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  1. #31
    I haven't used the towny commands all that much. Just want to make sure I'm not breaking any rules, how is the auto /fly system suppose to function in your town?

  2. #32
    When you are part of a town, you can enable Towny Flight with /tfly.

    Then you can fly inside of towns by jumping twice, similar to creative mode flight. However you can only fly inside of Town borders. As soon as you enter "wilderness" a 3 second count down starts after which you will no longer fly. If you're high up in the air, the sudden stop at ground level may hurt. So be mindful when flying around inside of a town.

    This feature is meant to help people build their stuff more easily. For example if you're building some kind of mob farm that requires tinkering with redstone then it can be really useful to be able to just hover instead of having to build scaffolding. Same goes for building any kind of tall structure.

    As for your suggestions about what to do with in-game currency. I think it might be nice to allow some more trading. Perhaps we could allow player shops to sell items with player set prices. We can have a bunch more server shops that maintain high buy and low sell prices so it gives people an option. But players can do a bit of free market stuff and set better prices for themselves easily outcompeting the server shops.

    For example you could have a server shop that sells prismarine blocks for 2 diamonds/stack and buys at 1 diamond for 2 stacks. A player shop could then undercut the server shop by selling for 1 diamond/stack which is a more reasonable price.

    Then to convert from the in-game currency to material goods we could have some kind of exchange trader buying and selling diamonds at an even rate. So lets say 1 vote gets you 10 in-game currency and 100 in-game currency gets you 1 town plot (which are the rates on the TFC server). How many in-game currency should 1 diamond be? If we set 10 currency to 1 diamond, it would cost 100 diamonds to be able to buy 1 bonus town plot. That kind of seams reasonable I think.

    If we allow player shops to also trade with in-game currency that would enable for more fine grained pricing of stuff. I'm not sure if that's something people would be interested in? At that point you'd be dealing in 1/10th of a diamond. Then again, you could more easily buy 1 item instead of 1 stack. Thinking out loud you could sell 5 items for 1 in-game currency, or 1 stack for 10 in-game currency which is equal to 1 diamond. Buying more would be the cheaper option with 64 items vs 50 for the same price.

    Hmmm. More work I guess

  3. #33
    Ok cool, thanks for the clarification. The 3s timeout on the /tfly in town was not working and let my fly outside of that, but wasn't sure if that was because I was a mod. Had to manually disable it on my character each time I left town.

    The item trading/currency prices will most likely be a trial and error. Partially on server activity and idealistic price setting for worth, but yes will take much time to figure out exactly. If you need more ideas on that particularly, I can try to come up with something if you'd like.


    Another note, is it possible to bring back the icon creation to the dynmap? I loved that feature, helped for exploring a lot easier, and letting other players know what's been explored.
    Last edited by LegendOfAir; 24th June 2023 at 21:36.

  4. #34
    Icon creation is a thing on the Vanilla server. We've never had it on a public server before I think. I should be able to enable it for staff and VIP members.

    On a different note. Legen, could you check to see if the IslandWorld commands work for you? DenBarbaar in the default player group and in the VIP group can't seem to use the commands (permission denied). But I'm pretty sure I've set the permissions correctly.

    The default and mod groups both have:
    Code:
    islandworld.island.*: true
    https://www.spigotmc.org/resources/63803/

  5. #35
    I do not have permission either.

    I did try the /island spawn when I first joined thinking it was because I didn't create an island that it didn't work. But just tried to create one as well, and to no avail.

    The /island command doesn't show any commands either, it only shows the island version.

  6. #36
    I was able to generate an island this afternoon without issue.

  7. #37
    Thanks for testing. However as OP you have access to all permissions

    Guess I'll have to lookup the PermissionsBukkit commands to check if a group and/or player has a given permission node assigned to them. And if that turns up empty then perhaps we have to change to a different permission system. Given that PermissionsBukkit hasn't been updated in forever so maybe it finally broke?

    In the past I've experminted with Permissionsex which worked, but I wasn't really a fan. We've also tried LuckPerms but I thought that was needlessly complicated for a permission plugin. Moar work yah!

  8. #38
    I've migrated to LuckPerms. Can any non-OP player please check to see if they can create an IslandWorld island?

  9. #39
    Quote Originally Posted by InsaneJ View Post
    I've migrated to LuckPerms. Can any non-OP player please check to see if they can create an IslandWorld island?
    /island works and shows all commands. They all seem to function as well, including /island spawn to return to overworld.

    /island create does not still, it says "I do not have permission for any available schematics."

  10. #40
    Thanks for testing.

    I've added special permission for the "normal" schematic. Hopefully that'll allow you to create a new island now.

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