Hey, so, on the server, there hasn't been any currency for a while now, and I thought I might as well try to make my own while I am at it. There wasn't really an item I wanted to give a value to, like gems etc. because you can unbalance the economics, just keep finding gems and you are rich, someone with a copper pickaxe can do and then simply buy a blue steel full armour set if they wanted to. Therefore I wanted to assign fair values to every item.

Therefore I came up with an abstract value, a rather mathematical currency, one that is based on a simple formula instead of items.

I like to call it the Uniter, simply because you measure them with units. What my system does is simply convert every item that you want to a common unit and then you can compare the values to get a fair value, without unfair approximations.

Alright, now I will explain what is a Uniter value, how to find it for a specific item and how to apply it properly.

The Uniter value of an item is the abstract, flexible value of a block/item/service measured in units.

To find the Uniter value of an item, you use this formula:

1 U...... = 100 u * Uniter * (t / 2)

.....item............item......item....item

where: U = Uniter

u = units

t = tier -> The tier of an item is a value decided by the seller of the object (for metals it can be taken from the official TFC wiki), which is between 0 and 6 (rational numbers allowed, e.g. 1.5, 1.25, 3.14159, but not irrational numbers, such as square roots, or infinite sequences of decimals, such as the constant Pi)

To properly trade, you !must! find the Uniter value of an item.

E.G. For Copper:

-copper's tier is 1 according to official TFC wiki; therefore:

.................................................. .................................................. ...................................---------------

1 U ......... = 100u..........* ( t / 2) <=> 1 U = 100 u * ( 1 / 2) <=> 1 U = 100u * 0.5 <=> / 1 U = 50u / !!!

.....copper ...........copper.....copper...................... .................................................. .......... ---------------

* I made the calculations very detailed so anyone could understand.

Then, because this would be a handicap for everyone and because different people value things differently, plus effort has been put into getting these items, there exists a Value Added Tax for each object.

A Value Added Tax (VAT) of an item is extra Uniters added to the price for: time it took to make/find, rarity of object, demand of item etc (any reason may be put here, but if you make the price to be too large, don't expect someone buying your product)

A VAT can be added anytime, for anything.

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Conclusion:

Yeah, so that is what the Uniter is. I find it very convenient to use, if a little hard for some people. I mean, unless you are using very large values, it is very convenient to calculate (plus there always exist calculators, even if not a physical or on your phone, but there is always one on your PC if you are playing a game, so don't come at me with "too hard to calculate").

If you like it, just use it with other people. I would definitely appreciate that.

Good luck using it. See if you like it, maybe give it one try.

¬Darwin

EDIT: A plugin that automatically only converts the values because everything is literally math would be very convenient.

(if I or you find mistakes I will edit, just tell me)

(sorry for all the dots, it would just format wrongly)