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  1. #1

    [TnFC] Crops issue - not an issue after all ;)

    I had a strange thing happen with my crops twice already.

    I have my town in the southern hemisphere (WhiteCastle, spawn: 15734, 8536). 8356 means the temperatures are rather high. AFAIR the average is about 19 degrees.

    A few days ago I planted some crops in Spring (that would be in September here) and I waited a whole night before doing so, constantly checking the temperature and it never went below 15 degrees.

    I logged into the server the next day, it was Autumn, 19 degrees and all my crops were dead (like from freezing).

    (Now, as full year, 96 days, takes at least 32 real-time hours to pass, that couldn't have been next Autumn).

    Okay, I figured it a freak occurrence and let it go. Or maybe the config option on planted crops dying of old age on plots was on?

    But yesterday it was again Spring (again, warm) and I planted all my crops.

    I logged this morning just for 5 minutes to pick the crops. It was Early Summer, so only 2 (certainly less than 3) months passed. All my crops except sugarcane were dead again...

    So, that leaves 3 options:

    1) The config option on planted crops dying of old age is on and everything died in less than 3 months. Seems impossible, as I had Maize there, which is described as "very slow" in the wiki.

    2) My crops died of low temperatures, but that seems impossible too, since the hardy carrot died and the fragile sugarcane did not...

    3) There is a bug in T(n)FC.

    Before I assume point 3 and post an issue for Bunsan (I cannot do it on TFC forums because it's modified copy of TFC) I want to make sure if anybody else has any problems with crops (all you living in the northern hemisphere) and what the settings on the server are.
    Last edited by Chogata; 25th March 2016 at 09:05.

  2. #2
    We are running the config provided by TnFC.

    TFCConfig.cfg
    Spoiler!


    TFCCrafting.cfg
    Spoiler!


    TFCOre.cfg
    Spoiler!

  3. #3
    Lazy Idle Couch Potato Heptagon_ru's Avatar
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    Wait, southern hemisphere? But it is winter in June there, isnt it? TFC Wiki.
    Aargh, I hate southern hemisphere.
    Last edited by Heptagon_ru; 24th March 2016 at 11:24.

  4. #4
    Quote Originally Posted by Heptagon_ru View Post
    Wait, southern hemisphere? But it is winter in June there, isnt it? TFC Wiki.
    Yes, winter in June, late winter in July, early spring in August and Spring in September. Exactly what I wrote

  5. #5
    Quote Originally Posted by InsaneJ View Post
    We are running the config provided by TnFC.

    Code:
    # Set to true to enable crop death from old age. [default: true]
        B:enableCropsDie=true
    Hmm... But less than 3 months and all is dead?

    I will try to test it more. The best would be a full weekend when I'm able to play, unfortunately, next 3 weekends are out

  6. #6
    Lazy Idle Couch Potato Heptagon_ru's Avatar
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    Crops last after maturity approx half time it takes to mature.
    The sugarcane is the slowest growing crop from all.
    It is unclear about maturity time. The server has growth multiplier x1.2, so they should grow faster.
    Kitty stated that fertilized wheat takes 2 months to mature on default (x1) server.

  7. #7
    I've been growing crops just fine. Move your farm closer to the equator.

  8. #8
    V.I.P.
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    I've been dealing with the crops issue as well, and it's doesn't seem to be temp or location thing. ( It rarely actually snows on my garden and the crops die long before winter sets in)
    It's the crops growing up, growing old, and dying while you are offline. You pretty much need to harvest them within half an hour or them maturing or they lay down again.
    I've gotten to where if I won't be on long enough for a full grow cycle I don't bother to plant because If you arn't there when they mature it's wasted effort.
    It's just a tnfc thing. I mean. I guess J could consider tinkering with the 'grows old and dies' setting but if he doesn't I won't be bothered about it. It's just another challenge to plan ahead and work around.

  9. #9
    It looks like the fast crops mature in about a couple of real life hours, or about 6 Minecraft days. The slower growing crops like grains mature a few more Minecraft days after that.

    I guess not long after that the crop will expire and you'll just end up with seed on farmland.

  10. #10
    Quote Originally Posted by TheForestHermit View Post
    I've been dealing with the crops issue as well, and it's doesn't seem to be temp or location thing. ( It rarely actually snows on my garden and the crops die long before winter sets in)
    It's the crops growing up, growing old, and dying while you are offline. You pretty much need to harvest them within half an hour or them maturing or they lay down again.
    I've gotten to where if I won't be on long enough for a full grow cycle I don't bother to plant because If you arn't there when they mature it's wasted effort.
    It's just a tnfc thing. I mean. I guess J could consider tinkering with the 'grows old and dies' setting but if he doesn't I won't be bothered about it. It's just another challenge to plan ahead and work around.
    And that's it, exactly. Yesterday I managed to check it on the server (I had the good fortune to log in at exactly the right time for that) plus I peeked into TFC source code too. The short year (96) plus the growth multiplier (1.2) (plus the slight bonus for "right" temperature and I live exactly in the right place for that too!) make it so they don't actually take too much time to grow. Which is good news for people in cold climates, I suppose

    But, because the time to die is (roughly) half the time to grow, crops that grow very quickly die very quickly too, so you are right, the only right time for planting is just after I log in and then I have to remember to not get stuck in a mine for too long.

    I guess once I amass enough food for a couple of (real time) months of play for my town it will no longer be an issue, but at the beginning its a bit of a pain. And I'm used to play TnFC on default setting for that modpack, which is 360 days long year and then the whole crop management is completely different then. And "traditional" servers usually have the dying setting off, so that's not an issue at all.

    Guess I just was surprised by the speed of the process. Well, something new to learn after all these years of playing TFC

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