 896660, change number : 12752166/4294967295
0.203.11Quote:
A quick fix for the resolution setting in the settings screen. Sorry about that =)
* Fixed issue with resolution setting in settings gui
New Valheim version is: 0.205.5.
AppID : 896660, change number : 13412976/4294967295
Bug fixes:Quote:
We noticed that some items tended to auto-stack and disappear in multiplayer, and we’re happy to say that the responsible fulings have finally been caught and dealt with. For this patch we’ve also adjusted the music volume in the Swamps, which was a bit lower than the rest. And just in time too, since we think some of you will spend a bit more time there in the near future...
* Fixed network issue when picking up items that just auto-stacked
* Location music transition fixes
* Swamps music volume tweak
* Some player animation transition fixes
* Monsters wakes up if hit by a ranged attack
* Jump animation issue fixed
Improvements:
* Console command auto complete help
News:
* Added new armor set
* Something stirs in the swamps
New Valheim version is: 0.206.5.
AppID : 896660, change number : 13415924/4294967295
Fixes:Quote:
We’ve concluded that you’ve all been on good behavior, so we have some holiday gifts for you all! This includes some seasonal decorative items, as well as a brand new armor stand that you can use to display your armor sets. To let you all get some peaceful rest, we have also taught tamed wolves to stop howling.
* Location music tweaks
* Abomination drop & spawn tweaks
* Localization updates
* Enabled clipping check when placing thrones
Improvements:
* Troll animations overhauled
* Tamed animals are no longer afraid of fire
* Peace and quiet (Tamed wolves no longer howl)
* Serverlist profanity filter
News:
* Building item: Armor stand (Display your gear)
* Merry Yule
I've done some work on the server update mechanism. It should now only trigger an update when there's an update to the "public" branch of Valheim on Steam. Previously it would force a server update any time they uploaded something to one of the experimental branches as well which effectively only restarted the server because there wasn't anything to upgrade to at that point.
So yeah, fewer server restarts and only when there's an actual update available hopefully. We'll see how it goes when the next update comes along. They currently have version 0.207.15 in public testing so it shouldn't be too long before we get more stuff to play with in Valheim :)
Read more about the upcoming version here:
https://store.steampowered.com/news/...94291117614096
New Valheim version is: 0.207.20.
public { buildid 8276154 timeupdated 1646125970 }
Quote:
The fenrings stalking the Mountains at night had to come from somewhere. Now you can finally discover the strange frozen caves where their brethren reside – if you’re brave enough to face them. Maybe you’ll even be able to learn a thing or two from how they fight?
For this patch, we have also optimised the game for the Steam Deck. This also includes full controller support for PC as well, and a pause feature in singleplayer. That’s right, if you’re playing alone you’ll now be able to step away from the game for a moment without having to worry about being found by a troll!
Please note
that this update forces a fresh location generation of your worlds. This will cause slightly longer loading times the first time you open them, and it might slightly move some boss locations. The Frost Caves will also only appear in previously unexplored areas.
GENERAL PATCH NOTES
New Content:
* Suddenly… Frost Caves!
* Anniversary drinking horn added. Skål!
Fixes & Improvements:
* Pause function in singleplayer
* Full controller support! (Gamepad legend and alternative glyphs)
* Gamepad text input when running through in steam big picture mode
* UI, settings and Steam Deck fixes
* FPS Limiter and reduced background performance
* Split dialog can take numeric input
* Signs can now be built without a workbench
* Bug fixes and quality of life improvements
* Armour stand now supports atgeirs and shield styles
* Nomap mode tweaks
DETAILED PATCH NOTES
New Content:
Spoiler!
Fixes & Improvements:
* FPS limiter setting and option to reduce GPU usage when minimised, menu FPS capped to 60
* Various console command improvements and additions, see console ‘help’
* Fixed some dungeon parts not being fully deterministic (ends)
* Nomap mode improvements (vegvisr alternative, nomap is server setting, max distance for shouting, random build/spawn rotation, ‘noportals’ command)
* Resolution now only shows refresh rate when forcing exclusive fullscreen
* Various UI fixes
* Changed name of Unarmed skill to Fists
* Helmets covering the player character’s face should now hide beard
* “Reduce background performance” is available as a setting
* Recipes for Jack-o-turnip + Yule stuff disabled
Quality of Life:
* Building marker is more subtle and indicates piece rotation
* Corpse run gives carry weight bonus to compensate for unequipped belt
* Crafting stackable items while having full inventory now possible if there are are available stack slots
* Fixed a bug where sometimes stackable items won’t be taken when having full inventory and pressing ‘Take All’ in a chest
* Chat can now be closed using esc, mouse or gamepad B
Gamepad support:
* Full controller support!
* Controller legend visible in pause menu and settings
* Controller text input when running in Steam big picture mode. Chat, characters, signs, pets etc can now be named using the controller.
* Controller mapping of all game features
* Context menus will now always show controller buttons when using controller
* Alternative controller glyph style option
* Skills window scrollable with gamepad
* Crafting can be cancelled if pressing the button again (like with mouse)
* Fixed some missing/misplaced gamepad tooltips
Steam Deck:
* Steam Deck controller layout shows when playing on Steam Deck
* Loads default settings catered to the Steam Deck
Localisation:
* Improvements for several community translated languages
It works! The new update function that is.
Mupje and I have been playing a bit of Valheim lately. We had a lot of fun cheesing the Elder boss. If anyone else would like to try, we build a wall around the summoning platform locking him in. Then it's just a matter of pelting him with fire arrows :)
New Valheim version is: 0.208.1.
public { buildid 8449485 timeupdated 1649666670 }
PATCH NOTES
* Fixed a bug where trolls would not get staggered correctly sometimes
* Map key legend fixes and remove map icon gamepad mapping set to LB
* Various small fixes to Frost Cave rooms
* Fixed a bug related to pausing after being in debugmode and changing server
* Upgrade function will now remember the selected object when upgrading
* Fixed a bug where the split stack number sometimes would not be visible on high resolutions
* Fixed a bug where sometimes smelters would not always use the correct amount of coal
* Fixed some items not being covered in snow
* Hotbar selection marker now more visible on light backgrounds when using gamepad
* The ‘resetsharedmap’ console command added and various devcommands improvements
* Buying items from the trader on gamepad no longer buys twice, plus some interface tweaks
* Keyboard & gamepad hints for inventory screen
* Picking up your tombstone will now try to stack items
* Fixed an issue where tombstones sometimes would be unreachable in Swamp trees
New Valheim version is: 0.209.8.
public { buildid 8954340 timeupdated 1655728417 }
Patch Notes
New Content:
* Maypole now enabled in the building menu
* Flower crowns!
* New banner colours (Orange, white, yellow and purple)
Fixes & Improvements:
* Unity updated to version 2020.3.33 (should reduce crashes!)
* Tamed animals now follow the player into Haldor’s forcefield
* Tweaks to Yagluth’s hair so it no longer flies around in the air
* Console command exclusivefullscreen is now toggleable
* Mods can now set an isModded flag to let players and our support know the game is modded
* Inventory keyboard UI hint fixed
* Console server command 'recall’ added (teleports other players to your position)
Steam Cloud:
* Cloud save files will now be stored in Steam/[YourIDNumber]/892970 instead of AppData
* Local files will now be stored in “worlds_local” and “characters_local” under AppData and no longer be synced to cloud to avoid sync conflicts and dataloss when using multiple accounts on the same machine, and when using dedicated servers.
* Files still in the old file structure will be moved to the Steam Cloud or new local folder when used and a backup will be kept
* Worlds’ save files can now be renamed and will load correctly
* Large worlds (300mb or bigger) should now sync correctly
* Maximum Cloud storage for Valheim has increased greatly, thanks Valve!
New Valheim version is: 0.209.9.
public { buildid 8972193 timeupdated 1655748259 }
Dedicated-server world loading fix.
This patch fixes the world load issue introduced in 0.209.8, causing dedicated servers to fail to load worlds saved in the now legacy “worlds/” directory (and instead creating a new empty world)
Unfortunately if you already got a world-reset caused by this, try removing the broken world from "worlds_local/" (but don’t touch “worlds/” ). This will make the server load the original working world from “worlds/” instead.
Shit happens :( sorry
New Valheim version is: 0.209.10.
public { buildid 8977163 timeupdated 1655812370 }
Yet another hotfix, fixes issue with world creation caused by the steam cloud-save overhaul.
Again, sorry if this caused issues for some of you.
New Valheim version is: 0.210.6.
public { buildid 9384143 timeupdated 1661858997 }
This patch consists of an important fix to a bug which would cause the game to crash, often with a reset of the game world in the process. Both the crashing and the resulting reset have now been solved, and we have also added a function to let you automatically backup your saves.
If you have lost a world due to this issue prior to this patch, you can follow this guide to restore your progress.
If you’re playing on a dedicated server, make sure that the server host has updated the game before you play, in order to avoid unforeseen issues.
Fixes & Improvements:
- Autobackup system added that will keep one 2-hour and one 12-hour backup by default and can be customised in misc settings. Default setting on dedicated servers is 4, which can be customised with new parameters (-backups -backupshort -backuplong).
- The game will now save after you sleep, or at 30 minute intervals, and the timer is reset when using the manual save console command. The save interval can be customised on dedicated servers using the new parameter (-saveinterval).
- Using the console save command now also saves the character file
- The dedicated server manual PDF has been updated with the new parameters.
- World save gets disabled if it’s a corrupted world file or if it’s an incompatible world version and the game will return to the main menu. Dedicated servers will shut down if the world is corrupt.
- A change to Steam Cloud saves to avoid a particular crash during saves that could corrupt the world save.
- The game returns to a pause state if a multiplayer host is alone in a multiplayer session if all players leave (like it was previously).
- Players can no longer create a world with the same name when Steam Cloud saves are enabled.
- Characters with duplicate filenames will now be hidden.
- Characters with different names from the filename will be displayed to differentiate between renamed files
- Local and legacy characters will now be deleted properly if Steam Cloud is enabled
- Beehive VFX on-hit fix
- Removed the ability to craft/build the Midsummer items
New Valheim version is: 0.210.6.
public { buildid 9384143 timeupdated 1661858997 } default_old { buildid 9384143 description Previous stable timeupdated 1664278005 }