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    Question Run away villager trouble on Iron Titan.

    Hi fellow happydiggers,

    Jiro and I decided to try and build Tango Tek's Iron Titan (he's got a tutorial on youtube) on the vanillamap. But alas, we're having villager trouble to the max. I hope some of the bright minds here at happydiggers can shine some light on this as the villagers needed for this farm can't be kept in to their holding cells.

    The platform for the villages has been build in the spawn chunks quite close to the build limit (for estethic reasons). Next step, the villagers.
    First we made the holding cells for the villagers as in the yt tutorial, they're made of glass and have open corners. There are 3 cells needed, 1 with 5 villagers (which seems to have not that much trouble) and 2 cells containing 21 villagers each. Those 2 cells with the 21 villagers are always releasing quite some villagers. So we also tried some alternatives, but none of these seem to work :

    (view from above on the cells)

    open corners cell (diamonds are just an aid in this post to get those glass blocks in the right place)



    closed corners cell



    slightly expanded version of the cell (the furnace here means a solid block, we used stone brick)



    other version of the expanded cell.


    Everything seems ok after the villagers are transported in to their cells. And during the day (here in Europe) all is fine and dandy. People log on, log off, everything seems to be holding up. Even when there is no one on the server for some time during the day in which this task is completed.

    But everytime I wake up after a good/bad night of sleep and I log on, the villagers or running around. Not all of them, but always a good portion of the total count.


    We haven't build the chunkloader for it yet, (a mechanism that spews out items in to a netherportal), which is needed in case we eventually get to making the villages on the platform so they won't collapse in to one big village. Could that be the problem? I don't think so, but I could be wrong of course.

    Are we putting too much load in the vicinity of the spawnchunks as there are some farms in the neighbourhood?

    Did we simply build it too high in the sky?

    Could this be a server mechanic? Rebooting during the night or something so things get screwed up for this specific case?



    Any thoughts on this are very much appreciated.


    greet,
    kl1172
    Last edited by kl1172; 15th September 2014 at 17:29.

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