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  1. #1
    I've seen it too and I'm eager to check it out

  2. #2
    I picked it up. Movement is slower in it then minecraft. There may be a way to make mouse movement more responsive, its like the movie mode in minecraft. I may make a video on it. Haven't gotten to far, need to read up on the wiki for crafting. So far I like it besides the speed issue.

  3. #3
    Lazy Idle Couch Potato Heptagon_ru's Avatar
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    I removed mouse smoothing and increased mouse sensitivity a bit in the options. Seems fine now.
    Also there is the Sepia effect by default, making colors pale - devs adviced it is also in the settings. Also some bloom effect which afaik just blurs the vision. Removed it too.

  4. #4
    Thanks, missed that lol, cranked it up to 200 from 50, now its good for me .

  5. #5
    Lazy Idle Couch Potato Heptagon_ru's Avatar
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    Just FYI, a small VS thread on Bay12 Games forum (Dwarf Fortress developers). Nothing new, just in case.
    http://www.bay12forums.com/smf/index.php?topic=169437.0

  6. #6
    Lazy Idle Couch Potato Heptagon_ru's Avatar
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    People started discussing chunk protection system in VS, i.e. like Towny. Lot of examples of how HD did it, i.e. Towny.
    So probably people who know server needs much better than me should join that discussion from HD side
    https://www.vintagestory.at/forums/t...s#comment-1677

  7. #7
    Lazy Idle Couch Potato Heptagon_ru's Avatar
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    The chunk protection system is again being discussed at VS Discord. Now it seems more real.
    Tyron (the main dev) needs this protection for in-game feature, merchant NPCs, they randomly spawn, and their huts need to be protected.
    So discussing to implement the protection in general for players too.
    People are telling about all the usual variants: Towny, Lockette, Civcraft.

    Tyron has just gave the following initial info about his plans:

    so my goal was: milestone 1 through commands, milestone 2 through gui
    the current command setup that i made so far now is as follows
    /land info - Show land info at given position
    /land claim new - Create a new claim
    /land claim start - Mark start position (where player is standing)
    /land claim end - Mark end position (where player is standing)
    /land claim add - Add cuboidal area deliminted by start/end position to the claim. After the first add players can add more areas to the same claim as long as the areas are adjacent
    /land claim save [name] - Save the claim you're currently settin gup
    /land claim load [id] - Begin to modify an existing claim
    /land claim grant [playername] - Grant full rights to your claim
    /land claim revoke [playername] - Revoke all rights to your claim
    /land list - Show list of your claims
    The default limits are: up to 3 non-adjacent claims, minimum area size 8x8x8 blocks, maximum total claim 32x32x32x4 cubic meters
    hm or maybe better 6x6x6 minimum

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