If you encounter any bugs of glitches, please report them here.
<hr>
The new AMP 4.x branch is almost ready for server play. We have been discussing plans for this for a while now in the private forum section. However since we do have an FTB server section on the forum I decided it's time to move things out here and keep the other thread just for stuff related to the mod pack.

AMP 4.x is for Minecraft 1.10.2 right now and contains the following mods:
Spoiler!


As I've said we've discussed plans for the new server for quite some time now. Here are the things that I think stand out the most:
  • Community community community.
  • One base for all. We don't want people scattered across the map any more because you might as well do single player then. People are to stay in the base we're building at spawn.
  • The big base stuff is all community work. We will divide most big things into tasks that one or more people can work on. By tasks we're thinking about: base building, resource gathering, building energy production, building ore refinement, writing computer programs, etc.
  • All resources are shared. However people are free to reserve resources for projects they are working on. Just put that stuff in a chest with a sign clearly labeled: PlayerName project chest.
  • We don't want one or two people to build everything. In the past we had a few people who rapidly progressed through the tech trees and build everything. After that their bases were left chunk loaded and empty draining server resources. Yes, I was one of those people
  • Be open to change and requests. If someone needs 1 million EU to do something and you are building a reactor, then do your best to facilitate the request.
  • No project is exclusive. If you are doing X and someone else would also like to do X, then that person can help do X. Cooperation isn't mandatory, but is strongly encouraged. Just don't finish all the work the other person is working on. If it comes down to it we'd rather have to of X than one unhappy player.
  • Talk about what you are doing with others. Preferably also on this forum. Keep people in the loop of what you're up to so they can take that into account when starting new projects, building, using resources, etc. For example if you need a million sticks, you can't put those in a project chest so they'll remain in the shared storage. You don't want someone else to put those stick through the recycler. So let people know what you are up to.


Please take note of the Reserving frequencies and enderchest color codes thread. Even though we are all in the same base, it makes sense that people use their own color codes and frequencies. For one things don't get mixed up. And people know who build what and know who to talk to if we want to change something.

Here are a bunch of disciplines and projects I think we will be doing. Please feel free to discuss more, I'll add them as they are voiced.
Global disciplines Players involved. Talk to these people if you need anything.
Base building J, Jiro
Resource gathering J, Jiro
Energy production J, Jiro
Food production
Bee stuff Mupje
Ore refinement J
Auto crafting system, incl programming recipes J
Farming: plants Mupje
Farming: animals
Writing computer programs DOM
Rail based transportation DOM


Specific projects Players cooperating on the project.
Try to keep this limited to 3 per player at a time.
Gather materials for early game startup (done) J, Jiro, RX
Building initial base (keep future expansions in mind) J, Jiro
Building low tier energy production (burning coal from cacti/trees) (done) J
[S]Build building for portals to the Nether and Mining dimension.[S] (done) Jiro
Building simple auto crafting stuffs (done)
Building early ore refinement: Tinker's Construct (done) RX
Food!! Mupje
Tavern Heptagon
Build food network with enderchests (done) Mupje
Building early game armor and tools for everyone Heptagon
Building Jurassic Park DOM
Breeding dinosaurs for the park galros
Building 5x ore refinement setup (Mekanism) done RX
IC2: factory and nuclear reactor (factory done) J
Building Gravisuite chest armor for all (done) J
Building refined storage setup (done)
Fully automate ore refinement and auto crafting for all machines J, RX
Opencomputers robot shop RX
Kitchen Heptagon
Locker room
Clean up the campus (remove farm stuffs) and create plazas
Teleporters and central embark building J
TARDIS Heptagon

As you can see multiple people can be assigned to multiple disciplines. So if two ore more are assigned to the same one, they need to discuss what they're going to do and who does what. Multiple players can work on the same project, but we shouldn't have as many people working on the same project as we have in each discipline. One person can only do so much after all

Try not to start a ton of projects at the same time. Pick 2 or 3 and finish those before moving on to the next.

A project can be anything. I've just listed a bunch of things I think we'll be doing. If you want to specifically add ornaments to our base but not do the "heavy" construction parts, that can be a project. If you want to go fishing to collect all types of fish and put them in item frames, that can be a project. If you want to collect all the Jurassiccraft dino statues, go ahead. If you want to change the boring glass windows in our base with something fancy: that's another project.
Whatever you do, just let us know about it. Doing this will help create a sense of community and will spark creativity and involvement.