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  1. #1

    Steam now has paid mods, which is an insanely bad idea.

    As some of you may have heard Steam now allows for paid mods in their workshop. This is a bad idea for the following reasons:

    • Mod authors can no longer use each others assets in creating and improving their mods.
    • The marketplace is going to get flooded with crappy mods because people want to make a quick buck. (See the giant horse genitals mod for example which was made to illustrate this point.)
    • The marketplace is getting flooded with mods that were stolen and put there by people wanting to make easy money.
    • Having 100 mods installed on Skyrim is not uncommon. Even at $1 per mod, that is something not many people can do. (HappyDiggers AMP would be impossible if Mojang would do something similar.)
    • Once you pay for a mod, you will expect support for it. Most mod authors will not be able to provide this. Not on the same level as companies that have hired people just for this purpose.
    • Steam support sucks. If a mod sucks or doesn't work and you want a refund, good luck.
    • Steam is using a hands off approach to filter stolen mods. They expect the community to identify people stealing mods. If Steam charges money for wares in their store, they should make sure they have the right to sell them in the first place.
    • Mods will likely get centralized on Steam since mod authors can make money there, thus destroying a lot of communities. Steam does not allow external links.
    • Game companies dictate their cut from mods. Mod authors get 25% out of Skyrim mods. The rest goes to Bethesda and Steam.
    • A donate button is no longer allowed. It's either free or paid.
    • Mods are not DLC.


    If you can think of more reasons why paid mods are a bad idea, please post them below.

    This is the Internet, so that means there is a petition for this thing. If you'd like to sign it this is the link: https://www.change.org/p/valve-remov...steam-workshop

  2. #2
    Lazy Idle Couch Potato Heptagon_ru's Avatar
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    Done. At least this could force Steam to allow more flexible approach, e.g. Donate button.
    Btw, afaik, refunding is easy, you have 24 hours to try a mod.

  3. #3
    Try getting a refund for a game that doesn't work. In my experience it's a pain and takes a really long time. That's mostly because Steam support takes their sweet time to respond and then is nit picky about the whole thing.

  4. #4

    Remember Google+?

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  5. #5
    2 cool 4 kindergarten boya0910's Avatar
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    Crazy idea but modders have to earn money some way! :P
    Sup

  6. #6

    And it's gone

    http://steamcommunity.com/games/Stea...32365253244218

    Removing Payment Feature From Skyrim Workshop

    28 April - Alden
    We're going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we'll be refunding you the complete amount. We talked to the team at Bethesda and they agree.

    We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different.

    To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.

    But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.

    Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know.
    This is one of the reasons I like Valve. They try a lot of stuff. And when they do something stupid they admit to that and change things. They're not perfect, and a lot of things still need fixing. But this is nice.

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