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  1. #1
    Quote Originally Posted by InsaneJ View Post
    About the machines. I was thinking about the huge multi-block machines. What I'm looking for is a reasonable and easy way to limit the amount of stuff per town. From experience we know pipes and bad wiring are TPS killers. I don't want to limit the amount of pipes or wires per town, that would be crazy. Instead we could give directions to players on how to optimize those things if they become a problem.

    Alternatively we could install Opis (if it works with our TnFC server) and see which plots use the most CPU time. If certain chunks stand out we can talk to the owners of those chunks to work things out.

    My idea was 10 adult animals per town. We can increase the plots per town member from 16 to 25. Land isn't exactly in short supply.

    How about 5 outposts?
    new boot drive up and running have not tested tnfc performance yet. plots on tnfc are currently 30 i thought?. definitely need more than 16 imo. outposts vs home points (5v3 or 3v5) a total or 8 teleports should be sufficient for most everyone.

  2. #2
    I am fixed for now. will monitor and possibly change the game location to my new drive if i encounter any more problems.

  3. #3
    that was short lived to a point

    see attached.
    Attached Files Attached Files

  4. #4
    Big machines almost always have just one active (TE) block, the rest is decoration. So no need to limit them more than small ones.

    I think people that will seriously play a lot and make it to really advanced stage will be the more mature ones, so something to measure load/lag in a chunk and a general rule about downsizing on admin request should be enough.

    Also, I remember the official TnFC server (when it was still on) had a reset scheduled every 6(?) hours. There was a countdown from 10 minutes (10,5,1,30 sec, 15 sec, 10 sec, 5 sec, zero) so nobody was surprised when it happened. There were no limits on building stuff and at its peak the server had 10+ players active at the same time, some lag sometimes occurred, but nothing drastic. I suspect this setup was made to counteract poor garbage collecting behaviours.

    I know some people will say restarts are a pain, but personally, if I had to choose between more strict limits or restarts, I would pick restarts.

    As for the proposed rules, 3 plots don't mean 1024 blocks, it's 4 plots

  5. #5
    Quote Originally Posted by Dourne View Post
    that was short lived to a point

    see attached.
    This looks like some kind of rendering issue. I know I'm boring with my advices, but get rid of Optifine and see if you get the same crashes (unless you already did and it did not help, but I can't find that info in your posts).

  6. #6
    Quote Originally Posted by Dourne View Post
    new boot drive up and running have not tested tnfc performance yet. plots on tnfc are currently 30 i thought?. definitely need more than 16 imo. outposts vs home points (5v3 or 3v5) a total or 8 teleports should be sufficient for most everyone.
    We can double the amount of plots per town member to 32. This will however result in monster towns pretty with huge outposts quickly. Might be fun

    Quote Originally Posted by Chogata View Post
    Big machines almost always have just one active (TE) block, the rest is decoration. So no need to limit them more than small ones.

    I think people that will seriously play a lot and make it to really advanced stage will be the more mature ones, so something to measure load/lag in a chunk and a general rule about downsizing on admin request should be enough.

    Also, I remember the official TnFC server (when it was still on) had a reset scheduled every 6(?) hours. There was a countdown from 10 minutes (10,5,1,30 sec, 15 sec, 10 sec, 5 sec, zero) so nobody was surprised when it happened. There were no limits on building stuff and at its peak the server had 10+ players active at the same time, some lag sometimes occurred, but nothing drastic. I suspect this setup was made to counteract poor garbage collecting behaviours.

    I know some people will say restarts are a pain, but personally, if I had to choose between more strict limits or restarts, I would pick restarts.

    As for the proposed rules, 3 plots don't mean 1024 blocks, it's 4 plots
    The point I was making is that I'm looking of an easy way to limit the amount of stuff players build. Big machines are easy to point out and if you only have one of each you only have infrastructure for one of each. But doing it with Opis should also be possible although that would mean more staff involvement.

    Restarting the server won't solve lag due to having too much stuff running. It'll only temporarily solve memory creep. So far I don't think we've had many problems with that. But if needed we can always start restarting the server more often.

    In my proposal for limitations I only edited the first values, not what came later in text. The whole thing was copy/pasted, then I changed the first value. I'm sorry for your confusion, guys (Yes, yes, I know I caused it. Sorry!)

    Quote Originally Posted by Chogata View Post
    This looks like some kind of rendering issue. I know I'm boring with my advices, but get rid of Optifine and see if you get the same crashes (unless you already did and it did not help, but I can't find that info in your posts).
    Don't get rid of Optifine, update FastCraft
    https://minecraft.curseforge.com/pro...astcraft/files

  7. #7
    i did drop optifine but still had the stutter issues. will readd and update fastcraft.



    improvement. its now restricted to 20-30 immediately after load/teleport but after that i can move eat drink interact normally. optifine is D6 and fastcraft is .25
    Last edited by Dourne; 12th March 2019 at 04:44.

  8. #8

    recent crash

    Spoiler!

  9. #9
    Try removing the Weather 2 mod.

  10. #10
    Removed localized weather and ..stuff cant remember the name. then got this

    Spoiler!


    i did not see one listed as Weather 2

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